lost
New Member
Posts: 49
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Post by lost on Jan 20, 2024 12:02:09 GMT
So I’m planning on (mostly) sticking with 8th edition. However, a friend of mine is a big bretonnia fan and has been waiting for them to be viable again for decades so I’ll end up playing TOW on occasion. That being said I won’t be buying anything for store specifically and will keep building 8th armies. But I’ll use models I have (not changing base sizes and I doubt it’ll ever be an issue) to make armies for TOW. As I’m rebuilding my armies from scratch anyway I only have one army to pull models from - my 2500pt WoC nurgle army. You can find the list elsewhere on these threads. From that army I’ve made two 1000pt variants to use in TOW for now. Here they are:
I only have one character so he will be in both armies kitted out the same way in each.
Daemon Prince 476pts Heavy armour, wings, nurgle, helm of many eyes, spell familiar, sword of might , enchanted shield, licks tone, diabolical splendour.
First army:
Marauders x16 Flails, nurgle, skirmishers, full command
Marauder horsemen x8 Flails, nurgle, full command
Chariot - nurgle
Chariot - nurgle
Second army:
Warriors x12 Great weapons, nurgle, full command
Marauders x16 Flails, nurgle, skirmishers, mus
Warhoinds x6 Vanguard, poisoned attacks
Chariot - nurgle
Both armies are 998pts
Thought?
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Post by weekender on Jan 21, 2024 13:17:30 GMT
Army 1, I don't really know the rules for Skirmishers in TOW but it seems like this unit is too big for a skirmisher unit. I would make it smaller or drop Skirmisher. I think Dropping Skirmisher and splitting the Horseman unit into 2 - 5 man units with just the champ. Tat would give you 2 very fast units and then use the 2 chariots to support the marauders in combat. I think the army 2 is to slow specially vs. Brets Be careful with the helm of many eyes, the stupidity check can be a killer Good luck
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lost
New Member
Posts: 49
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Post by lost on Jan 21, 2024 15:02:31 GMT
Army 1, I don't really know the rules for Skirmishers in TOW but it seems like this unit is too big for a skirmisher unit. I would make it smaller or drop Skirmisher. I think Dropping Skirmisher and splitting the Horseman unit into 2 - 5 man units with just the champ. Tat would give you 2 very fast units and then use the 2 chariots to support the marauders in combat. I think the army 2 is to slow specially vs. Brets Be careful with the helm of many eyes, the stupidity check can be a killer Good luck I’ve been leaning towards the first army as well. Originally it was two groups of five horsemen with just a musician in one unit and no command on the marauders. I grouped them because he’s going to be running two units of archers and if I left them at five each they’d be the first targets. Early panic tests are no fun. I plan on sending the marauders after the bowmen which is why I wanted them skirmishing - hoping to draw fire with them. Although open order might be ok for moving quickly. Still need to get caught up on all the marching rules.
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