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Post by gregwarhamsters on Jun 1, 2017 22:47:33 GMT
Special scenario: This is underground, so range has been restricted to 48" and the "hills" are actually connected to the roof of the catacombs so are impassable. We didn't make a note of the lists but units have been named as part of the report, it was merely a fun game where we got a chance to throw around a few units we'd not normally use. The Dwarves arrive on the scene, the infantry get there before the warmachines and then move into the catacombs. The Skaven haven't had time to construct their warmachines before the dwarves arrived. The armies face off, some gutter runners appear from a lost passage. Dwarven rangers appear on the skaven right flank... anything you can do. We can do better. The rangers getting some unwanted attention from some clan rats and some more gutter runners. The two armies close upon each other Dwarven miners arrive on the opposite flank. The skaven crumble on the dwarf right flank. Plague census bearers attempt a charge the slayers - the rune of slowness did the trick. Thunderers going tit for tat against the gutter runners Rat Ogres charge past the slayers and into the dwarf warriors, these are killed and they charge into a larger warrior unit behind them. The other dwarf units are either too close to assist or just unable to counter charge. Giant rats attack the quarrellers - a mistake I feel. The skaven win on CR and the dwarves aren't steadfast so end up running off. The warriors are steadfast so while the rat ogres win the combat the dwarves hold, they did need the BSB reroll though. The rats run from the quarrellers towards the miners. The slayers are, well, being slayed I guess. The dwarf line is solid but now slightly out of position. The hammerers kill all the ratogres but fail to kill all the handlers which run off - I won't the the VP for these. Turn five and we're out of time, a couple of last turn charges just for the fun of it but nothing really of note. Each army was 5500pts, my difference of victory was 827 points. I only actually lost 3 units (all with standards) Rich lost more but they were worth less, still lost 40% of his army though. Greg
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Post by Deleted on Jun 1, 2017 23:11:14 GMT
Pretty cool to see armies that large consisting of infantry with no warmachines! Nice painting on both sides! It's fun to try and imagine this taking place in a giant underground cavern.
Congrats on the win! (even though I'm rooting for the skaven)
Also I got a kick out of "plague census bearers".
"excuse me sir...but could I have a moment of your time to tell me which of these plagues are more painful?"
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Post by knoffles on Jun 2, 2017 7:48:58 GMT
Love seeing the mass of Dwarf infantry. Did you use any specific rules for the underground scenario? I know some of the gw campaign books (or possibly mighty empires) had a few scenarios for it.
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Post by frozenfood on Jun 2, 2017 10:03:13 GMT
Interesting concept. Skaven without warmachines is different too
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Post by gregwarhamsters on Jun 3, 2017 7:42:44 GMT
Interesting concept. Skaven without warmachines is different too We just wanted to do a more infantry style game, thought the idea of being underground was the best reason why that may happen. Love seeing the mass of Dwarf infantry. Did you use any specific rules for the underground scenario? I know some of the gw campaign books (or possibly mighty empires) had a few scenarios for it. I wasn't aware of that. As for rules, nothing spectacular, just couldn't charge over the hills as they were actually attached to the cieling, maybe if we'd have thought about it more we could have had falling stalactites or just general rock falls but we were happy enough. Greg
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Post by pendrake on Jun 3, 2017 8:48:44 GMT
Did you use any specific rules for the underground scenario? I know some of the gw campaign books (or possibly mighty empires) had a few scenarios for it. I wasn't aware of that. As for rules, nothing spectacular, just couldn't charge over the hills as they were actually attached to the cieling, maybe if we'd have thought about it more we could have had falling stalactites or just general rock falls but we were happy enough. Greg There was a campaign involving cavern battles in an issue of White Dwarf concurrent with 6th or 7th edition. It had thorough terrain rules for underground battles including a 2-12 random terrain list. From memory some of the items were: Bottomless pit (like a lake but no bottom, no water) Mushroom forest (huge tree sized) Boulder pile (a hill skirmishers could climb, ranked units no) Column (up to ceiling) Stalagmite (pointed stone spires) Chasm (linear and bottomless) Mushroom forest, hazardous (poison spores) Rock slab (like a hill, but vertical jagged sides) Rough ground (lots of small boulders, densely packed, no chariots) Boulder field (big boulders, troops can move through or past) Pool (like a lake, possibly magical) Waterfall (water pouring from ceiling -or- water disappearing into a chasm) Stream (might begin or end at previous item)
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Post by pendrake on Jun 4, 2017 6:40:01 GMT
GW underground rules, other remembrances:
Cavalry had some disadvantages (but I don't remember exactly what) Spiders cavalry might have been unaffected.
Flyers were in many cases right out (no gyrocopters) Flyers with legs were allowed to use their walking movement.
The table edge was sometimes considered a floor to ceiling wall/cliff. Some warmachines were non-functional (mortars, rockets, trebs, rock lobbers)
Strangely, Cave Trolls got no bonus for being in their native environment. There was no particular advantage for being dwarfs, dwarf miners, or for that matter Skaven.
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Post by dannytee on Jun 4, 2017 17:24:45 GMT
How large was the table you were playing on? Cool to see such massive armies on a really big table.
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Post by grandmasterwang on Jun 6, 2017 17:22:32 GMT
Enjoyed that report. Epic cavern battle.
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Post by gregwarhamsters on Jun 7, 2017 5:32:33 GMT
How large was the table you were playing on? Cool to see such massive armies on a really big table. 6' X 8' It had thorough terrain rules for underground battles including a 2-12 random terrain list. From memory some of the items were: Bottomless pit (like a lake but no bottom, no water) Mushroom forest (huge tree sized) Boulder pile (a hill skirmishers could climb, ranked units no) Column (up to ceiling)Stalagmite (pointed stone spires) Chasm (linear and bottomless) Mushroom forest, hazardous (poison spores) Rock slab (like a hill, but vertical jagged sides) Rough ground (lots of small boulders, densely packed, no chariots) Boulder field (big boulders, troops can move through or past) Pool (like a lake, possibly magical) Waterfall (water pouring from ceiling -or- water disappearing into a chasm) Stream (might begin or end at previous item) It was a one off game so we didn't add too much in the way of detail. From your list above I guess we had the columns as the tops of the hills were infact supporting the ceilings but we didn't add further detail as sometimes these random effects unbalance a game. Guess that's why I've not really played that many games with mysterious terrain. Greg
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Post by mottdon on Jun 7, 2017 21:51:10 GMT
That was well done! Simple, to the point, very entertaining! And I love the table! That looks great! Well done and congrats!
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Post by pendrake on Jun 8, 2017 6:27:43 GMT
How large was the table you were playing on? Cool to see such massive armies on a really big table. 6' X 8' It had thorough terrain rules for underground battles including a 2-12 random terrain list. From memory some of the items were: Bottomless pit (like a lake but no bottom, no water) Mushroom forest (huge tree sized) Boulder pile (a hill skirmishers could climb, ranked units no) Column (up to ceiling)Stalagmite (pointed stone spires) Chasm (linear and bottomless) Mushroom forest, hazardous (poison spores) Rock slab (like a hill, but vertical jagged sides) Rough ground (lots of small boulders, densely packed, no chariots) Boulder field (big boulders, troops can move through or past) Pool (like a lake, possibly magical) Waterfall (water pouring from ceiling -or- water disappearing into a chasm) Stream (might begin or end at previous item) It was a one off game so we didn't add too much in the way of detail. From your list above I guess we had the columns as the tops of the hills were infact supporting the ceilings but we didn't add further detail as sometimes these random effects unbalance a game. Guess that's why I've not really played that many games with mysterious terrain. Greg The effects were not random except for that Mushroom Forest that could shoot poison spores. Most everything else had a set, unchanging rule. (This was all sixth edition or seventh—none of the wacky craziness of the 8th edition book and Mysterious Terrain.) And yes you were treating your Hills as massive columns. The effects were different in some cases from above ground terrain — because cave. The bottomless pit and the chasm were as impassable as the column, but for a different reason.
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Post by gregwarhamsters on Jun 8, 2017 22:12:43 GMT
Gotta say though, my movement trays look quiet bright - gotta do somethng about that.
Greg
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Post by mottdon on Jun 9, 2017 13:40:33 GMT
Personally, I like brown. Looks like dirt.
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Post by gregwarhamsters on Jun 10, 2017 0:38:55 GMT
Personally, I like brown. Looks like dirt. My Brets are on brown but while it makes sense to have a collection of movement trays all the same colour I'm probably just going to keep them green, just a shade darker. Greg
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