|
Post by Horace on Apr 11, 2017 8:51:29 GMT
So I have my re-scheduled game on thursday against the number 1 army, the unbeatable High Elves I started putting some lists together (friendly-ish & dictated by an incomplete model collection) and realised getting a number of models I am happy with in @ 2k points is really difficult with WoC! So far I had: Chaos Lord (Barded Daemonic Mount, Mark of Nurgle, Soul Feeder, Filth Mace, Helm of Many Eyes, Luckstone) 340 points Sorceror (Lvl 2, Mark of Nurgle, Familiar) 180 points Exalted Hero (Barded Steed, Mark of Nurgle, Great Weapon, BSB) 167 points 5 Warhounds 30 points 14 Marauders (FC) 114 points 21 Chaos Warriors (FC, Mark of Nurgle, Additional Hand Weapons) 408 points 7 Chaos Knights (FC, Barding, Lances, Mark of Nurgle) 338 points 6 Chaos Trolls (Additional Hand Weapons) 228 points 3 Dragon Ogres (Addtional Hand Weapons) The Marauders are almost certainly going to be pretty useless and just acting as a bunker for the sorceror. I was wondering what peoples opinions on Lords are at 2k points? Perhaps it is worth trading him out for an Exalted Hero on Daemonic Steed (Helm & Dawnstone perhaps)? Then if I scrapped the Marauders & one of the Trolls, upped the Warriors to 24 I could squeeze in a Chaos Giant (Nurgle)
|
|
|
Post by Anaris on Apr 11, 2017 11:48:09 GMT
I would suggest not bringing a chaos giant under no circumstances unless you want the high elves to remain unbeatable. And yes I would go with a exalted hero on demonic mount. Unless your giving your Lord Mark of tzeentch with disc mount, armour of Destiny, dawn stone, third eye of tzeentch, scaled skin. You can spend the last 25 magic item points on what you want but that gives you a 2+ re roll armor, 3++ re roll 1's ward save with flying, you could do a steed with barding for a 1+ armor save.
But it's by no means friendly lol.
Just don't use tzeentch on a character with high ward or re rolls lol If you had a chimera I would bring that. Right now you have a decent fun list, and unless your opponent brings an even 'friendlier' list your moist likely not going to win unless your tactical play is superior to his
Other than running him that way, a exalted hero on demonic mount is similar and cheaper for same effect.
Personally I'd switch your Lord and hero, get sorcerer Lord for lvl 4, and exalted hero with demonic mount as bsb
|
|
|
Post by Horace on Apr 11, 2017 13:00:02 GMT
What do you have against Giants? I love them, although they are a bit squishy
|
|
|
Post by Anaris on Apr 11, 2017 13:10:04 GMT
The giant model set comes with 8 arrows for a reason, gets shot down before it moves. Also you can just bring the fallen giant template to represent your model since he will be dead from the get go lol.
I don't have anything wrong with them, but they only seem viable if you have hordy threats
|
|
|
Post by wilsonthenarc on Apr 11, 2017 17:13:06 GMT
If you can, give everything great weapons. Especially marauders.
They're gonna strike last anyway. Why not hit the elves with S5 instead of S3?
All of a sudden you're wounding on 2+s instead of 4+s. All of a sudden the elf armor is less effective than tin foil.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 11, 2017 18:30:33 GMT
I prefer a sorc lord for the 4 levels of magic at anything above 2k but YMMV. Where are your characters going? You mentioned the sorcerer but are both lord and bsb going to run with the knights? You have a decent hitting army, yes, WoC is all about making due with what you get, because you definitely can't get everything Giants are fire magnets as Anaris pointed out. That's not necessarily a bad thing as it keeps other things alive. Without Throgg you'll need to babysit the trolls with your general. That's not a bad thing necessarily but be aware that your pursuit rolls shouldn't take you outside inspiring presence range unless the trolls are in combat, otherwise your trolls aren't doing anything for a turn or two. Remember you can reroll stupidity if you're within range of the bsb. Keep the Nurgle theme; I like it! It's a good mark. With "only" a lvl 2 I would recommend a different lore than nurgle. While I like the nurgle lore, the default is nice but requires you to be close (I'm going from memory it's the breath weapon right?) which you don't want to be if you're planning to bunker up in a small unit of marauders. I'd suggest unmarked and either lore of shadow or death. Both of those have good default spells. With a lvl 2 you shouldn't plan on getting any single spell and instead think of it as getting the signature spell plus one other one. I like shadow cause you can hex his I and take away his rerolls. I like death cause you can [try to] snipe his characters. Fire is also good if you're wanting to stay out of combat with him as the magic missle is boostable and can put the hurt out and help against things like eagles, reavers, archers and the like. ESPECIALLY if he's silly enough to put them in a building. Be careful with dragon ogres; a small unit like that isn't going to do well in combat against larger blocks of infantry (too much static combat res to overcome, not to mention T4 with a 4+ save, while good is still possible to overcome) remember against elves statistically only half of their attacks are going to hit. I prefer great weapons on my dragon ogres. I send them against knights, monsters, chariots, etc... but again, YMMV. The models are too cool not to use so use what you've got! You have a perfect number of knights that's what I typically run. Lances are great, but you can struggle on later turns if you don't break your opponent on the charge. That's one of the reasons why chaos cavalry are so nasty (knights, skullcrushers, VARANGUARD!); ensorcelled weapons makes them S5 in every round of combat; with their great armor they're happy to grind out over several turns against avg troops. But if that's what you have them modeled with or if you prefer lances it's not a bad choice. That's all I got
|
|
|
Post by grandmasterwang on Apr 11, 2017 19:05:26 GMT
Cool Nurgle themed list.
Going with your theme I recommend dropping the unmarked unworthy marauders and bringing in your epic Giant of Nurgle.
The Giant will win the game for you.... the destiny of the High Elven lord is to be stuffed into the Giants trousers where sun don't shine...make it happen Mighty Horace (lupercal?)
|
|
|
Post by Horace on Apr 11, 2017 19:21:57 GMT
Lots of sound advice, thanks everyone. I have only ever played a handful of times with WoC. I fancied a nurgle theme and also the additional hand weapons for a change. I realise by the maths GW are probably better (although if we have any mathammerers i wouldn't mind seeing the results) but I like the idea of throwing lots of dice at the squishy elves Giants get so much hate, I only have good experiences and love for them I'm leaning towards ditching the lord and squeezing in a giant although I do like the nurgle lord and filth mace (just because)
|
|
|
Post by Horace on Apr 11, 2017 19:23:57 GMT
Putting more points into the marauders a waste of time? I could trade out a few gifts and weapon upgrades
|
|
|
Post by wilsonthenarc on Apr 11, 2017 19:53:57 GMT
Putting more points into the marauders a waste of time? I could trade out a few gifts and weapon upgrades I have 100 marauders on foot in my miniature collection. Waste of points? Yes Do I still always take at least one unit of 25? Yes
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 11, 2017 21:04:18 GMT
I love my marauders. They're way expensive now (they needed it, they were too cheap in 7th) but still worth taking. I don't like GW on warriors because it wastes that beautiful I5. Against elves a case could be made cause you go last anyway, but I don't own any GW models cause I can't bear to have ASL on my chaos warriors. Like you I prefer to just throw more dice at T3 enemies, even if halberds are the better choice everytime And my 2HW warriors bear the MoK. 4A each from the front row is fun I just wish I could give them hatred somehow.
|
|
|
Post by wilsonthenarc on Apr 11, 2017 21:29:39 GMT
4A each from the front row is fun I just wish I could give them hatred somehow. Talk to an Empire player, see if they will loan you a Warrior Priest? Talk to an Tomb Kings player, see if they will loan you a Necrotect?
|
|
|
Post by wilsonthenarc on Apr 11, 2017 21:30:39 GMT
Or, Plan B, just be a dwarf and roll really well on the pre-game table every game. Ooops, got a 1 - - - "My entire army hates everything in your army" >>daggers<<
|
|
|
Post by grandmasterwang on Apr 12, 2017 2:10:15 GMT
I love my marauders. They're way expensive now (they needed it, they were too cheap in 7th) but still worth taking. I don't like GW on warriors because it wastes that beautiful I5. Against elves a case could be made cause you go last anyway, but I don't own any GW models cause I can't bear to have ASL on my chaos warriors. Like you I prefer to just throw more dice at T3 enemies, even if halberds are the better choice everytime And my 2HW warriors bear the MoK. 4A each from the front row is fun I just wish I could give them hatred somehow. Yeah a mate of mine would field 2 units of 12 Khorne Warriors with AHW. Crazy number of attacks for a small unit...30 Strength 4, I5 attacks is not to be scoffed at. Regarding giving them Hatred.... this is Eefl forum and there are now two lovely little Khorne Slaughterpriest miniatures available.......... hmmm........
|
|
|
Post by Horace on Apr 12, 2017 12:37:57 GMT
With "only" a lvl 2 I would recommend a different lore than nurgle. While I like the nurgle lore, the default is nice but requires you to be close (I'm going from memory it's the breath weapon right?) which you don't want to be if you're planning to bunker up in a small unit of marauders. I'd suggest unmarked and either lore of shadow or death. Both of those have good default spells. With a lvl 2 you shouldn't plan on getting any single spell and instead think of it as getting the signature spell plus one other one. I like shadow cause you can hex his I and take away his rerolls. I like death cause you can [try to] snipe his characters. Fire is also good if you're wanting to stay out of combat with him as the magic missle is boostable and can put the hurt out and help against things like eagles, reavers, archers and the like. ESPECIALLY if he's silly enough to put them in a building. Going back to your lore discussion I have just re-read the lore of Nurgle and I think it might actually be quite nice against elves. It features a lot of toughness test spells. You are correct about the sig spell, it is basically a teardrop breath weapon then toughness test (no AS). Not ideal in terms of closeness but also potentially painful for him . Also Miasma of Pestilence is kind of a worse version of MMMiasma although is still not the worst spell you could roll. Blades of Putrefaction is pretty crap, the rest all look fairly decent to me. With the familiar I will be able to get a 3rd spell so hopefully won't get too gimped by bad rolls whilst scrimping and saving on the points of a Sorceror Lord Shadow is one of my favourite lores, it really is incredibly strong. Life & Metal are my other favoured lores, not so keen on Death & Fire. None of them are Nurgley enough however
|
|