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Post by chronicallychaotic66 on Jan 21, 2024 1:29:54 GMT
Just random things that are catching my attention as I work through the rule-book. New, or changes from 8th (as far as I can remember). Rules interactions or tactical implications.
Units in March column can declare charges but not make charge moves. Use this to make fleeing units flee again, off the board etc. Frenzied units still have to declare a charge when possible even though they can’t actually charge in this situation. Not sure if this rules out a subsequent remaining move - relevant section says units that have “made a charge” cannot.
Units that try to complete a charge against fleeing enemy and don’t make contact still make their full move, they don’t fail charge. Great for pulling units out of position.
Units redirected into cannot stand or shoot. Terrorise off an initial target with your monster, redirect into the problem shooting unit denying them their shots? People will miss this one, flee with some random chaff when they shouldn’t.
Declaring all charges then making all reactions rather than reacting as soon as a charge is declared. If a fleeing unit gets in a charger’s charge lane between the charge declaration and the charge move it won’t flee again but can be contacted and destroyed - but the charger won’t reach it’s original intended target. You can potentially chaff up one unit in a way that if it charges away the chaff, the chaff could block up another likely charger. So either unit A charges the chaff away then redirects but blocks up unit B as a result or unit A sits there.
Average FBIGO move is about 4.5 inches. 75% chance of 4 inches or more. 55.5% chance of 5 or 6 inches. Use of this information? Unknown so far.
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