|
Post by wundapantz on Jan 26, 2023 21:27:51 GMT
I also see it as option 2, champion is treated like a character in the unit and their wounds are noted seperate to units pool of wounds, in a similar manner if they were specifically targeted in combat, taking wounds but not slain.
|
|
|
Post by ivillalonga on Jan 27, 2023 13:57:03 GMT
As far as I understand the rule, you need to remove the model you hit. If you do 3+ wounds, yo continue with the next model. if not, you stop.
Then, if you have done 2 wounds, and the unit had one model with two remaining wounds, you remove that model. But you don't continue with the shot as the model of the first rank has not been slain.
This is IMHO.
|
|
|
Post by johngg on Jan 30, 2023 9:40:24 GMT
PreviouslyI would have thought option.1 but I see FvonSigmaringen is correct. As counter intuative as it may seem, thats what the rules says.
|
|
|
Post by gregwarhamsters on Apr 2, 2023 20:53:44 GMT
I'm going to post here for two reasons - firstly I'll be able to find my own post and then read all the posts to try and understand both sides.
second. I've had a big disagreement with a tournament organiser and thigs like it was GW's intention that... were used.
Personally I feel that a big rock to the head was intention enough to kill the creature outright without trying to allocate it to a wounded model first.
You see in the next tournament I'm using monstrous infantry and following their house rules I can allocate "6" wounds to a previously wounded model (thus killing it but only counting the remaining wound it has) but I'm usually on the other side trying to kill monstrous infantry and quiet frankly I'm not sure I can argue to TO's point to my opponent without sounding like I'm being gamey as hell.
Greg
|
|
|
Post by FvonSigmaringen on Apr 2, 2023 22:03:43 GMT
Well, that is the crux of the problem. There are, as such, no models that have been previously wounded, because you count "any spare wounds on the unit." Hence, The Multi-Wound rules work fine, if the unit is targeted, but can run into problems, if individual models are targeted, like in the case of cannon, but also champions. BRB p. 45: "If a unit of creatures with more than 1 Wound on their profile is hit by a weapon that causes multiple wounds, determine how many wounds are caused on each model individually (remember that each model cannot suffer more wounds than it has on its profile). Add up all wounds caused on the unit and then remove the appropriate number of models, noting any spare wounds on the unit." As pointed out in my earlier post, applying this to the cannon
|
|
|
Post by wundapantz on Apr 3, 2023 10:50:50 GMT
The way a see it
A unit of nine ogres in three ranks has previously taken two wounds but still has a body count of 9 models.
Cannon hits, wounds, and on a d6 rolls a 4
That kills an ogre outright and the 4th wound is lost.
Cannon ball hits the next ogre and wounds but rolls a 2, failing to kill an ogre and the cannon ball stops.
The two wounds are then added to the two remaining wounds, and a second ogre is removed
The 7 ogres left in the unit has 1 remaining wound left over.
|
|
|
Post by johngg on Apr 13, 2023 20:53:47 GMT
Page 52 – Calculate Combat Result, Wounds Inflicted. Change “[...]counts as having scored all the slain model’s remaining Wounds.” to “[...]score the same amount of Wounds as the slain model has on its profile.” in the last paragraph. This change from the FAQ indicates they are different things. Not how I read it. classic
|
|
|
Post by DiscoQing on Apr 14, 2023 9:36:41 GMT
What if a cannon fires at a unit of ogres, and hits 2 ogres with full wounds. The champion has previously taken 1 wound from combat.
Any wounds inflicted by the cannon, do they have to continue to be taken on the champion? Or because the cannon shot is a template it's purely what's hit?
And in addition, the same situation as above, but with a fireball cast at the unit instead of a cannon?
|
|
|
Post by rahotep75 on Apr 14, 2023 13:32:44 GMT
The champion is always removed last, unless specifically targeted by an attack. Per the command group rules.
In your example, the champions 1 wound would not come into play unless he was under the cannon line and failed his look out sir. A fireball would work just like hits from missile weapons. Roll for number of hits, roll number of wounds, number of saves, and then apply any wounds on the unit. Remove any whole models of ogres. The Champion is still removed last, so his spare wound would only matter if the fireball, or whatever, has killed everyone else in the unit.
|
|
|
Post by johngg on Apr 14, 2023 14:22:00 GMT
The champion is always removed last, unless specifically targeted by an attack. Per the command group rules. In your example, the champions 1 wound would not come into play unless he was under the cannon line and failed his look out sir. A fireball would work just like hits from missile weapons. Roll for number of hits, roll number of wounds, number of saves, and then apply any wounds on the unit. Remove any whole models of ogres. The Champion is still removed last, so his spare wound would only matter if the fireball, or whatever, has killed everyone else in the unit. So in this case, the cannonball hits the champion, but he fails his 'Look Out Sir!' ?
|
|
|
Post by rahotep75 on Apr 14, 2023 15:02:27 GMT
If the champion failed his look out sir, and was wounded, since he already has one wound, any roll of 2 or more on the number of wounds would kill the champ and then go on to attempt to kill any more ogres hit, per cannon rules.
|
|
|
Post by johngg on Apr 14, 2023 17:18:30 GMT
yes... and I can see why some peeps will get confused with this thread...
|
|