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Post by DiscoQing on Mar 25, 2019 14:29:11 GMT
Hey hey,
Quick question...
A vortex is cast, yay! But a 2 is rolled on the artillery die, boo!
2 x 3 = 6"
6" places the template within an inch of an enemy unit, but not touching any models.
It's my understanding that the template now has to move through the unit (as it cannot be within an inch), but because this is purely for tidy-up, the vortex doesn't do any damage.
Am I right, or does the vortex do the damage? Or does the template get moved backwards (1 inch away)?
Many thanks!
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Post by sedge on Mar 25, 2019 15:30:34 GMT
It's my understanding that the template now has to move through the unit (as it cannot be within an inch) Where did you get that from? I may well be missing things, but I don't see that in the BRB on page 31 that deals with spell types. It only says that if it ever ends its move over a unit, you place it 1" beyond. I know units can't be within 1" of each other (combat aside) or impassable terrain, but I don't believe that applies to templates too.
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Post by sedge on Mar 25, 2019 15:38:00 GMT
On the second part of the question, this FAQ seems relevant: Q: If a magical vortex ends its move over a unit it is placed 1” beyond the unit. If this is also over a unit should it be placed 1” beyond that unit, repeating the process until it is not touching any models? When this happens, I assume models between where the magical vortex ended its move and where the template is placed are not affected by the spell? (p36) A: Yes to both questions.It's only models that the vortex ends its (regular) move over that are hit. Anything further between where it ended its move and where it has to be eventually placed due to overlapping units, is not hit. I think I've been playing that wrong, and letting my regular Dark Elf opponent Black Horror me more than he should've
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Post by strutsagget on Mar 25, 2019 15:40:18 GMT
So we have BRB “Unlike most other spells and other gaming effects that use templates in Warhammer, magical vortexes remain on the battlefield (unless they move off it). At the end of every subsequent Magic phase, each magical vortex moves in the direction and distance stated in the spell. If a magical vortex ever ends its move over a unit, place it 1" beyond the unit in the direction it was moving. Magical vortexes are always remains in play spells (see Spell Duration, below).” Excerpt From WARHAMMER RULEBOOK FAQ Q: If a magical vortex ends its move over a unit it is placed 1” beyond the unit. If this is also over a unit should it be placed 1” beyond that unit, repeating the process until it is not touching any models? When this happens, I assume models between where the magical vortex ended its move and where the template is placed are not affected by the spell? (p36) A: Yes to both questions. So there is no 1" limitation to when the vortex is casted so you just put it where it lands unless it ends it move over the other unit. Then you first calculate what hits and then move it 1"behind. my vote is suppose to be leave it where it is not sure why i can’t change on iPad
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Post by strutsagget on Mar 25, 2019 15:44:14 GMT
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Post by DiscoQing on Mar 25, 2019 16:38:47 GMT
OK, so you just leave it where it is.
Would this also be the case for pursuing/overrunning within an inch of a friendly unit?
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Post by strutsagget on Mar 25, 2019 16:43:47 GMT
OK, so you just leave it where it is. Would this also be the case for pursuing/overrunning within an inch of a friendly unit? Yes. Here is the one inch rule, it has nothing to do with vortexes. “1" APART Whilst moving, a unit is not allowed to approach closer than 1" to another unit, friend or foe, or impassable terrain.” Excerpt From WARHAMMER RULEBOOK Games Workshop Ltd
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