The Defence of Ravola, IC 2404
Dec 23, 2020 23:02:10 GMT
KevinC, grandmasterwang, and 6 more like this
Post by padre on Dec 23, 2020 23:02:10 GMT
A recent battle in my campaign, played play-by-e-mail 2020 style! This is 8th ed WFB, although we have our own Tilean campaign lists, sourced from old internet campaigns and modified as necessary for the campaign.
The Defence of Ravola
Prequel: Mathilde
The City of Ravola, Early Spring 2304
Perette had yet to see the newly constructed engine, what with myriad responsibilities distracting her (however self-imposed). Now she had been asked to come quickly - the gunners apparently wanted her blessing, for themselves and their ward.
When Osmont delivered the request, Perette had laughed, saying, “Surely the gunners would prefer a wielder of magical fire to keep a distance from their black powder? If they are averse to anyone so much as smoking a pipe nearby, or just carrying a candle too close, how much more should they be afraid of someone who can conjure sheets of fire from her fingertips?”
Osmont pondered a moment, then asked, “I have been wanting to ask. How do you do that?”
Perette smiled. “I shape my anger in an arcane manner and then let the etheric wind flow through me.”
“Oh,” said Osmont. “Well, that explains it, my lady! As for the engine, the gunners seem to consider it your sibling, for it was born in battle and is more like you than anyone or anything else in Ravola.”
“Why do they not think of me as its mother?”
Osmont laughed. “If Gruddic Greyfury was the gun’s father, of which there is no doubt, and you were its mother, then that means …”
Perette feigned disgust, then, as if she were warming to the idea, she said, “Well, he is very distinguished looking, for a dwarf!”
As the two of them left the chamber, Perette asked, “Why did they not ask me until now?”
“They want your blessing her before she is used in anger.”
The ratmen were indeed approaching but would not arrive until the morrow. By the time the Bretonnians had learned of their presence across the river in Codropio, they had already secured the bridge, thus ensuring it could not be held against them. This gave them time to muster their force, emerging from the ground like streams from springs to gather in strength like a river. Albeit a filthy river!
“Oh,” continued Osmont. “And they want you to name her too.”
“I thought they’d already named it,” said Perette. “Bloody Barrels, wasn’t it?”
The engine was made of several many barrels fixed together, which the previous owners had occasionally used as clubs, as evinced by the dried blood upon them.
“They want her to have a real name, and a lucky one. Who better to choose than her famous sister?”
It was possible the engine would play a vital part in the city’s defence, so Perette did not want the gunners feeling dispirited, or unlucky. The ratmen would swarm like their smaller cousins - the defenders of Ravola needed weapons that could pour destruction upon them.
Upon arriving, the first thing the engine’s attendants asked was what she thought of it.
“It’s an ugly child,” she said, looking it up and down. “But war is rarely pretty. It might seem obvious, but tell me anyway - what can she do?”
“We can fire the barrels three at a time,” said the fellow standing closest to it. “And if that doesn’t prove as thoroughly discouragin’ as we want, we can fire the other three straight after.”
The dwarf Greyfury and his gunners had cobbled the engine together hastily, which explained its complete lack of decoration. The engineer commanded the brigade of dwarfs sent from Camprogotta to assist Baron Garoy’s knights and Perette’s Brabanzon in the taking of Ravola, which had proved to be a not at all troublesome task. The brutes remaining to garrison the city had not fancied their chances and so, after agreeing terms - which included leaving their leadbelchers behind - they surrendered and marched away. Greyfury had inspected the discarded barrels, discovering that some were of dwarf or Tilean make and still in good condition. He declared it would be a shame to waste them, and so, before marching back to Campogotta, he tarried just long enough to build a double wheeled carriage from what he could find in the city, upon which he mounted the barrels craftily and, it was to be hoped, securely. He claimed that although the brutes had gone, his engine would work just as effectively as they themselves in battle, blasting the foe with an exactly similar amount of hot lead, if not being quite as mobile.
Perette could see the part about mobility was an under exaggeration. The engine looked as easy to move as a boulder on a sled! She had no doubt it would happily descend a slope, but that getting it up the steps to the battlements was going to take some doing.
“Is there still sufficient time to mount it?” she asked, suddenly concerned.
“Yes, my lady,” said the engine’s attendant. “We have everything prepared. Greyfury showed us how to dismantle and replace the barrels – even had us practice. That way there’s only the carriage to haul with ropes and pulleys.”
“I’m impressed,” said Perette as she walked over to the engine to inspect it more closely. She had seen such barrels used in anger - indeed she had tasted the fear they could induce. The ogres at Campogrotta had had many of them. Indeed, the first assault (Note *1) had faltered because of them. She herself had witnessed a veritable regiment of their gaping, black muzzles.
No-one, thankfully, chose to approach any closer. Had the mighty bombard Granite Breaker not grown too hot from her work, then no doubt she could have toppled walls and towers onto the leadbelchers, and the assault would have continued. But without the venerable bombard’s aid the attackers had chosen to withdraw. They would just have to try again another day, having let the night’s air cool Granite Breaker. This they did, four days later, although not without further costly losses, and regrettably giving a relief force of ogres time to arrive (Note *2).
“I take it, then,” said Osmont, in a cheerful tone, “all of you will be putting your money on this engine and not the trebuchet?”
Perette had heard there was to be a competition between the two, concerning which would cause the foe the most harm. The trebuchet had been found intact upon the main tower of the southern wall, having been used three years earlier by Lord Giacomo’s defenders when the ogres had first captured the city (Note *3). It had fallen into some disrepair, having only been used since by the ogres to launch prisoners from the city in a form of entertaining punishment for whatever crimes the brutes sought fit to accuse them of. No dwarf was needed, however, either to guide or assist in its repair, as several of the Brabanzon had plenty of experience of such machines, and they had got it back to full working order two days before Greyfury’s engine was completed.
“The trebuchet will no doubt flatten a good few from afar,” said the attendant, “if it’s aim proves true enough. But this thing will do its work closer up, when the trebuchet cannot work at all. And this thing can’t miss, as long as we point it at them! My money’s on this.”
“I cannot decide,” said Osmont. “Besides, surely our lady Perette ought to be included in the competition?” He turned to look at her, “If so, then my money is on you, my lady.”
“Is that how you see me?” laughed Perette. “Nothing more than an engine of war?”
“And truly glorious with it!” said Osmont.
“Hush now,” ordered Perette. “We ought not talk in such a manner before the child. I would not want to upset her.”
She walked around the engine, caressed one of the barrels and giving a wink to the attendant. “I think she should be named Mathilde, for she will be our strength in battle.”
*1 forum.oldhammer.org.uk/viewtopic.php?p=94153#p94153
*2 forum.oldhammer.org.uk/viewtopic.php?p=96008#p96008
*3 forum.oldhammer.org.uk/viewtopic.php?p=35230#p35230
------------------------------------------------------------------
Pre-battle Wargame Notes
The Forces
Here is the NPC force defending Ravola. Any walls without these soldiers are to be manned by peasants, servants and the city’s meagre inhabitants, which are not shown here.
The NPC characters and forces in the campaign feature prominently in the stories, perhaps because as GM I can publish what I like about them? The players, however, are often (understandably) cagey about what is revealed concerning their plans, resources and difficulties in such stories! This is a competitive campaign, after all, in that the players want their character's to do well.
Perette, the ‘fallen damsel' will command the force as a whole, with Baron Garoy commanding his little company of knights. The reasons for this will probably come out in the battle report story.
As well as the knights, there is a second mounted company of 'Brabanzon' light horsemen, who can act both as archers and spearmen. The player was given the option of dismounted one or both of these companies and putting them on the walls, but he chose not to. “Stick some peasants on any empty walls” is what he ordered. He was intending to use these either to attack any skaven who breached the defences (one way or another) or, if the opportunity arose and it seemed beneficial, perhaps to sally out?
Perette is shown here, and the Brabanzon foot. She is a level 2 wizard now, so will have two fire spells. It is rare I make such unrolled for decisions or alterations for NPCs, but I will do so when events strongly suggest it. In a cause and effect sort of way. She did very well with her magic during the two assaults of Campogrotta, and had gained a new authority since then, as well as much respect. So I upped her to level 2 rather in the manner of roleplaying game experience points!
The two companies of Brabanzon foot are archers. We are not using the old Warhammer Bretonnian list for the Brabanzon mercenaries, but instead, as appropriate for mercenaries operating more like Tileans than the norms of their own land, we used our non-official campaign Tilean army list. It is an old internet campaign list which was not made by me but, with various tweaks to suit my own version of Tilea (such as priests of Morr as well as Myrmidia), has proved very useful for representing many an army in this campaign, both player and NPC. These are longbowmen and ‘brigands’ with short bows.
The artillery
The two engines featuring in the prequel story are seen here - an old Citadel Miniatures’ trebuchet and crew and a kit-bashed monstrosity I cobbled together years ago in lieu of a Helblaster. The latter just so happened to look like exactly what would result if a dwarfen engineer fixed six leadbelcher barrels together. That, and the fact that the ogres had indeed only been allowed to march away if they laid down their arms, as well as that the dwarfs sent to assist Garoy and the Brabanzon had been commanded by an engineer (they though, after all, they would be besieging the city) meant I just had to use it. I crafted rules for it almost identical to ogre leadbelcher rules, but with the chance to misfire and a suitable table to roll on.
The light gun is a Perry Miniatures model, I think. I used the campaign list’s horse artillery stats and rules but ditched the dashing around behind a horse aspect!
…
The Skaven force is a player-army, although they are my figures. The actual campaign player would command this force, while another player volunteered to command the defending NPC force. More action for everyone!
This is only a fragment of the player’s full force. For a start, only part of their realm’s full strength was near Ravola, and even then, the machines were left behind in the tunnels. I warned the player (well, not me, his NPC advisers) that to get his several war engines out would take several days, and thus give the defenders more time to prepare. Perhaps they would send for relief? Dig traps? Prepare some ruse? This suitably ruffled the player, and he decided to leave the machines and take the city quickly with his warriors alone!
The commander is a Grey Seer called Lord Urlak. (His second name is a mess of letters meant to be confusing. The trick worked, even I can’t recall it! ‘Ushocrochoshor’ or some such monstrosity!)
He has his bodyguard with him, in the form of his army banner bearer, the 40 strong yellow regiment of clanrats and three rat ogres.
Warlord Gurthrak commands Clan Skravell, one of the clans under Lord Urlak’s rule. Gurthrak himself rides a Bonebreaker
There are three other rat ogres in his clan’s little army. The clan's main unit is the 'red regiment' (they have a red banner), being 50 clanrats strong, plus a ratling gun.
The clan also boasts two companies of 5 jezzails and some rat swarms, as well as two engineers to tend their war machines. One was back with the machines at the tunnels, supervising their extraction, but the other was here with his warpmusket.
The last element in Lord Urlak’s force is a large regiment of 40 Plague Monks - Clan Pestilens is one of the investors in his joint-stock war! They don’t have their plagueclaw catapult with them (see the comments above regarding exiting the tunnels). These are a mixture of plastic GW figures, and metal Black Tree Designs' Pestilential Priests.
The Field of Battle
This was easy to set up as I had pictures from the last wargame played at Ravola, when Razger Boulderguts' ogres had seized the city three game-world years earlier (in the real world, back in 2014!) I just perused the pics, found the same scenery and slapped it down.
The Rules
Our campaign has rules for fighting an assault such as this, based on the old Warhammer rules, some going back as far as sixth edition or earlier. These have been modified throughout the campaign as we incorporate new ideas that come up during play, and deal with problems and the like. Basically, it is a 7 turn game (sometimes 8 when the GM thinks it appropriate, and a die roll allows) in which the victor must try to control the greatest number of the defences' ‘sections’ by the end of the game. Each tower and stretch of the wall is a section (see the picture above), and there are two further sections inside – left and right. To control a section you need an unengaged and non-fleeing unit (or character) in a section, and no non-fleeing enemy models. By the way, the two inner towers (E and F) on the picture above were not official sections, although they were in the internal sections. In this game there were 11 sections to play for, which included the side wall not labelled above. (That wall could only be reached from inside the city, due to the steep stone footings beneath its outside!)
We have our own rules for assaults by ladders (not easy at all) or siege towers, although once on the defences, the fighting between sections is basically the standard fighting in buildings rules from the 8th ed' rulebook.
Oh, and due to the pandemic we used ‘Play by e-mail’ for this game, thus, for example, all the pictures above are just some of the many, many pics I sent to the players before and during the game, often with notes, arrows and measurements edited on to them. I hope to do a separate ‘Game Notes’ essay all about our play by e-mail odyssey.
Battle to follow ...
The Defence of Ravola
Prequel: Mathilde
The City of Ravola, Early Spring 2304
Perette had yet to see the newly constructed engine, what with myriad responsibilities distracting her (however self-imposed). Now she had been asked to come quickly - the gunners apparently wanted her blessing, for themselves and their ward.
When Osmont delivered the request, Perette had laughed, saying, “Surely the gunners would prefer a wielder of magical fire to keep a distance from their black powder? If they are averse to anyone so much as smoking a pipe nearby, or just carrying a candle too close, how much more should they be afraid of someone who can conjure sheets of fire from her fingertips?”
Osmont pondered a moment, then asked, “I have been wanting to ask. How do you do that?”
Perette smiled. “I shape my anger in an arcane manner and then let the etheric wind flow through me.”
“Oh,” said Osmont. “Well, that explains it, my lady! As for the engine, the gunners seem to consider it your sibling, for it was born in battle and is more like you than anyone or anything else in Ravola.”
“Why do they not think of me as its mother?”
Osmont laughed. “If Gruddic Greyfury was the gun’s father, of which there is no doubt, and you were its mother, then that means …”
Perette feigned disgust, then, as if she were warming to the idea, she said, “Well, he is very distinguished looking, for a dwarf!”
As the two of them left the chamber, Perette asked, “Why did they not ask me until now?”
“They want your blessing her before she is used in anger.”
The ratmen were indeed approaching but would not arrive until the morrow. By the time the Bretonnians had learned of their presence across the river in Codropio, they had already secured the bridge, thus ensuring it could not be held against them. This gave them time to muster their force, emerging from the ground like streams from springs to gather in strength like a river. Albeit a filthy river!
“Oh,” continued Osmont. “And they want you to name her too.”
“I thought they’d already named it,” said Perette. “Bloody Barrels, wasn’t it?”
The engine was made of several many barrels fixed together, which the previous owners had occasionally used as clubs, as evinced by the dried blood upon them.
“They want her to have a real name, and a lucky one. Who better to choose than her famous sister?”
It was possible the engine would play a vital part in the city’s defence, so Perette did not want the gunners feeling dispirited, or unlucky. The ratmen would swarm like their smaller cousins - the defenders of Ravola needed weapons that could pour destruction upon them.
Upon arriving, the first thing the engine’s attendants asked was what she thought of it.
“It’s an ugly child,” she said, looking it up and down. “But war is rarely pretty. It might seem obvious, but tell me anyway - what can she do?”
“We can fire the barrels three at a time,” said the fellow standing closest to it. “And if that doesn’t prove as thoroughly discouragin’ as we want, we can fire the other three straight after.”
The dwarf Greyfury and his gunners had cobbled the engine together hastily, which explained its complete lack of decoration. The engineer commanded the brigade of dwarfs sent from Camprogotta to assist Baron Garoy’s knights and Perette’s Brabanzon in the taking of Ravola, which had proved to be a not at all troublesome task. The brutes remaining to garrison the city had not fancied their chances and so, after agreeing terms - which included leaving their leadbelchers behind - they surrendered and marched away. Greyfury had inspected the discarded barrels, discovering that some were of dwarf or Tilean make and still in good condition. He declared it would be a shame to waste them, and so, before marching back to Campogotta, he tarried just long enough to build a double wheeled carriage from what he could find in the city, upon which he mounted the barrels craftily and, it was to be hoped, securely. He claimed that although the brutes had gone, his engine would work just as effectively as they themselves in battle, blasting the foe with an exactly similar amount of hot lead, if not being quite as mobile.
Perette could see the part about mobility was an under exaggeration. The engine looked as easy to move as a boulder on a sled! She had no doubt it would happily descend a slope, but that getting it up the steps to the battlements was going to take some doing.
“Is there still sufficient time to mount it?” she asked, suddenly concerned.
“Yes, my lady,” said the engine’s attendant. “We have everything prepared. Greyfury showed us how to dismantle and replace the barrels – even had us practice. That way there’s only the carriage to haul with ropes and pulleys.”
“I’m impressed,” said Perette as she walked over to the engine to inspect it more closely. She had seen such barrels used in anger - indeed she had tasted the fear they could induce. The ogres at Campogrotta had had many of them. Indeed, the first assault (Note *1) had faltered because of them. She herself had witnessed a veritable regiment of their gaping, black muzzles.
No-one, thankfully, chose to approach any closer. Had the mighty bombard Granite Breaker not grown too hot from her work, then no doubt she could have toppled walls and towers onto the leadbelchers, and the assault would have continued. But without the venerable bombard’s aid the attackers had chosen to withdraw. They would just have to try again another day, having let the night’s air cool Granite Breaker. This they did, four days later, although not without further costly losses, and regrettably giving a relief force of ogres time to arrive (Note *2).
“I take it, then,” said Osmont, in a cheerful tone, “all of you will be putting your money on this engine and not the trebuchet?”
Perette had heard there was to be a competition between the two, concerning which would cause the foe the most harm. The trebuchet had been found intact upon the main tower of the southern wall, having been used three years earlier by Lord Giacomo’s defenders when the ogres had first captured the city (Note *3). It had fallen into some disrepair, having only been used since by the ogres to launch prisoners from the city in a form of entertaining punishment for whatever crimes the brutes sought fit to accuse them of. No dwarf was needed, however, either to guide or assist in its repair, as several of the Brabanzon had plenty of experience of such machines, and they had got it back to full working order two days before Greyfury’s engine was completed.
“The trebuchet will no doubt flatten a good few from afar,” said the attendant, “if it’s aim proves true enough. But this thing will do its work closer up, when the trebuchet cannot work at all. And this thing can’t miss, as long as we point it at them! My money’s on this.”
“I cannot decide,” said Osmont. “Besides, surely our lady Perette ought to be included in the competition?” He turned to look at her, “If so, then my money is on you, my lady.”
“Is that how you see me?” laughed Perette. “Nothing more than an engine of war?”
“And truly glorious with it!” said Osmont.
“Hush now,” ordered Perette. “We ought not talk in such a manner before the child. I would not want to upset her.”
She walked around the engine, caressed one of the barrels and giving a wink to the attendant. “I think she should be named Mathilde, for she will be our strength in battle.”
*1 forum.oldhammer.org.uk/viewtopic.php?p=94153#p94153
*2 forum.oldhammer.org.uk/viewtopic.php?p=96008#p96008
*3 forum.oldhammer.org.uk/viewtopic.php?p=35230#p35230
------------------------------------------------------------------
Pre-battle Wargame Notes
The Forces
Here is the NPC force defending Ravola. Any walls without these soldiers are to be manned by peasants, servants and the city’s meagre inhabitants, which are not shown here.
The NPC characters and forces in the campaign feature prominently in the stories, perhaps because as GM I can publish what I like about them? The players, however, are often (understandably) cagey about what is revealed concerning their plans, resources and difficulties in such stories! This is a competitive campaign, after all, in that the players want their character's to do well.
Perette, the ‘fallen damsel' will command the force as a whole, with Baron Garoy commanding his little company of knights. The reasons for this will probably come out in the battle report story.
As well as the knights, there is a second mounted company of 'Brabanzon' light horsemen, who can act both as archers and spearmen. The player was given the option of dismounted one or both of these companies and putting them on the walls, but he chose not to. “Stick some peasants on any empty walls” is what he ordered. He was intending to use these either to attack any skaven who breached the defences (one way or another) or, if the opportunity arose and it seemed beneficial, perhaps to sally out?
Perette is shown here, and the Brabanzon foot. She is a level 2 wizard now, so will have two fire spells. It is rare I make such unrolled for decisions or alterations for NPCs, but I will do so when events strongly suggest it. In a cause and effect sort of way. She did very well with her magic during the two assaults of Campogrotta, and had gained a new authority since then, as well as much respect. So I upped her to level 2 rather in the manner of roleplaying game experience points!
The two companies of Brabanzon foot are archers. We are not using the old Warhammer Bretonnian list for the Brabanzon mercenaries, but instead, as appropriate for mercenaries operating more like Tileans than the norms of their own land, we used our non-official campaign Tilean army list. It is an old internet campaign list which was not made by me but, with various tweaks to suit my own version of Tilea (such as priests of Morr as well as Myrmidia), has proved very useful for representing many an army in this campaign, both player and NPC. These are longbowmen and ‘brigands’ with short bows.
The artillery
The two engines featuring in the prequel story are seen here - an old Citadel Miniatures’ trebuchet and crew and a kit-bashed monstrosity I cobbled together years ago in lieu of a Helblaster. The latter just so happened to look like exactly what would result if a dwarfen engineer fixed six leadbelcher barrels together. That, and the fact that the ogres had indeed only been allowed to march away if they laid down their arms, as well as that the dwarfs sent to assist Garoy and the Brabanzon had been commanded by an engineer (they though, after all, they would be besieging the city) meant I just had to use it. I crafted rules for it almost identical to ogre leadbelcher rules, but with the chance to misfire and a suitable table to roll on.
The light gun is a Perry Miniatures model, I think. I used the campaign list’s horse artillery stats and rules but ditched the dashing around behind a horse aspect!
…
The Skaven force is a player-army, although they are my figures. The actual campaign player would command this force, while another player volunteered to command the defending NPC force. More action for everyone!
This is only a fragment of the player’s full force. For a start, only part of their realm’s full strength was near Ravola, and even then, the machines were left behind in the tunnels. I warned the player (well, not me, his NPC advisers) that to get his several war engines out would take several days, and thus give the defenders more time to prepare. Perhaps they would send for relief? Dig traps? Prepare some ruse? This suitably ruffled the player, and he decided to leave the machines and take the city quickly with his warriors alone!
The commander is a Grey Seer called Lord Urlak. (His second name is a mess of letters meant to be confusing. The trick worked, even I can’t recall it! ‘Ushocrochoshor’ or some such monstrosity!)
He has his bodyguard with him, in the form of his army banner bearer, the 40 strong yellow regiment of clanrats and three rat ogres.
Warlord Gurthrak commands Clan Skravell, one of the clans under Lord Urlak’s rule. Gurthrak himself rides a Bonebreaker
There are three other rat ogres in his clan’s little army. The clan's main unit is the 'red regiment' (they have a red banner), being 50 clanrats strong, plus a ratling gun.
The clan also boasts two companies of 5 jezzails and some rat swarms, as well as two engineers to tend their war machines. One was back with the machines at the tunnels, supervising their extraction, but the other was here with his warpmusket.
The last element in Lord Urlak’s force is a large regiment of 40 Plague Monks - Clan Pestilens is one of the investors in his joint-stock war! They don’t have their plagueclaw catapult with them (see the comments above regarding exiting the tunnels). These are a mixture of plastic GW figures, and metal Black Tree Designs' Pestilential Priests.
The Field of Battle
This was easy to set up as I had pictures from the last wargame played at Ravola, when Razger Boulderguts' ogres had seized the city three game-world years earlier (in the real world, back in 2014!) I just perused the pics, found the same scenery and slapped it down.
The Rules
Our campaign has rules for fighting an assault such as this, based on the old Warhammer rules, some going back as far as sixth edition or earlier. These have been modified throughout the campaign as we incorporate new ideas that come up during play, and deal with problems and the like. Basically, it is a 7 turn game (sometimes 8 when the GM thinks it appropriate, and a die roll allows) in which the victor must try to control the greatest number of the defences' ‘sections’ by the end of the game. Each tower and stretch of the wall is a section (see the picture above), and there are two further sections inside – left and right. To control a section you need an unengaged and non-fleeing unit (or character) in a section, and no non-fleeing enemy models. By the way, the two inner towers (E and F) on the picture above were not official sections, although they were in the internal sections. In this game there were 11 sections to play for, which included the side wall not labelled above. (That wall could only be reached from inside the city, due to the steep stone footings beneath its outside!)
We have our own rules for assaults by ladders (not easy at all) or siege towers, although once on the defences, the fighting between sections is basically the standard fighting in buildings rules from the 8th ed' rulebook.
Oh, and due to the pandemic we used ‘Play by e-mail’ for this game, thus, for example, all the pictures above are just some of the many, many pics I sent to the players before and during the game, often with notes, arrows and measurements edited on to them. I hope to do a separate ‘Game Notes’ essay all about our play by e-mail odyssey.
Battle to follow ...