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Post by strutsagget on Feb 16, 2019 13:58:50 GMT
So trying to find out how to figure out if you overrun and kill a unit you pursue if the distance is closer then the dice roll by beeing in comabt with multiple units/a flank/rear.
So let's say two big units face each other fronts. The losing unit is also engaged in its flank and rear by smaller units. Looser breaks and flees.
the rear and flank units will be closer to the fleeing units. Do they need to roll equal or higher dice? Or is it enough they catch the unit?
Let's say all units pursue. The fleeing units roll higher than all the pursuers. But the movement of the flank and rear is closer then dice roll.
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Post by FvonSigmaringen on Feb 16, 2019 14:16:13 GMT
BRB p. 60: Multiple Close Combat/Direction of Pursuit
"Once all flee moves have been resolved, resolve any pursue moves one at a time. In an order chosen by the controlling player, each pursuer pivots about its centre so that it is facing directly towards the fleeing unit of its choice, and then pursues, as described earlier. Note that this will sometimes lead to a pursuing unit 'catching up with a fleeing unit that has rolled high enough to escape. In this case, the pursuing unit must stop 1" away (see diagram opposite)."
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Post by saniles on Feb 16, 2019 17:28:59 GMT
What happens when you flee through an already existing combat??
And
What about having to pursue two fleeing units. Do you pick one? What if you roll high enough to catch both?
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Post by FvonSigmaringen on Feb 16, 2019 17:41:24 GMT
BRB p. 25: "each fleeing model must pass a Dangerous Terrain test for each enemy unit or area of impassable terrain that it flees through."
Note that this also applies to the situation strutsagget asked about. The fleeing unit will flee away from the enemy unit with the largest number of ranks, and if any models of the fleeing unit pass through any of the other enemy units it was in CC with, they will have to take a DT test.
And
BRB p.60: "Units on the winning side are each only permitted to pursue a single enemy unit that they are in base contact with (declare this before any Flee rolls are made). In addition, they cannot choose to pursue if one or more of the units they are in base contact with pass their Break tests. This is quite realistic - your warriors are hardly likely to go haring off after a broken enemy if there are still fresh and eager foes to face. If there is more than one pursuing unit, the controlling player can choose the order in which they move."
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Post by saniles on Feb 16, 2019 18:04:32 GMT
Ok word, both of those situations happened last night.
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Post by strutsagget on Feb 16, 2019 18:47:27 GMT
Thank you.
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