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Post by grandmasterwang on May 25, 2016 13:10:47 GMT
I thought i'd share my groups rules for the Jabberslythe Alpha which is a buffed Jabberslythe (widely considered one of the very worst Warhammer monsters for the points). We have substituted the Jabberslythe Alpha for the Jabberslythe for a couple of years with great results. These make the beast both more fun and competitive in addition to keeping/enhancing its unique flavour. No one thus far playing against the Jabberslythe Alpha has thought it wasn't fair to play against in the couple of years we have used it.
The Jabberslythe Alpha is a 275 point pick and uses the below rules/profile with the following two additions:
- The Jabberslythe Alpha has a 5+ regeneration save. This is resolved after the effects of its Spurting Bile-blood are resolved.
- If the Jabberslythe successfully causes an unsaved wound with its Slythey Tongue attack it regains D3 wounds lost earlier in the battle.
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Post by TheREALricksalamone on May 25, 2016 20:50:33 GMT
Snicker snack...
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Post by Anaris on Feb 16, 2017 4:30:52 GMT
Yo where did you get that image? Is there an actual model for it?
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Post by grandmasterwang on Feb 16, 2017 6:45:32 GMT
Yo where did you get that image? Is there an actual model for it? If I recall the image was from a White Dwarf released around the time the Storm of Magic expansion was released. There is indeed a model for it.   My Jabberslythe Alpha about to nom nom a ghoul with its Slythey tongue
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Post by Anaris on Feb 16, 2017 12:32:27 GMT
What!?!? When did they stop selling it? That's bad ass. I have the beastmen book and it's no where in there.
Also something about "Alpha" throws me off, maybe Jabberslythe Elder?
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Post by TheREALricksalamone on Feb 16, 2017 15:55:31 GMT
Greater Jabberslythe
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Post by grandmasterwang on Feb 16, 2017 16:38:02 GMT
What!?!? When did they stop selling it? That's bad ass. I have the beastmen book and it's no where in there. Also something about "Alpha" throws me off, maybe Jabberslythe Elder? I'm not sure when they stopped selling it. It was released at least a year after the beastmen book dropped. Jabberslythe Elder or Greater Jabberslythe work great for me. It's an elite Jabberslythe either way.
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Post by grandmasterwang on Feb 16, 2017 16:40:32 GMT
It's weird in Tapatalk I tried to change the title and it says change was successful but then nothing is adjusted?
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Post by KevinC on Feb 17, 2017 15:26:43 GMT
grandmasterwang, Excellent Jabberslythe! I love the colors on it! Also the two addition special rules for the Alpha are really cool, def seem balanced in my eyes.
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Post by grandmasterwang on Feb 18, 2017 8:18:59 GMT
grandmasterwang, Excellent Jabberslythe! I love the colors on it! Also the two addition special rules for the Alpha are really cool, def seem balanced in my eyes. Thanks. Appreciate the feedback.
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Post by Anaris on Feb 18, 2017 12:12:08 GMT
It is cool and great rules to help it.
Actually wanted to say how come we don't update the beast men book to be better suited to 8th, I saw in another thread someone said beast men don't need to have an update but yeah they do.
Aren't giants cheaper in more current books anyways? Also yeah those monsters are way over priced with minimal survivability. The frost heart phoenix is 5+ 5++ with possible 4++ at 240 points.
I don't play beast men so it's not like I need a revision for me. Just in general because I think beast men are really cool and I never played against them and if I ever find someone to play with I would bring them here and be like here are rules you can use for your beast men to stand a chance against me.
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Post by grandmasterwang on Feb 19, 2017 17:47:06 GMT
It is cool and great rules to help it. Actually wanted to say how come we don't update the beast men book to be better suited to 8th, I saw in another thread someone said beast men don't need to have an update but yeah they do. Aren't giants cheaper in more current books anyways? Also yeah those monsters are way over priced with minimal survivability. The frost heart phoenix is 5+ 5++ with possible 4++ at 240 points. I don't play beast men so it's not like I need a revision for me. Just in general because I think beast men are really cool and I never played against them and if I ever find someone to play with I would bring them here and be like here are rules you can use for your beast men to stand a chance against me. Thanks. I play beastmen a little bit. They actually don't need that much but I have updated them a bit with my mates. Im actually a fan of their book and prefer it to its predecessor Beasts of Chaos. I can't remember if their giant is more expensive or not. I've actually never fielded a stock giant with beastmen preferring their unique monsters. The book is fundamentally fine it's mostly the monsters and minotaurs which aren't great (for the points). Minotaurs are fun to play so sometimes I play them anyway. When I play beastmen all of their monsters are buffed such as the Greater Jabberslythe Elder  . Druk the Meathulk is an additional monster I have posted rules for in the expansion section who I run with my beastmen who hits hard. We play Ghorgon's as 6+ regeneration and uncapped extra attacks. For Centigor their pregame chart is picked by the beastmen player. These slight changes actually make a nice amount of difference on the battlefield and imo the army more fun t play. The Glottkin rules help them out by enabling marks and I generally run a unit of 19 (that's all the models I have) of Khorgor which hit really hard. The core troops are fine and with me playing with buffed monsters and not ambushing I'm fine with the army. In my head I see them as a rampaging herd bursting out of the forest. Ambushing seems more like a cowardly Elven tactic  I recently acquired some more beastmen models so am looking forwards to expanding my beastmen army. 
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Post by grandmasterwang on Feb 19, 2017 17:48:23 GMT
I forgot to mention... On the topic of the Frostheart Phoenix..... Which is included in almost every High Elf tournament list we play it as a 275 point pick.
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Post by Anaris on Feb 20, 2017 17:10:02 GMT
I forgot to mention... On the topic of the Frostheart Phoenix..... Which is included in almost every High Elf tournament list we play it as a 275 point pick. To coincide with the beastmen monster difference? I can see that. Tbh I hate that though lol. I'd rather make the beast men monsters better or cheaper in cost rather than increase one model from another army because it actually throws off the entire symmetry for me. That's 35 points right there  I need those 3 extra silver helms or w/e equivalent lol
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Post by grandmasterwang on Feb 20, 2017 17:47:58 GMT
I forgot to mention... On the topic of the Frostheart Phoenix..... Which is included in almost every High Elf tournament list we play it as a 275 point pick. To coincide with the beastmen monster difference? I can see that. Tbh I hate that though lol. I'd rather make the beast men monsters better or cheaper in cost rather than increase one model from another army because it actually throws off the entire symmetry for me. That's 35 points right there  I need those 3 extra silver helms or w/e equivalent lol Nothing to do with Beastmen in particular, I just feel 275 points is a better price point for the Frostheart. We always play it at 275 regardless of which army it is facing. Even at 275 points it still does well. Monsters are my favourite things to paint in Warhammer and I have been very active in my group trying to make them all playable and loosely balanced with regards to each other and other units. For games we often will pick an army then get a bonus say 500 points to spend on monsters on top of that. Another example of a 275 point pick is the OOP metal Zombie dragon on chariot base. The new plastic one on Araknarok base is if I recall 245 in the vampire counts book, this is unchanged but a lone smaller based Zombie Dragon (VC book stats/rules) is 275 points.. which nicely combines with a Terrorgheist (225) to form an undead monster 500 point pick. As I games master for people who haven't played Warhammer before the 'pick' system makes it easy for beginners to choose their forces to play with. I have introduced maybe 10 people who have never played before to Warhammer using my figurines. We always round off to 25 point increments. For the Flame Phoenix we play it as a 275 point pick with custom rules rather than the magic phase dependent rules it has in the high elf book. It has the 'Emberswarm' ability of the Arcane Phoenix from Monstrous Arcanum for example. While the Frostheart Phoenix is tougher to kill and a debuffer the Flame Phoenix is a utility pest flying around burning stuff and with the chance to resurrect. (First time it dies it resurrects on a 5+ with D3 wounds causing a large template of S4 burning attacks where it died). These are all just house rules when we play amongst ourselves. The Flame Phoenix can be fielded by Chaos Dwarfs in addition to high elves (Chaos Dwarfs are masters of fire magic and can bind them) Anyway I have massively veered off topic. I'll post our Flame Phoenix rules here at some stage. It's effectively the most powerful of the 3 Burning Phoenix variants (Arcane, Flamespire and pure Flame).
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