Post by Deleted on May 8, 2017 19:33:17 GMT
Hey all!
Played a game this weekend against a friends Daemon list. It was mono-nurgle he took:
GUO
Epidemius
Herald BSB
Soulgrinder with phlegm upgrade
2 beasts of nurgle
5 dogs
8 chaos knights
20 Plaguebearers
20 chaos warriors
manticore
here's the list that I took:
Grey Seer w/ Screaming Bell & Earthing Rod,Skalm,Extra Warpstone token
Chieftan BSB w/ heavy armor,shield,Storm Banner
Warlock Engineer w/Doom Rocket
Warlock Engineer w/Brass Orb
Warlock Engineer w/Death Globe
Warlock Engineer w/lvl1 upgrade & dispel scroll
50 slaves w/musician & hw
50 slaves w/musician & hw
50 slaves w/musician & hw
40 Clanrats w/full command & hw/shield + warpfire thrower
30 Clanrats w/full command & hw/shield + warpfire thrower
25 Clanrats w/full command & hw/shield + warpfire thrower
20 Clanrats w/full command & hw/shield + poison wind mortar
35 Stormvermin w/full command, halberd, & Razor Standard + poison wind mortar
5 Giant rats w/packmaster
5 Giant rats w/packmaster
5 Giant rats w/packmaster
5 Giant rats w/packmaster
9 Gutter Runners w/slings and poison
9 Gutter Runners w/slings and poison
Doomwheel
Warp Lightning Cannon
Mission was battle for the pass (we played the length of the table instead of the width
Spells for me:
Wither,dreaded 13th,skitterleap,warp lightning
Spells for him:
Miasma of pestilence,Curse of the Leper,Blades of Putrefication,rancid visitations
I deployed towards my board edge, he deployed full-forward as much as he could.
Long story short:
The game went a full 6 turns. I managed to use rat darts and engineers to redirect/delay until basically the 6th turn when he finally engaged. I feel like I played to skaven strengths (points denial) and by avoiding combat as long as I could I limited his strengths but I would have preferred to just be in combat by turn 2 (gotta get out of the WoC mindset). Skaven victory as I had killed the manticore, a beast of nurgle, his herald and the plaguebearers. He had 2 warlocks, 4 rat darts and the lightning cannon. (that's seriously only like 250 points)
I used skitterleaping engineers to great effect: killing a manticore with a brass orb and 4 knights with a death globe on turn 1 and turn 2 respectively. They also made effective redirectors and harrassers. In typical skaven fashion the grey seer sacrificed a warlock rival by sabotaging his death globe ahead of time (I misfired with the brass orb and hit myself with it, but as he was 1" from the manticore the manticore was still covered by the template) Both warlock and manticore were killed by this attack. Death globe landed smack on 7 knights, killing 4 right out (no save!) warlock was sacrificed to redirect them and buy me a turn.
Warp lighting cannon did NOTHING. landed in front of the knights turn 1 and in front of the GUO turn 2 but BOTH turns the shot fizzled out (misfire on the bounce) 3rd turn it landed a S10 hit on Epidemius but he passed his ward save (I kid you not this was a theme of the game, I was getting super depressed as he was making around 60% of his daemonic ward saves) Turn 4 it was one-shotted by the damn soul grinders stone thrower shot. This was also a theme of the game; it managed to over the course of the game: scatter off the bell/clanrats and hit a rat dart (1 dead). ONE-SHOT the screaming bell. ONE-SHOT the warp lightning cannon. Put 2 wounds on the doomwheel. Other things.
Doomwheel didn't do a lot. I kept it running back and forth in the back of my lines waiting to commit it alongside something else but that didn't happen until turn 6. It killed a Beast of Nurgle with it's warp lightning.
Magic was crazy. He didn't seem to care about my skitterleaping warlocks and let those go through every time (except for the doomrocket; he fears that thing). I had one phase where I rolled an 11 for the winds, but when I tried to 2-dice a skitterleap for my first spell I rolled a '1' and a '2', ending my magic phase with 9-dice still left. He then during his magic phase immediately after mine rolled like a 9 for the winds, but his first spell with three dice rolled 3 1s failing to meet the value of the spell effectively ending his magic phase. I managed to roll a '1' with a warp lightning on my engineer and proceeded to wound myself; that very magic phase I 6 diced a dreaded 13th with my grey seer and turned a depleted unit of plaguebearers with the herald bsb into clanrats (there were 14 of them left, I rolled 15 on 4 dice). I then got a S6 hit on all friendly wizards, wounded my grey seer but my (now wounded) engineer managed to avoid the wound that would have killed him (rolled a '1'!)
Gutter Runners had to enter from his table edge because the sides are impassible (grrr..) and so they spent the whole time running towards his army and doing...nothing really. I put one wound on the Soul Grinder with a poison shot (he made THREE ward saves and ONE armor save that shooting phase against the other sling bullets)
Anyway. It was a fun game I definitely want to play skaven again, although I think I should play smaller games until I can get a HPA and another WLC, as I lack ways to deal with high volumes of monsters.
Played a game this weekend against a friends Daemon list. It was mono-nurgle he took:
GUO
Epidemius
Herald BSB
Soulgrinder with phlegm upgrade
2 beasts of nurgle
5 dogs
8 chaos knights
20 Plaguebearers
20 chaos warriors
manticore
here's the list that I took:
Grey Seer w/ Screaming Bell & Earthing Rod,Skalm,Extra Warpstone token
Chieftan BSB w/ heavy armor,shield,Storm Banner
Warlock Engineer w/Doom Rocket
Warlock Engineer w/Brass Orb
Warlock Engineer w/Death Globe
Warlock Engineer w/lvl1 upgrade & dispel scroll
50 slaves w/musician & hw
50 slaves w/musician & hw
50 slaves w/musician & hw
40 Clanrats w/full command & hw/shield + warpfire thrower
30 Clanrats w/full command & hw/shield + warpfire thrower
25 Clanrats w/full command & hw/shield + warpfire thrower
20 Clanrats w/full command & hw/shield + poison wind mortar
35 Stormvermin w/full command, halberd, & Razor Standard + poison wind mortar
5 Giant rats w/packmaster
5 Giant rats w/packmaster
5 Giant rats w/packmaster
5 Giant rats w/packmaster
9 Gutter Runners w/slings and poison
9 Gutter Runners w/slings and poison
Doomwheel
Warp Lightning Cannon
Mission was battle for the pass (we played the length of the table instead of the width
Spells for me:
Wither,dreaded 13th,skitterleap,warp lightning
Spells for him:
Miasma of pestilence,Curse of the Leper,Blades of Putrefication,rancid visitations
I deployed towards my board edge, he deployed full-forward as much as he could.
Long story short:
The game went a full 6 turns. I managed to use rat darts and engineers to redirect/delay until basically the 6th turn when he finally engaged. I feel like I played to skaven strengths (points denial) and by avoiding combat as long as I could I limited his strengths but I would have preferred to just be in combat by turn 2 (gotta get out of the WoC mindset). Skaven victory as I had killed the manticore, a beast of nurgle, his herald and the plaguebearers. He had 2 warlocks, 4 rat darts and the lightning cannon. (that's seriously only like 250 points)
I used skitterleaping engineers to great effect: killing a manticore with a brass orb and 4 knights with a death globe on turn 1 and turn 2 respectively. They also made effective redirectors and harrassers. In typical skaven fashion the grey seer sacrificed a warlock rival by sabotaging his death globe ahead of time (I misfired with the brass orb and hit myself with it, but as he was 1" from the manticore the manticore was still covered by the template) Both warlock and manticore were killed by this attack. Death globe landed smack on 7 knights, killing 4 right out (no save!) warlock was sacrificed to redirect them and buy me a turn.
Warp lighting cannon did NOTHING. landed in front of the knights turn 1 and in front of the GUO turn 2 but BOTH turns the shot fizzled out (misfire on the bounce) 3rd turn it landed a S10 hit on Epidemius but he passed his ward save (I kid you not this was a theme of the game, I was getting super depressed as he was making around 60% of his daemonic ward saves) Turn 4 it was one-shotted by the damn soul grinders stone thrower shot. This was also a theme of the game; it managed to over the course of the game: scatter off the bell/clanrats and hit a rat dart (1 dead). ONE-SHOT the screaming bell. ONE-SHOT the warp lightning cannon. Put 2 wounds on the doomwheel. Other things.
Doomwheel didn't do a lot. I kept it running back and forth in the back of my lines waiting to commit it alongside something else but that didn't happen until turn 6. It killed a Beast of Nurgle with it's warp lightning.
Magic was crazy. He didn't seem to care about my skitterleaping warlocks and let those go through every time (except for the doomrocket; he fears that thing). I had one phase where I rolled an 11 for the winds, but when I tried to 2-dice a skitterleap for my first spell I rolled a '1' and a '2', ending my magic phase with 9-dice still left. He then during his magic phase immediately after mine rolled like a 9 for the winds, but his first spell with three dice rolled 3 1s failing to meet the value of the spell effectively ending his magic phase. I managed to roll a '1' with a warp lightning on my engineer and proceeded to wound myself; that very magic phase I 6 diced a dreaded 13th with my grey seer and turned a depleted unit of plaguebearers with the herald bsb into clanrats (there were 14 of them left, I rolled 15 on 4 dice). I then got a S6 hit on all friendly wizards, wounded my grey seer but my (now wounded) engineer managed to avoid the wound that would have killed him (rolled a '1'!)
Gutter Runners had to enter from his table edge because the sides are impassible (grrr..) and so they spent the whole time running towards his army and doing...nothing really. I put one wound on the Soul Grinder with a poison shot (he made THREE ward saves and ONE armor save that shooting phase against the other sling bullets)
Anyway. It was a fun game I definitely want to play skaven again, although I think I should play smaller games until I can get a HPA and another WLC, as I lack ways to deal with high volumes of monsters.