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Post by NIGHTBRINGER on Apr 28, 2017 5:38:44 GMT
Hello everyone. Just wanted to get some thoughts on a 3000 points all comers list I created. Lords - 620pts
High Queen Khalida - general Liche High Priest - Hierophant, Lore of Nehekhara, lvl 4, Talisman of Preservation Heroes - 364pts
Liche Priest - Lore of Hehkhara, lvl 1, dispel scroll, iron curse icon Ramhotep the Visionary Tomb Prince - great weapon, Armour of Destiny Core - 750pts
Skeleton Archers X75 - full command Skeleton Archers X20 - champion Skeleton Horse Archers X5 Skeleton Horse Archers X5 Special - 951pts
Carrion X3 Necropolis Knights X5 - full command Tomb Guard X38 - full command, halberds Rare - 315pts
Casket of Souls Screaming Skull Catapult Screaming Skull Catapult Comes out to 3000pts on the button. What do you think? Strengths/weaknesses? Suggestions? What might cause it trouble? Where will it excel? Possible changes? Cheers & thanks
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Post by frozenfood on Apr 28, 2017 5:43:46 GMT
I don't know TK but 75 archers? Auch
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Post by NIGHTBRINGER on Apr 28, 2017 6:22:00 GMT
I don't know TK but 75 archers? Auch That is the unit for Khalida to join. She gives the entire unit poison shooting and +1 BS (so always hitting on 4's). The Khalida-star!
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Post by frozenfood on Apr 28, 2017 6:57:21 GMT
Bloody hell, and I thought HE archers were bad news
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Post by NIGHTBRINGER on Apr 28, 2017 15:02:56 GMT
Bloody hell, and I thought HE archers were bad news Hahaha... Then you cast "Ptra's Incantation of Righteous Smithing" on them to give them Multiple Shot (2)... while still hitting on 4's with poison. Lightly armoured units stand no chance, but the build does suffer against heavily armoured opponents.
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Post by Deleted on Apr 28, 2017 16:33:24 GMT
I don't know...that many shots some of them are getting through. And you have the big unit of tomb guard to deal with knights. Carrion and horse archers for redirecting.
Honestly though with that much shooting I would employ more horse archers. Use these guys to delay combat for as long as you can and allow you to keep shooting. Use the old run right up within 1" of the enemy plant yourself at an angle they don't want to overrun then sacrifice that unit to buy another turn of shooting. Your own horse archers can deal with the enemies attempts to do the same to you.
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Post by frozenfood on Apr 28, 2017 18:04:39 GMT
I want my skaven to counter this! Ogres will die. Humans too. Ong might be interesting but all their diverters will die...
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Post by NIGHTBRINGER on Apr 28, 2017 19:19:20 GMT
I don't know...that many shots some of them are getting through. And you have the big unit of tomb guard to deal with knights. Carrion and horse archers for redirecting. Honestly though with that much shooting I would employ more horse archers. Use these guys to delay combat for as long as you can and allow you to keep shooting. Use the old run right up within 1" of the enemy plant yourself at an angle they don't want to overrun then sacrifice that unit to buy another turn of shooting. Your own horse archers can deal with the enemies attempts to do the same to you. Armour-wise, the big issue for TK are monstrous cavalry since they are immune from killing blow. I think some of the options to deal with them include the Casket of Souls, Sepulchral Stalkers (they were originally in my list, but I ran out of points and took them out) and the Destroyer of Eternities Tomb King. I agree that more chaff would be useful. I was running low on points, which is why I ended up with only 3 units. I could drop the small 20X archer unit, but I was thinking they would be useful at taking out enemy chaff (so the large unit can focus on much more serious threats). What would you recommend I drop from the list in order to include more horse archers?
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Post by NIGHTBRINGER on Apr 28, 2017 19:20:53 GMT
I want my skaven to counter this! Ogres will die. Humans too. Ong might be interesting but all their diverters will die... Skaven are definitely a powerful army. I think a strong WoC list could give this TK list trouble as well.
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Post by mahbruck on Apr 28, 2017 20:06:45 GMT
That is the unit for Khalida to join. She gives the entire unit poison shooting and +1 BS (so always hitting on 4's). The Khalida-star! Do you still suffer -1 for long range and -1 to move? With Khalida's BS only 3, most of the time the unit will hit on 6, which is also poisoned. Good but not that devastating
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Post by Deleted on Apr 28, 2017 20:51:31 GMT
Armour-wise, the big issue for TK are monstrous cavalry since they are immune from killing blow. I think some of the options to deal with them include the Casket of Souls, Sepulchral Stalkers (they were originally in my list, but I ran out of points and took them out) and the Destroyer of Eternities Tomb King. I agree that more chaff would be useful. I was running low on points, which is why I ended up with only 3 units. I could drop the small 20X archer unit, but I was thinking they would be useful at taking out enemy chaff (so the large unit can focus on much more serious threats). What would you recommend I drop from the list in order to include more horse archers? I think that your horse archers can focus on the chaff. I would scrap the unit of archers for the points. In my experience the casket does a good job of killing chaff too; depends on what you're fighting against though. Do you still suffer -1 for long range and -1 to move? With Khalida's BS only 3, most of the time the unit will hit on 6, which is also poisoned. Good but not that devastating I don't think Tomb Kings suffer any penalties at all for shooting. They always hit on their base BS regardless of modifiers.
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Post by mahbruck on Apr 28, 2017 22:09:09 GMT
Yep, forgot the rule 'Bow of Asaph'. Look mightily mean now. Let's see whether I can concoct a DoW army to deal with this.
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Post by NIGHTBRINGER on Apr 28, 2017 23:40:01 GMT
I think that your horse archers can focus on the chaff. I would scrap the unit of archers for the points. In my experience the casket does a good job of killing chaff too; depends on what you're fighting against though. That sounds like a good plan. Thanks for the input!! That unit saves me 130 points; I just have to scrape up 10 more points so I can get two units of 5 skeleton horse archers.
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Post by grandmasterwang on Apr 29, 2017 4:44:10 GMT
Awesome, I have the Kahlida model but not enough archers to really make use of her.
Is there anyone else going in the unit with her?
I really like the list, I'd love to take it on.
Ramhotep and the Knights gives you a good hard hitting unit to go well with your shooting.
You do need to beware of assassination threats and the lack of stand and shoot can hurt the archer mega block if the opponent gets off a lucky long range charge on it.
It's with a list like this that I wish the Tomb Kings could utilise the Dwarfs rune of slowness.
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Post by NIGHTBRINGER on Apr 29, 2017 5:35:13 GMT
Awesome, I have the Kahlida model but not enough archers to really make use of her. Is there anyone else going in the unit with her? I really like the list, I'd love to take it on. Ramhotep and the Knights gives you a good hard hitting unit to go well with your shooting. You do need to beware of assassination threats and the lack of stand and shoot can hurt the archer mega block if the opponent gets off a lucky long range charge on it. It's with a list like this that I wish the Tomb Kings could utilise the Dwarfs rune of slowness. I don't have any TK models at the moment, but they are the next army I would like to start. I'm just coming up with a couple of lists, so that I get a feel for what models to look for on Ebay. Ramhotep and the Tomb Prince go in the Tomb Guard unit. That leaves me with the Liche Priest and the Liche High Priest. One will go into the Archer unit with Kahlida and the other will join the Tomb Guard. As to which goes where, that would depend on the placement of threats on the board. The inability to stand and shoot really does hurt this set up. Although that unit might be a little dirty if stand and shoot was permitted. You're right that the Dwarf rune of slowness would be a perfect fit into this list! So what do you feel is the best strategy to counteract assassination attempts? What units should I be most wary of? Thanks for the feedback!
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