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Post by mottdon on Nov 2, 2017 16:28:03 GMT
Great work! Very entertaining! I miss seeing quality BatReps like yours! Don't sweat the small rules stuff. It'll all eventually work itself out.
The main thing that I noticed is that the Wildwood Rangers should've run the Deamonettes down when they caught them while they were fleeing. Same as if they were run down after they turned to flee. That's why you never want to run from a combat on the turn you charged. That allows your opponent another chance to catch you and remove another one of your units. Once they had caught the girls, then they could've assisted the Dwarf unit. Might've made a bit of a difference.
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