Post by karnus on Jul 9, 2023 6:24:52 GMT
So, first game in a long time for our games group. Introductory 1.5k game against our Skaven player and I’m a little lost at these points to be honest.
I’ve gone for the following:
+ Lords +
Slann Mage-Priest [375pts]: Lore of Death, Wizard Level 4
. Battle Standard Bearer: BRB - Standard of Discipline
. Magic Items: BRB - Crown of Command
+ Heroes +
Skink Priest [100pts]: Lore of Beasts, Wizard Level 1
. Magic Items: AB - The Cloak of Feathers
Skink Priest [115pts]: Lore of Heavens, Wizard Level 1
. Magic Items: BRB - Arabyan Carpet
+ Core +
Saurus Warriors [250pts]: Champion, Musician, 20x Saurus Warrior, Standard Bearer
Skink Skirmishers [84pts]
. 12x Skink Skirmisher: 12x Blowpipe
Skink Skirmishers [84pts]
. 12x Skink Skirmisher: 12x Blowpipe
Skink Skirmishers [84pts]
. 12x Skink Skirmisher: 12x Blowpipe
Skink Skirmishers [84pts]
. 12x Skink Skirmisher: 12x Blowpipe
+ Special +
Chameleon Skinks [156pts]: 12x Chameleon Skink
+ Rare +
Salamander Hunting Pack [84pts]
. Salamander Hunting Pack: Extra Handler
Salamander Hunting Pack [84pts]
. Salamander Hunting Pack: Extra Handler
++ Total: [1,500pts] ++
So my initial thoughts were that I’ll never compete on bodies on the field, he will probably be fielding some largish blocks of slaves, bunkered general at the back of the field, level 4 somewhere and probably a hellpit abomination (maybe a warp cannon?)
I’m thinking keep the army mostly skirmishers (would have gone for more skinks if I hadn’t of run out of models, hence the Saurus), his large blocks will count for nothing if I don’t charge him/he can’t charge me.
Death slann can use the highly mobile skink priests to aim the snipe spells and pick off his characters and maybe the hellpit. Without a general giving off inspiring presence his highest leadership drops to 7 at most, plus the dreaded 13th/cracks call are so deadly against Lizardmen.
salamanders to try and roast some of the larger blocks, chameleon skinks to deal with any back army he brings (jezzails, warp cannon etc).
only problems with this list are I don’t have any thing really hard hitting, I have a lack of terror causing creatures against a generally low leadership army, no dispel scroll! my slann is very exposed as I plan to run him un-bunkered.
Maybe death magic sniping isn’t the way to go at this points limit? Could use some constructive criticism. Maybe I should drop the slann altogether?
I’ve gone for the following:
+ Lords +
Slann Mage-Priest [375pts]: Lore of Death, Wizard Level 4
. Battle Standard Bearer: BRB - Standard of Discipline
. Magic Items: BRB - Crown of Command
+ Heroes +
Skink Priest [100pts]: Lore of Beasts, Wizard Level 1
. Magic Items: AB - The Cloak of Feathers
Skink Priest [115pts]: Lore of Heavens, Wizard Level 1
. Magic Items: BRB - Arabyan Carpet
+ Core +
Saurus Warriors [250pts]: Champion, Musician, 20x Saurus Warrior, Standard Bearer
Skink Skirmishers [84pts]
. 12x Skink Skirmisher: 12x Blowpipe
Skink Skirmishers [84pts]
. 12x Skink Skirmisher: 12x Blowpipe
Skink Skirmishers [84pts]
. 12x Skink Skirmisher: 12x Blowpipe
Skink Skirmishers [84pts]
. 12x Skink Skirmisher: 12x Blowpipe
+ Special +
Chameleon Skinks [156pts]: 12x Chameleon Skink
+ Rare +
Salamander Hunting Pack [84pts]
. Salamander Hunting Pack: Extra Handler
Salamander Hunting Pack [84pts]
. Salamander Hunting Pack: Extra Handler
++ Total: [1,500pts] ++
So my initial thoughts were that I’ll never compete on bodies on the field, he will probably be fielding some largish blocks of slaves, bunkered general at the back of the field, level 4 somewhere and probably a hellpit abomination (maybe a warp cannon?)
I’m thinking keep the army mostly skirmishers (would have gone for more skinks if I hadn’t of run out of models, hence the Saurus), his large blocks will count for nothing if I don’t charge him/he can’t charge me.
Death slann can use the highly mobile skink priests to aim the snipe spells and pick off his characters and maybe the hellpit. Without a general giving off inspiring presence his highest leadership drops to 7 at most, plus the dreaded 13th/cracks call are so deadly against Lizardmen.
salamanders to try and roast some of the larger blocks, chameleon skinks to deal with any back army he brings (jezzails, warp cannon etc).
only problems with this list are I don’t have any thing really hard hitting, I have a lack of terror causing creatures against a generally low leadership army, no dispel scroll! my slann is very exposed as I plan to run him un-bunkered.
Maybe death magic sniping isn’t the way to go at this points limit? Could use some constructive criticism. Maybe I should drop the slann altogether?