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Post by johngg on Sept 28, 2021 9:59:26 GMT
Morning chaps,
Below is an improvement on the list I recently took to Cardiff Crusade. It’s not intended to be a tournament winning WAAC list but more a bit of fun with an edge. Let me know what you think…
Dreadlord: heavy armour; lance; shield; Sea Dragon cloak; The Black Amulet; Potion of Strength; Warrior Bane; The Other Trickster's Shard Dark Steed;
Supreme Sorceress: Level 4 Wizard; Lore of Dark Magic; Ring of Hotek; Talisman of Preservation Dark Steed;
Master: Battle Standard (Razor Standard); heavy armour; lance; Sea Dragon cloak; shield; Dark Steed
Master: lance; Sea Dragon cloak; shield; Dawnstone; Glittering Scales Dark Steed;
8 Dark Riders: Herald; musician; standard bearer; shields; repeater crossbows
10 Dark Riders: musician; standard bearer; shields; repeater crossbows
5 Dark Riders: musician; repeater crossbows
5 Dark Riders: musician; shields; repeater crossbows
Cold One Chariot
Cold One Chariot
10 Cold One Knights: Dread Knight (Sword of Battle); musician; standard bearer
6 Shades: great weapons; light armour
10 Doomfire Warlocks
2,500 points EXACTLY
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Post by sedge on Sept 29, 2021 17:10:44 GMT
When I saw a DE cavalry list, I was expecting more Cold Ones. That unit of 10 feels a big risk not having the Gleaming Pennant in there, in case they end up away from the BSB. Sword of Battle on the Dreadknight feels like a waste of 20 points as you have enough S4 attacks already from the Cold Ones and the riders - the Sword of Might is a better buy; but 20 points on a magic weapon for a one-wound champion is also a risk. Why the lance on the Dreadlord? He can't use that and Warrior Bane. Glittering Scales Master - feels a slight waste to have the Dawnstone on a model that could so easily have a 1+ save but only has 2+. But that's just my Cold One bias speaking How did the army perform?
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Post by sirsteve on Sept 30, 2021 6:35:57 GMT
Looks like a fun list. However first thing I thought is that there is a lack of bolt throwers. Always good to have some longs distance heavy shooting.
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Post by johngg on Sept 30, 2021 11:13:42 GMT
When I saw a DE cavalry list, I was expecting more Cold Ones. That unit of 10 feels a big risk not having the Gleaming Pennant in there, in case they end up away from the BSB. If you're failing a Ld9 test you deserve to sit there and look stupid, as far as I'm concerned Jokes aside, I don't see them fail this very often. It's less than a 9% chance after all. Sword of Battle on the Dreadknight feels like a waste of 20 points as you have enough S4 attacks already from the Cold Ones and the riders - the Sword of Might is a better buy; but 20 points on a magic weapon for a one-wound champion is also a risk. Yes good point and I agree, 2 S5 attacks are indeed better than 3 S4 attacks. <swap> As for why I'm taking it at all, I seem to be coming up against a lot of Undead recently or other units where magic attacks are needed. Why the lance on the Dreadlord? He can't use that and Warrior Bane. Simply to make him more utility, Mundane S6 on the charge will help against monsters and tough characters, but in round 2 I'm seeing I need more punch. That's when the strength potion and Warrior bane blade come in. Also for particularly [ridiculously] tough creatures I now have the possibility of S9 on the charge. Aaaand a 5 point magic weapon if someone thrown a spirit host at my big killi regiment. Glittering Scales Master - feels a slight waste to have the Dawnstone on a model that could so easily have a 1+ save but only has 2+. But that's just my Cold One bias speaking Again this is a utility character, with WS7 and -1 to hit AND a re-rollable 2+ save he's going to be very difficult for rank and file troops to kill, he's also a great speed bump for any Uber killi Daemon Princes / Vampire Lords, leaving my own Dreadlord able to do his thing and hopefully stack the Combat Res in my favour. How did the army perform? It performed well and I really enjoyed playing with it. Note this isn't the list I took to Cardiff Crusade but a more polished one. I'm really enjoying the all cav aspect of it. Makes the army very fluid and mostly I'm fighting all the battles on my own terms.
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Post by johngg on Sept 30, 2021 11:18:04 GMT
Looks like a fun list. However first thing I thought is that there is a lack of bolt throwers. Always good to have some longs distance heavy shooting. I find Bolt Throwers are great but are a crutch. They lend themselves to Infantry heavy or mixed armies where you can defend them and they HAVE to be defended, which automatically means they don't fit well in a cavalry army. As for long distance shooting my Repeater crossbows potentially have a range of 42", and they can 'shoot round corners'
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Post by sedge on Sept 30, 2021 17:10:12 GMT
Why the lance on the Dreadlord? He can't use that and Warrior Bane. Simply to make him more utility, Mundane S6 on the charge will help against monsters and tough characters, but in round 2 I'm seeing I need more punch. That's when the strength potion and Warrior bane blade come in. Also for particularly [ridiculously] tough creatures I now have the possibility of S9 on the charge. Aaaand a 5 point magic weapon if someone thrown a spirit host at my big killi regiment. Unfortunately, a character with a magic weapon cannot choose to use a mundane one (BRB, page 501 - "I'm Using This One" rule on the Magic Weapons page). Your reasoning makes total sense, but annoyingly isn't legal
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Post by johngg on Oct 4, 2021 20:14:57 GMT
Simply to make him more utility, Mundane S6 on the charge will help against monsters and tough characters, but in round 2 I'm seeing I need more punch. That's when the strength potion and Warrior bane blade come in. Also for particularly [ridiculously] tough creatures I now have the possibility of S9 on the charge. Aaaand a 5 point magic weapon if someone thrown a spirit host at my big killi regiment. Unfortunately, a character with a magic weapon cannot choose to use a mundane one (BRB, page 501 - "I'm Using This One" rule on the Magic Weapons page). Your reasoning makes total sense, but annoyingly isn't legal Ahhhh bollocks! 😹
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Post by johngg on Oct 5, 2021 8:32:46 GMT
Unfortunately, a character with a magic weapon cannot choose to use a mundane one (BRB, page 501 - "I'm Using This One" rule on the Magic Weapons page). Your reasoning makes total sense, but annoyingly isn't legal Well now I'm going to have to rethink this guy The rest of the list ok though?
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Post by strutsagget on Oct 5, 2021 11:15:45 GMT
Just as a side note: failing a ld 9 test is almost a 20% chance. 12, 11 and 10 are 7/36 possible outcomes. ~ 19.5% I would run that banner
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Post by johngg on Oct 5, 2021 12:09:02 GMT
Just as a side note: failing a ld 9 test is almost a 20% chance. 12, 11 and 10 are 7/36 possible outcomes. ~ 19.5% I would run that banner Yeah I got my maths wrong, but looks like so did you. There are 6/36 chances so 16.667% I’m just back from a 5 game tournament and with 3 cold one units failed one test. I guess I’m just lucky 🍀
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Post by strutsagget on Oct 5, 2021 15:13:36 GMT
Yes forgot 5-5 is a double too
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Post by johngg on Oct 5, 2021 15:16:21 GMT
Yeah I got my maths wrong, but looks like so did you. There are 6/36 chances so 16.667% I’m just back from a 5 game tournament and with 3 cold one units failed one test. I guess I’m just lucky 🍀 No 1 chance of 12 - 6-6 2 chance of 11 - 5-6 4 chance of 10 - 4-6 and 5-5 Total 7/36. ~ 19.5% of failed leadership test on LD 9. 😂 5-5 AND 5-5 😉
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Post by vulcan on Oct 21, 2021 4:30:10 GMT
Simply to make him more utility, Mundane S6 on the charge will help against monsters and tough characters, but in round 2 I'm seeing I need more punch. That's when the strength potion and Warrior bane blade come in. Also for particularly [ridiculously] tough creatures I now have the possibility of S9 on the charge. Aaaand a 5 point magic weapon if someone thrown a spirit host at my big killi regiment. Unfortunately, a character with a magic weapon cannot choose to use a mundane one (BRB, page 501 - "I'm Using This One" rule on the Magic Weapons page). Your reasoning makes total sense, but annoyingly isn't legal Unless you're running Bretonnians, who have a special rule that allows it.
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