|
Post by itsonlyme on May 10, 2023 17:54:17 GMT
Maybe I’m just getting confused between editions, the way I’ve always played it is you get a free wheel to close the door, not a free wheel at the start of a charge (and I have always played it this way throughout 8th without a single person correcting me if I ever did it this way). Just seems like a whole ton of free movement.
|
|
|
Post by ryryak2 on May 10, 2023 18:15:46 GMT
You get one wheel up to 90 degrees DURING the charge; this can happen at any point during the charge move. Other than during that ONE free wheel, you must move straight. Once contact has been made, you then get a "free" wheel to close the door. If the charging unit cannot close the door to the chargee, then then unit that was charged closes the door to the unit that did the charging. IF NEITHER UNIT CAN CLOSE THE DOOR TO EACH OTHER DUE TO TERRAIN/INTERVENING UNITS THEN IT COUNTS AS A FAILED CHARGE
EDIT: you declare the charge and measure the closest point of the charging unit to the closest point of the unit being charged. Once the charge has been determined to be "successful" you then begin the process of moving and the ONE wheel.
EDIT2: BRB page 20 - "Successful chargers now move into base contact with the enemy. They move directly forward, but are permitted one wheel of up to 90 degrees as they move, and another of unlimited arc once in contact. As many models as possible from the two units must be brought into base contact."
|
|
|
Post by itsonlyme on May 10, 2023 19:02:10 GMT
The whole thing looked very sketchy, a lot of movement was gained to get a charge in. It’s really bugged me. I’m a bit rusty on the rules and get all the editions mixed up anyway. Especially as another player was happy For me to play it this way.
|
|
|
Post by ryryak2 on May 10, 2023 19:55:27 GMT
yeah 8th edition gave essentially that 90 degree wheel of "free" movement.
I think it was just an attempt to help streamline the rules. No more arguing if that 5 degree wheel was 1" or 2" of movement and if the charge can now be completed or not. now you just look at the physical distance between the two units as the number of inches needed for the charge.
It's one of those things you either love or hate about this edition I suppose. There's a long list of things that I love about 8th, there's also a long list of things I don't care for about 8th edition. Can always house-rule if something grinds you the wrong way about the rule; it's one of the things I love about playing dead game systems actually - don't like a rule, house rule it!
|
|
|
Post by itsonlyme on May 10, 2023 21:17:07 GMT
I’m swapping a changing between 6th so I do get muddled up.
|
|
|
Post by Horace on May 11, 2023 12:42:12 GMT
It's definitely a better method than trying to measure wheels etc on tight charges imo, even if it does result in "free" movement
|
|
|
Post by thorpyuk on May 11, 2023 21:24:37 GMT
Yep, just measure the distance nearest corner to nearest corner - that's the charge range - easy
|
|
|
Post by itsonlyme on May 12, 2023 22:32:32 GMT
Annoyingly I’ve always done it that way in 8th, as have others I played more casually. The one thing I don’t miss from 6th is lapping round.
|
|