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Post by Luigino on Aug 18, 2023 20:35:04 GMT
Good evening everyone. I have a game on Sunday facing either Dark Elves or Vampire counts. I will only be using painted miniatures and so far this is what I have. without runes of any kind we're just shy of 2000 points.
+ Heroes +
Master Engineer [80pts]: Brace of Dwarf Pistols
Runesmith [63pts]: Shield
Thane [68pts]: Shield
Thane [71pts]: Great Weapon
+ Core +
Dwarf Warriors [280pts]: Champion, Musician, Standard Bearer
. 25x Dwarf Warrior: 25x Great Weapons
Longbeards [420pts]: Champion, Musician, Standard Bearer
. 30x Longbeard: 30x Shields
Thunderers [160pts]
. Champion: Brace of Dwarf Pistols . Musician . Standard Bearer . 10x Thunderer: 10x Shields
Thunderers [150pts]: 10x Thunderer
. Champion: Brace of Dwarf Pistols . Musician . Standard Bearer
+ Special +
Bolt Thrower [55pts]
Hammerers [405pts]: Champion, Musician, Standard Bearer
. 25x Hammerer: 25x Shields
+ Rare +
Organ Gun [120pts]
++ Total: [1,872pts] ++
as you can see it's a pretty standard and (to me) uninspiring list, but that's what I have. I wanted some suggestion on how to kit out runes and equipment as well a potential BSB. feel free to remove and reduce units as you please. I'm open to all suggestions.
I actually have 2 organ guns and 2 cannons but I really don't like cannons and bringing two organ guns isn't very nice at this low of a point level
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Post by bastardfromhell on Aug 19, 2023 6:52:50 GMT
I would swap one Thane for a Lord with GW, Rune of Stone 1x Rune of Iron, 1x Rune of Fortitude, 2x Rune of Warding and Shieldbearers. That's 286 points but your Lord has T6, a 4+ Ward, 1+ AS, and 5W. You could combine both Thunderers to one unit of 20. This saves the additional command group and you have points give all of them shields to have a amboss type unit.
Two runes of spellbreaking would be great on the Runesmith. Consider giving every hero at least a Rune of Stone and a GW. Against Dark Elves or Vampires you will Strike Last anyway.
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Post by bastardfromhell on Aug 19, 2023 7:34:51 GMT
+ Lords + Lord [286pts]: Great Weapon, Shieldbearers, Rune of Fortitude (1st rune), Rune of Iron (1st rune), Rune of Stone, Rune of Warding (1st rune), Rune of Warding (2nd rune)
+ Heroes + Master Engineer [76pts]: Great Weapon Runesmith [116pts]: Great Weapon Rune of Spellbreaking (1st rune), Rune of Spellbreaking (2nd rune), Rune of Stone
Thane [98pts]: Battle Standard Bearer, Shield Rune of Stone
+ Core + Dwarf Warriors [280pts]: Champion, Musician, Standard Bearer 25x Dwarf Warrior: 25x Great Weapons
Longbeards [355pts]: Champion, Musician, Standard Bearer 25x Longbeard: 25x Shields
Thunderers [290pts] . Champion: Dwarf Handgun . Musician . Standard Bearer . 20x Thunderer: 20x Shields
+ Special + Bolt Thrower [55pts]
Hammerers [324pts]: Champion, 21x Hammerer, Musician, Standard Bearer
+ Rare + Organ Gun [120pts]
++ Total: [2,000pts] ++
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Post by Luigino on Aug 19, 2023 13:55:33 GMT
Thank you for replying! and I see some great suggestions there.
i really like that you kept the bolt thrower (the one I have is my favourite model of all times). unfortunately I don't have shieldbearers ready (i have like 3 differnet models of dwarf being carried on shield and none are painted) and would like to only field painted models. Being unable to field a lord on shield I'd go for a much more reasonably costed Thane. perhaps keeping the same runes.
i actually miscounted my warriors, I have over 40, so perhaps get rid of the thunderers and filed 2 units of 20?
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Post by bastardfromhell on Aug 19, 2023 17:20:08 GMT
Unfortunately a Thane can only take runes for max 75 pts. A Dwarf Lord has a realistic chance to face a Vampire Lord and survive. I would still leave the Thane as a Lord and skip the shieldbearers if you don't have the model painted. This will free up 40 pts for a rune of penetrating for your Bolt Thrower (if you can find 10 more points, get a another one for wound re-roll ) Maybe wait for a second opinion on this but my take on the Warriors is: leave 25 with GW for some punch and have 20 Thunderers with Shields. If you use 40 warriors you are less versatile and have to decide if you use Shields or Great Weapons.
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Post by Luigino on Aug 19, 2023 18:45:51 GMT
What about a Thane with 3 runes of iron then, and maybe a shield with rune of speed or a great weapon? This way it's a toughness 6 4 wounds hero with a 5+ ward save.
In any case 2 runes of iron are cheaper than Iron+Fortitude for the same effect. sure It doesn't have a 2+ armour save and it's stuck at 3+ or 4+ but then is an armour really going to make a difference against such a foe?
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Post by saniles on Aug 19, 2023 20:31:12 GMT
I agree on the runes. I ran them up in a list earlier today to determine cost effectiveness, I did 3 Iron, 1 Fire And because I had the spare points I tossed on Might and Speed. If you are going to mix it up with the VC, the fire from a fast lord might be helpful to fight the inevitable regen
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Post by bastardfromhell on Aug 20, 2023 5:02:42 GMT
What about a Thane with 3 runes of iron then, and maybe a shield with rune of speed or a great weapon? This way it's a toughness 6 4 wounds hero with a 5+ ward save. In any case 2 runes of iron are cheaper than Iron+Fortitude for the same effect. sure It doesn't have a 2+ armour save and it's stuck at 3+ or 4+ but then is an armour really going to make a difference against such a foe? You are right, 2 Runes of Iron are 10 pts cheaper. 3 Runes of Iron will give you a 5+ Regen, not a Ward Save. For this you will need 2 Runes of Fortitude and one Rune of Iron. I think Rune of Speed will not do much if you use a GW, you will strike last and without, you would have I4 and strike last anyway. I would use the GW, otherwise you hit with S4.
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Post by saniles on Aug 20, 2023 13:25:40 GMT
Depends on what you are worried about then I suppose. With Rune of Might anything that’s T5 or better will make your S4 turn into S8. A Vamp Lord is T5 and so is a good amount of other scary stuff. It won’t do you any good against the knights, grave guard, ghouls, and stuff, but for the majority of those type enemies you need the punching power in your units more, in my view anyway.
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Post by Luigino on Aug 20, 2023 13:53:28 GMT
Thank you both,I really appreciate the time taken to discuss this. Me and my opponent agreed to field no lord character in this game (and at 2k points, this is really a non-issue).
The rune of speed is an option ONLY if I take a shield and not a GW (mainly so I have magical attacks) I'm not too worried about having high strength to be honest, but then again a GW is indeed a very nice option. I'll probably field both.
At the end, this morning on the toilet I created a list that's exactly 2k points and uses models I have painted and with the right equipment.
+ Heroes +
Master Engineer [80pts]: Brace of Dwarf Pistols
Runesmith [113pts]: Shield
. Ancestral Heirlooms and Runes: Rune of Spellbreaking (1st rune), Rune of Spellbreaking (2nd rune), Rune of Stone
Thane [143pts]: Shield
. Ancestral Heirlooms and Runes: Rune of Iron (1st rune), Rune of Iron (2nd rune), Rune of Iron (3rd rune), Rune of Speed
Thane [141pts]: Great Weapon
. Ancestral Heirlooms and Runes: Rune of Iron (1st rune), Rune of Iron (2nd rune), Rune of Preservation OR Rune of Shielding
Thane [103pts]: Battle Standard Bearer, Shield
. Ancestral Heirlooms and Runes: Rune of Speed, Rune of Stone
+ Core +
Longbeards [470pts]
. Champion . 30x Longbeard: 30x Shields . Musician . Standard Bearer: Rune of Slowness (1st rune), Rune of Slowness (2nd rune)
Thunderers [160pts]
. Champion: Brace of Dwarf Pistols . Musician . Standard Bearer . 10x Thunderer: 10x Shields
Thunderers [150pts]: 10x Thunderer
. Champion: Brace of Dwarf Pistols . Musician . Standard Bearer
+ Special +
Bolt Thrower [55pts]
Hammerers [440pts]
. Champion . 25x Hammerer: 25x Shields . Musician . Standard Bearer: Rune of Slowness (1st rune)
+ Rare +
Organ Gun [145pts]: Rune of Accuracy
++ Total: 2000 points ++
Rationale behind the list:
1)This is less of a game and more of an excuse to finally use the models I've been painting for a while. 2)I really want to use rune's I've never used before, both on the units and on the heroes. 3)I really want to use either a naked dragon slayer or non modified bolt thrower. Given the small amount of points and the fact that I already have so many heroes, this time I went with the ballista. 4)I only want to field models I have painted and for which I actually have modelled the equipment on (so if I don't have enough thunderers with shields I don't want to place them on the table stating that they do) 5) the limitation above is probably the single best way I've found to stay motivated and actually paint models.
Wish me luck!
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Post by saniles on Aug 20, 2023 13:58:34 GMT
I love the motivation and the reasoning personally. I think it’s great and plenty of dudes I game with are the same. If you get the chance, I’d love to see what your buddy brought to go against you with.
Good luck and have fun!
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Post by Naitsabes on Aug 20, 2023 18:14:51 GMT
no Lords is quite a bit rougher on VC than on dwarfs. maybe drop one rune of spellbreaking or even both so he can get a spell of occasionally? I am quite a fan of double slowness on hammerers that's one way to spend those points
you are over 25% on heroes which may or may not be an issue depending on how EndTimes you guys play.
Good luck! and yes, let us know how it goes.
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Post by Luigino on Aug 21, 2023 12:58:53 GMT
So the game ended up being VS dark elves. When I showed up my opponent suggested we tried a scenario and I was absolutely in favour of the idea, he suggested the Raze and Ruin scenario from p.398-9.
I decided to be the attacker because I didn't want to have another game where I just sat back and got outmaneuvered (so instead a I shuffled forward and got outmaneuvered).
He had prepared a 2K point army and I insisted he kept it at full strength rather than reduce it to 1500 points as per the scenario rules. At the end he agreed in only removing a unit of furies.
The game was a lot of fun and I ended up winning, mostly due to 2 events that turned the tide of the battle. his general on Manticore rolled three 1s for a 13" charge against my organ gun (which then spun around and rained 16 shots on him, killing him instantly)
His unit of cold one knights failed stupidity while being 10 inches away from my 2 units of thunderers, you can imagine what happened after.
With his 2 most dangerous units out all I had to do was to assault the buildings and occupy them. He actually ended up shooting one of his own building down after I occupied it, dealing a lot of damage to the longbeards inside; which was a lot of fun.
I was absolutely convinced he was going to wipe my ass and instead... Easily one of the most unique games I've played.
Things I learned: 1) a single point of armour DOES make a difference; I'm never fielding shooting troops without shields again. 2) 6+ parry save can be a life saver and a 5+ parry against an heavy cavalry charge can be a true game changer; see above, everyone is getting a shield! 3) I had never used the rune of Iron and oh boy if a boost to W and T isn't a big deal 4) The rune of preservation is my new best friend 5) Destroying buildings is fun, almost more fun than playing the rest of the game
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