How do 2 enemies that conditionally cause Fear in each other interact? How do the conditional Fear rules work in the context of units that always cause Fear?
Example: Goblins with Flaming attacks vs Elf Cavalry, both conditionally cause Fear against the other. Do they both take Fear checks or neither? I'm assuming the wording being that they "Cause Fear in [Specified]" and models that cause Fear not taking Fear tests applies. But how does this work in a 3 way scenario? Other than being Kinky, do Elves fighting both Goblins and a unit of Trolls take a fear test from the Trolls? As a model that causes Fear they are immune to Fear, but that is conditional on them Fighting goblins.
Seeing as the Fear rules state that models in general ignore Fear if they cause Fear does that make all Flaming attack wielding units in general exempt? As they always cause Fear, but only certain units test.
Post by baaderthegreat on Nov 25, 2022 16:09:37 GMT
I'm not sure if it is really covered by the rules, but instinctively I'd say in your Elves/Goblins/Trolls example, the Goblins take a fear test from the Elves and the Elves take a fear test from the Trolls. The Elves are not immune against the Troll's fear rule since they don't cause fear in the Trolls.
Similarily, models with flaming attacks are only immune to fear if fighting some kind of cavalry that causes fear (and only against this kind of fear).
laughs in Slaanesh.. [well, someone had to say it]
I think in the first instance we should consider what is causeing the fear itself. The Elves aloft their noble steeds fear neither flame nor greenskin, but those dashing white Ellyrion chargers have other thoughts about those flaming weapons. Is a fear test required? on this argument I'd be inclined to agree.
The Goblins fear the elves, but lo! "We av deez ere fire stiks! We gonna burn dem pointy eared bumz!!" Do the Goblins require a fear test? Could be argued, no.
This is likely how the convo would go between myself and my opponent and I fully admit these are purely narrative based arguments/conclusions [afterall its a narrative driven game]
In an example where there's one cause of conditional Fear (empire knights V goblins with banner of eternal flame) if the cause of the condition fear is lost, are the benefits / negatives lost immediately?
So if knights of the white wolf with a character wielding a Lance charges in, and fails their fear test, but the character kills the goblin BSB, do the KoWW (who always strike last) still have the effects of fear?
And if this example was played with elves who lost always strikes first (through the Arok's flinger, say) do the goblins test for Fear Elves once the banner bearer is slain?
Post by FvonSigmaringen on Dec 15, 2022 8:28:12 GMT
If there is a model in btb that causes Fear, you test at the very beginning of each close combat round, and the effects of a failed Fear test will last for that round of combat, but only that round.
BRB p. 69: "At the start of each Close Combat round, a unit that is in base contact with one or more enemy models that cause Fear must take a Leadership test, before any blows are struck. [...]If the test is failed, ...all models in the unit have their Weapon Skill reduced to 1 for the remainder of that round of close combat."
Post by FvonSigmaringen on Dec 15, 2022 12:31:27 GMT
Bretonnia AB p. 43: "Knights with the Grail Vow ... cannot be joined by characters that have the Knight's Vow or the Questing Vow. [...] Knights with the Questing Vow ... cannot be joined by characters with the Knight's Vow."
So, there is nothing to stop characters with the Grail Vow to join units with other Vows.