Post by delflover5000 on Nov 26, 2020 13:02:56 GMT
Priority for the front rank goes Command group, characters & then rank & file. So you would need to have enough command & other characters to fill the front rank before you can place any in the second. Characters in the second rank can still make way to the front at the start of combat, displacing any command model.
Post by FvonSigmaringen on Nov 26, 2020 13:07:42 GMT
If there is a space available in the front rank besides the command group it must be filled by the character. Hence, in a normal front rank of 5 models with CG, you would need to have two other characters for the Wizard to be placed in the second rank. Of course, you could have ranks of only 3 models, in which case the Wizard would be placed in the second rank, since the CG must be placed in the front. Obviously, you would be losing any rank bonus.
BRB p. 97: "When characters join a unit, they are placed in the front rank (regardless of distance). Rank-and-file models, except for the command group that must remain in the front rank, are moved to the back ranks to make room for the characters. If there is no more room in the front rank, some characters will have to go in the second rank."
Note also Official Update Version 1.9, p.11: Q: Must a character be moved to the front rank of a unit as soon as a space becomes available? (p100) A: Yes.
Note also Official Update Version 1.9, p.11: Q: Must a character be moved to the front rank of a unit as soon as a space becomes available? (p100) A: Yes.[/quote]
So this would mean that even if a Wizard was in the second rank, once anyone died they would have to move up. Or in close combat would you still be able to remove rank and file models on attacks against the command group?
Post by FvonSigmaringen on Nov 26, 2020 17:19:38 GMT
In combat, the Command Group is usually removed last, after all other R&F models have been killed. However, the champion can be killed earlier, if he is specifically targeted, and the standard bearer will be killed automatically, if the unit breaks.
BRB p. 93 "Unless a champion is slain by a direct attack, then he must be the last rank and file model to be removed as a casualty."
BRB p. 94: "The only time a standard bearer can be removed as a casualty before the musician and other rank-and-file models is if the unit breaks from combat."
BRB p. 95: "The musician cannot be removed as a casualty unless only he, the standard bearer and the champion (if either are present) remain in the unit. If only the standard bearer and/or the unit champion remain beside the musician then the musician must be the next casualty."
So, if e.g. the enemy targets and kills your champion, and you have no other character to fill that spot, the Wizard must move to the front rank.
Can characters be placed in the 2nd rank (or beyond) of a unit that they are deployed with or must they be in the front rank?
For example, if I wanted to protect a wizard from close combat, could I place him in a unit outside of the front ranks?
Only exceptions I see to this would be Bretonnian damsels which only move to the front rank if there’s no one else left to fill the gap, also note a Lance formation is only 3 wide anyway. Second would be a Slann which is in the second rank and again only moves forward if there’s no one else able to fill it. Off the top of my head I can’t think of anything else.
Don’t know what army you’re playing bud but what you’re talking about is why we have bunker units. Keeping the mage out of harms way.
Bret/Dwarf/Lizardmen/Tomb King/Wood elf/Vampire counts - Purest of 8th.
Does this mean Ogre Kingdoms characters are just generally placed in the second rank? Unless in horde formation, Ogre ranks are 3 wide (Monstrous Infantry) and the front rank is taken up by the command group.
Technically yes. As a matter of convenience people often leave the character in the front rank instead of putzing around with the models in between combats but, when it comes to templates etc, keep in mind where the character actually is (in the second rank!).
sidenote: you often want bigger ogre units to be four wide to maximize attacks on a typical five wide weedy infantry unit.