|
Post by colonelburton on Dec 21, 2023 20:14:08 GMT
Just one last question. Does free reform count as movement? In other words, is there a point to having a Musician in the 10x Crossbowmen? The idea is that they can fast turn if need be (e.g. facing Scouts) but if they can't shoot after that, what's the point in having one, then I can spend an additional 30 points elsewhere.
|
|
|
Post by colonelburton on Dec 21, 2023 22:13:38 GMT
Anyway here is my list until now, total 3,000 points
Lords
- Battle Wizard Lord, Level 4, Lore of fire with Earthing Rod (will likely attach to a group of Crossbowmen)
- Grand Master with Charmed Shield, Dragonbane Gem, Sword of Bloodshed (will attach to a group of Demigryph Knights)
Heroes - Captain of the Empire BSB with Full Plate, Shield, Banner of Swiftness
- Warrior Priest, Heavy Armor, Crown of Command, Enchanted Shield, Luckstone, Warrior Bane (Emergency challenger setup) (both attached to Halberdiers)
Core - 74x Halberdiers, Full Command - with 11x Archers as Detachment - 10x Crossbowmen, Musician - 10x Crossbowmen, Musician
Special - 4x Demigryph Knights, Musician, Champion - 4x Demigryph Knights, Musician, Champion - 5x Outriders, Musician - 5x Outriders, Musician - 5x Pistoliers, Musician
Rare - Helblaster Volley Gun - Helblaster Volley Gun - Steam Tank - Steam Tank
I ditched the cannon in favor of more Demigryph Knights since I already have two cannons with the Steam Tanks. One group of Demigryphs will be amended with a 7A Grand Master. The Demigryphs will protect the flank along with Steam Tanks, Outriders and Pistoliers will make the first advance and try to pick away at whatever until the main battle group arrives.
I intend to place my Halberdiers last, and at the edge of the table. Their job is to move in and clean the enemy side from one side towards the middle. The rest of the battle group heads towards the center and then splits into two directions, creating a two-prong attack on the Halberdier side. I amended the Halberdier group with archers so that, should they get charged, the detachment can Stand and Shoot at least once in the hopes of reducing the inbound threat, even if by one or two deer (if lucky enough).
Other than that, Crossbowmen, Wizard and Helblasters shoot the shit out of anything they can. I will likely put one Helblaster on a hill and one into the field. If I am forced to start, I will likely use my first move to move at least one of the Helblasters 4" into the map so that I can choose to barrage his archers in the second round. This might create a perceived threat and force a few archers to focus on that Helblaster.
|
|
|
Post by Luigino on Dec 21, 2023 22:38:14 GMT
you really need some banners. if you roll blood and glory you're not looking too hot.
Other than that, the list looks nasty with two (2!) each of steam tanks and Hellblaster
|
|
|
Post by colonelburton on Dec 21, 2023 22:41:42 GMT
Sorry, I forgot some deets. Will amend. EDIT: added Full command to Halberdiers (Musician, Champion, Standard)
|
|
|
Post by FvonSigmaringen on Dec 21, 2023 23:08:33 GMT
Just one last question. Does free reform count as movement? In other words, is there a point to having a Musician in the 10x Crossbowmen? The idea is that they can fast turn if need be (e.g. facing Scouts) but if they can't shoot after that, what's the point in having one, then I can spend an additional 30 points elsewhere. I assume you mean "swift reform." As it says on BRB p. 95 "A unit that has made a swift reform can still shoot, although it will count as moving, whether or not it moves further after the reform has been completed. This means that it will suffer the -1 modifier for moving and firing, and will not be able to shoot Move or Fire weapons (such as crossbows)."
|
|
|
Post by colonelburton on Dec 21, 2023 23:22:32 GMT
Just one last question. Does free reform count as movement? In other words, is there a point to having a Musician in the 10x Crossbowmen? The idea is that they can fast turn if need be (e.g. facing Scouts) but if they can't shoot after that, what's the point in having one, then I can spend an additional 30 points elsewhere. I assume you mean "swift reform." As it says on BRB p. 95 "A unit that has made a swift reform can still shoot, although it will count as moving, whether or not it moves further after the reform has been completed. This means that it will suffer the -1 modifier for moving and firing, and will not be able to shoot Move or Fire weapons (such as crossbows)." Thanks. This really, really sucks. No point in having a musician on board in that case. 20 points better spent elsewhere.
|
|
|
Post by colonelburton on Dec 22, 2023 8:29:30 GMT
Suggestion: Remove the Dragonbane Gem, Crossbow Musicians, downgrade from Outriders to Pistoliers and I have enough points to create an elite Demigryph group with the Banner of Steel. Enhancing M to 8 and allowing to re-roll "1" on charge. Would be good to reduce chance at Devastating Charge of enemy
EDIT: Another idea. Given that my Grand Master is my biggest joker against whatever I am facing up against... it feels like a decent idea to remove the Sword of Bloodshed (60 pts., +3A) since he has 4A anyway... and instead get him the Sword of Swift Slaying (Always Strikes First). This would mean his ASF balances at least with the ASF of opposing forces, with his higher INI he should strike first with 4A, hitting on a 2+/3+ and wounding on a 3+/4+ each. Meaning he will likely kill one or two enemies prior to their first attack each time. The 30+ points that remain could be spent either buffing him further or elsewhere. EDIT²: Ruby Ring of Ruin seems sexy right now.... 25 points for an item that gives me another D6 S4 hits on a roll of 3+... That's actually as good if not better than the Sword of Bloodshed itself.
|
|
|
Post by saniles on Dec 22, 2023 17:49:39 GMT
2 STanks?? Do you hate this person? If you are trying to sink your friendship, make sure to bring lore of life so you can heal those things every time you cast a spell nearby.
But seriously…. Close with and destroy the enemy by fire and maneuver. Get up in his face and murder him. You are going to take casualties. Target saturation makes a big difference for sure.
I’d split your chickens up back to 2 units of 3. If you run 2 of 3, neither unit will ever be below 25% for purposes of rallying.
|
|
|
Post by Luigino on Dec 22, 2023 21:49:11 GMT
2 STanks?? Do you hate this person? If you are trying to sink your friendship, make sure to bring lore of life so you can heal those things every time you cast a spell nearby. Ahahah that's what I also thought . Also you should REALLY hope you don't roll blood and glory as you'd only have a BSB and a single banner. This means you have a fortitude of 4 (BSB+1 Banner + General) and it also means that as soon as you lose a single banner or the general you automatically lose. And I would worry about that much more than I would worry about a single specific unit of elven archers.
|
|
|
Post by colonelburton on Dec 22, 2023 22:58:55 GMT
2 STanks?? Do you hate this person? If you are trying to sink your friendship, make sure to bring lore of life so you can heal those things every time you cast a spell nearby. Ahahah that's what I also thought . Also you should REALLY hope you don't roll blood and glory as you'd only have a BSB and a single banner. This means you have a fortitude of 4 (BSB+1 Banner + General) and it also means that as soon as you lose a single banner or the general you automatically lose. And I would worry about that much more than I would worry about a single specific unit of elven archers. Sorry, I really don't know what you mean with "blood and glory" or "banner" I have the Crown of Command that makes the unit stubborn.
|
|
|
Post by saniles on Dec 22, 2023 23:00:01 GMT
Blood and Glory is one of the basic battle types in the BRB.
Go check that out and it will make sense.
|
|
|
Post by colonelburton on Dec 22, 2023 23:05:23 GMT
Oh, no we don't do that. We just play standard battles.
|
|
|
Post by saniles on Dec 22, 2023 23:14:22 GMT
In the BRB there are 6 “standard battles”. Page 141 of the BRB.
Do you guys only do Battleline then because that’s all you want to do or because you didn’t realize the others existed?
|
|
|
Post by Luigino on Dec 23, 2023 0:02:18 GMT
Oh, no we don't do that. We just play standard battles. Blood and glory is, technically, a standard battle. Having said that, if you're still at the early stages of learning the rules of the game (as it appears from your comments), you really shouldn't worry too much and just focus on learning the ropes of the game.
|
|
|
Post by saniles on Dec 23, 2023 0:14:02 GMT
That’s a good point. It’s a complex game for sure, if you are new, it’s best to control some of the variables when you can. Last game I had with copperpotmd, we rolled Dawn Attack and that poor bastard had nearly all his heavy hitters deployed on the left flank which ALSO had a building in it. Really messed up his deployment
|
|