![](https://imgur.com/ipp0Rdx)
The day was broken down into 3 games. The whole day being the narrative of good vs evil.
I realise I didnt get my army fully painted (BOO) but I only started a couple days before the event.
GAME 1
Game 1 was versus a very nice looking high elf list, predominantly 5th edition high elf models. Generally an infantry force with a few fliers and a bit of shooting, but my main concern was the block of swordmasters.
The board was setup with two crossing points, one 6" wide the other 12" wide. The 'bad' team got extra points for each unit over the bridge and the 'good' side got extra vp for each unit that hadn't crossed.
He won deployment and the roll to go first. I vanguarded my units close to the bridge and he strangely moved his units forward, casting an immovable vortex on the second bridge stopping anyone crossing.
With his shooting killed just enough models for my units to neatly fit past and get off some turn 1 charges into his spearman unit, essentially leading to completely taking over the left hand side of the board. From this point, I was just going to ignore the swordmasters and clear up units where I could while crossing with as many units as I could. The big boar unit got side flanked by a prince on a griffon and because we kept tying combats I couldn't reform until they eventually paniced and bounced through my own units off the table. Ended with a big win.
GAME 2
Game 2 was against a quite new brettonian player. The battlefield was setup as the good guys defending a central point and the bad guys having a flanking force -reinforcements- which comes on the board turn 1. Both armies 9" from the centre of the board. I put my bsb and large boar unit in the flanking force. (arguably I should have kept the large boar unit on the table as they had vanguard but it was an oversight on my part)
He prayed to the lady and I vanguarded my savage unit forward. Turn 1 I charge my savages into his archers with plans to overrun into his spearmen block and begin going for the trebuchet. My wyvern first turn charges a big block of knights to tie them down. I aim to stay out of his charge ranges/arcs with the rest of my force and bide my time waiting for him to commit or on my terms. With my flanking force and turn 1 charges I dominate the left flank, his lance on the right also gets multi-charged by some chariots and they eventually get grinded down. I kinda felt bad, I could tell it wasn't an enjoyable experience for him, so I decided to send my general into his general with monster slayer to give him an epic moment, which the brettonian achieves and slays my general, however that was my only main casualty this match.
GAME 3
Game 3 was against an ogre player, very small smashy force but with no caster. I again vanguarded my savages straight into a 9 man block of maneaters and managed to take down the unit in 2 turns thanks to poison and getting off evil sun shinin pretty consistently. The rest of my force played out of charge distances waiting for an opportunity. I sacrificed a wolf chariot on the right hand side to bait the ironguts out so I could subsequently charge them with my big block of boars. Nearer the end of the game he managed to get a long charge off onto my weirdnob on wyvern turning him to mush as the rest of my force cleared up the rest of his army and stayed out of range of the stonehorn as its a big scary boy and my characters were all lower on wounds. By the end of the game the stonehorn was all that remained on his side and I lost my wyvern, some wolves and maybe a chariot.
Takeaways from this event:
Good
I think I had a decent amount of luck not to come up against tons of shooting/magic dominance or bigger scary lords on large monsters. Though out of 27 games the 'good' side only won 2, so I think the good players had much nicer lists than us on the dark side.
All the characters did really well, the orc warboss was great (though i didn't realise how many subsequent 5+ saves i could fail sometimes...)
The orc boar units are fantastic and do massive amounts of work. Vanguard and ere we go makes these guys absolute missiles.
The savage boar boyz were by far the MVP of the day, vastly killing 2x/3x their amounts of points.
Single unit wolf chariots did well for the points and managed to combo charge things, just gotta keep them 6" away from anything that will panic if they die.
Bad
The wyvern was a heckin lot of points, the 18" bubble is fantastic for the 2 main spells I wanted (ere we go, evil sun shinin) but apart from that he didn't do anything to warrant that point spend.
Wolf riders did nothing all game
Black orc chariots, super cool models but they are so slow, when they did eventually reach I ended up rolling poorly for impact hits half of the time and they would get stuck in combat and lose furious charge, so only striking back with 2 blorc attacks and 2 boar attacks hurts.
Conclusion/Next Thoughts
My next list I'm looking at dropping the wyvern down to a boar and have to deal with the command range by playing the unit better but overall saving a ton of points.
Also dropping a black orc chariot and gaining another Savage orc boar unit, which is where I will move the second vanguard to. Giving me two vanguarding frenzied missile units. As I feel that the movement and bonuses the boars get in the nomadic waaagh over chariots warrants taking more of them.
Dropping down from 3 to 2 wolf chariots and making the wolf rider unit a 9 man hunting pack with reserve move and also Kiknik Toofsnatcha. The though being I can ambush on the table and then reserve move in the shooting phase to get an advantageous position to charge something the following turn.
## Named Characters [105pts]
Kiknik Toofsnatcha [105pts]: Da Boss’s Trophy Rack, Da Skull Smasha, Chompa (Hand Weapon), Light Armour, Shield, Cavalry Spear
## Characters [878pts]
Black Orc Bigboss [293pts]: Hand Weapon, Full Plate Armour, Black Orc Chariot (2x Black Orc Crew), Hand Weapon, Great Weapon (Standard Bearer, 2x War Boar), Hand Weapon, Great Weapon, Battle Standard Bearer, Trollhide Trousers, Charmed Shield
Orc Warboss [339pts]: Hand Weapon, Shield, Wyvern (Heavy Armour, Venomous Tail, Wicked claws), Great Weapon, Heavy Armour, General, Trollhide Trousers, Armour of Meteoric Iron, Talisman Of Protection
Orc Weirdnob [246pts]: Hand Weapon, Battle Magic, Wizard Level 4, War Boar (Tusks), Lore Familiar, Ruby Ring of Ruin
## Core [540pts]
2x Goblin Wolf Chariots [53pts]:
• 1x Goblin Wolf Chariot [53pts]: 2x Giant Wolf (Claws and fangs), 3x Goblin Crew (Hand Weapon, Cavalry Spear, Shortbow)
Goblin Wolf Rider Mobs [120pts]: Reserve Move, Hunting Packs, Ambushers
• 9x Wolf Rider [11pts]: Giant Wolf (Claws and fangs), Hand Weapon, Light Armour, Shield, Cavalry Spear
• 1x Boss [7pts]
• 1x Standard Bearer [5pts]
Orc Boar Boy Mobs [314pts]: Big Un's, Heavy Armour, Magic Standard
• 12x Boar Boy [17pts]: War Boar (Tusks), Hand Weapon, Cavalry Spear, Shield
• 1x Boss [33pts]: Da Thinkin’ Orc’s ’At
• 1x Standard Bearer [41pts]: Da Banner of Butchery
## Special [343pts]
Orc Boar Boy Mobs [189pts]: Frenzy (Warpaint), Magic Standard, Vanguard
• 7x Boar Boy [17pts]: War Boar (Tusks), Hand Weapon, Cavalry Spear, Shield
• 1x Boss [8pts]
• 1x Standard Bearer [41pts]: Da Spider Banner
Orc Boar Boy Mobs [154pts]: Frenzy (Warpaint), Vanguard
• 7x Boar Boy [17pts]: War Boar (Tusks), Hand Weapon, Cavalry Spear, Shield
• 1x Boss [8pts]
• 1x Standard Bearer [6pts]
## Rare [134pts]
Black Orc Chariot [134pts]:
• 1x Chariot [134pts]: 2x Black Orc Crew (Hand Weapon, Great Weapon), 2x War Boar (Hand Weapon)