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Post by chronicallychaotic66 on Feb 7, 2024 12:07:28 GMT
Both failed peril tests (p133) and dangerous terrain tests (p269) cause a model to lose a single wound. There is no mention of taking saves.
Previous editions would have maybe said e.g. no armour saves allowed but that is not stated here.
But the rules for taking saves are in the shooting and combat phase sections in TOW and specifically and explicitly relate to damage from attacks (and attacks only). There are no general rules for taking saves against damage regardless of source that I can see.
By default I therefore think you get no saves of any kind vs failed peril and dangerous terrain tests. Thoughts?
I will admit I want my interpretation to be correct because I want these tests to be lethal to Bret knights.
EDIT: I see item descriptions/special rules etc giving a ward save say “against any wound suffered” which would then apply here. Question still applies to armour saves.
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Post by ophyrs on Feb 20, 2024 10:32:23 GMT
Late reply but I believe ‘loses a wound’ to be an absolute. No saves at all is my opinion. By that same logic of ‘losing a wound’ is the same as taking a wound you could argue undead units get saves against crumble. No saves allowed when you lose a wound, which makes some attacks or terrain all the more devastating.For anyone who says otherwhise there is a simple solution.: put your heaviest pewter model into a sock and cause them to lose a wound.
Rules intent is quite clear.
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Post by brigada75 on Feb 22, 2024 6:12:46 GMT
Late reply but I believe ‘loses a wound’ to be an absolute. No saves at all is my opinion. By that same logic of ‘losing a wound’ is the same as taking a wound you could argue undead units get saves against crumble. No saves allowed when you lose a wound, which makes some attacks or terrain all the more devastating.For anyone who says otherwhise there is a simple solution.: put your heaviest pewter model into a sock and cause them to lose a wound. Rules intent is quite clear. On page 102 of the rulebook, Just under the title... Suffer a wound = you get a save Lose a wound = you lose a Wound from your profile for each unsaved wound suffered.
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Post by ophyrs on Feb 22, 2024 7:45:50 GMT
Late reply but I believe ‘loses a wound’ to be an absolute. No saves at all is my opinion. By that same logic of ‘losing a wound’ is the same as taking a wound you could argue undead units get saves against crumble. No saves allowed when you lose a wound, which makes some attacks or terrain all the more devastating.For anyone who says otherwhise there is a simple solution.: put your heaviest pewter model into a sock and cause them to lose a wound. Rules intent is quite clear. On page 102 of the rulebook, Just under the title... Suffer a wound = you get a save Lose a wound = you lose a Wound from your profile for each unsaved wound suffered. I am glad it’s clarified, thanks for posting that brigada .
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Post by DiscoQing on Feb 22, 2024 17:35:07 GMT
On page 102 of the rulebook, Just under the title... Suffer a wound = you get a save Lose a wound = you lose a Wound from your profile for each unsaved wound suffered. Not sure how you've come to this conclusion, given the actual wording: "Throughout the course of a Game, models will suffer ‘wounds’ from enemy attacks (in combat, from shooting, from magic spells and so on). Some of these wounds will be saved by a model’s armour, but others will not. For each unsaved wound a model suffers, it loses one Wound from its profile. When a model is reduced to zero Wounds, it becomes a casualty and is removed from play"
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Post by brigada75 on Feb 23, 2024 6:56:13 GMT
On page 102 of the rulebook, Just under the title... Suffer a wound = you get a save Lose a wound = you lose a Wound from your profile for each unsaved wound suffered. Not sure how you've come to this conclusion, given the actual wording: "Throughout the course of a Game, models will suffer ‘wounds’ from enemy attacks (in combat, from shooting, from magic spells and so on). Some of these wounds will be saved by a model’s armour, but others will not. For each unsaved wound a model suffers, it loses one Wound from its profile. When a model is reduced to zero Wounds, it becomes a casualty and is removed from play" For me it's like "suffer" a "wound" is tied to a save that happens before you "lose" a "Wound". It would be way better if in 2024 they start to make a difference between "wounds you suffer" and "hit points on model profile".
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