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Post by baaderthegreat on Dec 30, 2021 15:05:03 GMT
War in the Drakwald scenario, Glottkin rules book page 55: "Web-Shrouded Trees: Do not use the Mysterious Forest rules from the Warhammer rulebook. Instead, all models in the Legions of Chaos army treat all forests as dangerous terrain, and all models in the Orcs & Goblins army treat all forests as difficult terrain."
Okay, fine. Dangerous terrain for Chaos, difficult terrain for O&G.
However, if I'm not wrong, the 8th edition rulebook only has dangerous terrain rules - there are no difficult terrain rules, right?
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Post by sedge on Dec 30, 2021 15:26:03 GMT
You're correct. I can't speak for previous WFB editions, as I didn't play it before 8th. It might have been a confusion with 40k rules - at the time they definitely had "difficult terrain", which slowed you down - as every (regular) model in 40k then moved 6", you'd instead roll 2D6 and use the highest for your movement, or something like that. Dangerous terrain was also considered difficult terrain, so slowed you down and had a dangerous terrain test.
The intent seems to be to slow the Chaos army down to a crawl or risk serious casualties - any unit (infantry included) that marches, charges, flees, pursues etc. through the forests takes a Dangerous Terrain test, rather than the normal situation where it's just cavalry/monstrous cavalry/chariots that treat forests as dangerous terrain.
How to play this one... I'd suggest the Chaos army follows the scenario rule as written - i.e. every troop type treats forests as dangerous terrain. O&G should follow the normal WFB BRB forests rules - i.e. only cavalry/monstrous cav/chariots take dangerous terrain tests when marching, charging, fleeing etc. through forests (obviously excepting Spidery Forest Strider models).
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Post by FvonSigmaringen on Dec 30, 2021 17:05:17 GMT
As far as I can tell, it was never defined in any of the ET books. In 7th WFB edition, you had "difficult terrain" (woods, marches, steep slopes, fords, sand ....) which made every inch moved count as 2, and "very difficult terrain" (thick woods, fast flowing but fordable rivers....) which made every inch moved count as 4. Presumably, they forgot that "difficult terrain" was dropped in 8th edition.
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Post by DiscoQing on Dec 31, 2021 1:08:26 GMT
Treat difficult as dangerous? That's probably what I would do 😂
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Post by baaderthegreat on Dec 31, 2021 11:46:10 GMT
Treat difficult as dangerous? That's probably what I would do 😂 Yes, but that would mean
- forest for Chaos = dangerous terrain - forest for O&G = difficult terrain = dangerous terrain
So it would be the same for both armies... but I think the author's intention here was that the forests are supposed to be more problematic for Chaos than for O&G.
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Post by DiscoQing on Dec 31, 2021 12:22:43 GMT
In that case, I'd suggest to my opponent that O&G get Dangerous Terrain & Chaos get an additional negative modifier to their Dangerous Terrain tests 😍
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Post by vulcan on Dec 31, 2021 12:55:52 GMT
Or you could always just recycle the difficult terrain rules from previous editions, now that they've been posted.
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Post by FvonSigmaringen on Dec 31, 2021 14:31:42 GMT
As it happens, somebody DID eventually notice that there is no difficult terrain in 8th, resulting in the following erratum (Glottkin, Official Update Version 1.0, p.1):
Page 55: War in the Drakwald Web-Shrouded Trees Change the second sentence to read: "Instead, all models in the Legions of Chaos army treat all forests as dangerous terrain, and all units in the Orc and Goblins army cannot march though forests."
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Post by DiscoQing on Jan 1, 2022 6:02:11 GMT
I'd take the DTs over flat-out not being able to march, hehe
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Post by baaderthegreat on Jan 2, 2022 15:48:05 GMT
As it happens, somebody DID eventually notice that there is no difficult terrain in 8th, resulting in the following erratum (Glottkin, Official Update Version 1.0, p.1): Page 55: War in the Drakwald Web-Shrouded Trees Change the second sentence to read: "Instead, all models in the Legions of Chaos army treat all forests as dangerous terrain, and all units in the Orc and Goblins army cannot march though forests." Nice find! I didnt expect that!
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Post by baaderthegreat on Jan 3, 2022 8:24:00 GMT
I'd take the DTs over flat-out not being able to march, hehe I'm not sure about that as far as this scenario is concerned.
The battlefield is supposed to contain lots and lots of forests, and the O&G player has 3+ Arachnaroks that don't count as rare choices.
That means... - Forests are almost everywhere, and the Chaos player has to take dangerous terrain tests with every unit every time he marches, charges, flees and overruns. That'll hurt a lot. - Yes, the O&G player cannot march, but his units are at least safe when charging, fleeing and overrunning.
- Even without marching, his spiders cannot be considered slow (in normal games, chariots for example are never allowed to march, but are nevertheless useful). - Keep in mind that O&G units are not slowed down when charging, so in this case they are as fast as always.
I think the scenario rules puts the Chaos player more at at disadvantage than the O&G player - which is a good thing, because most of the cases Legions of Chaos will be stronger than O&G.
As a game, all of this could work very well, while fluffwise I'm not sure why O&G armies (with a Forest Goblin theme) are supposed to get more slowed down by web-shrouded trees than Chaos units...
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