Wood Elves vs Orcs and Goblins 1500points 2017 July 10
Jul 12, 2017 12:47:45 GMT
KevinC and mahbruck like this
Post by strutsagget on Jul 12, 2017 12:47:45 GMT
This is my second game so did alot of movement errors.
My WE Armylist:
+ Lords +
Treeman Ancient [360pts]: Level 4 (Lore of Life)
+ Heroes +
Glade Captain [102pts]: Battle Standard, Hand Weapon, Shield
+ Core +
Eternal Guard [378pts]: Champion, Musician, Standard Bearer
. 29x Eternal Guard: 29x Shields
+ Special +
Sisters of the Thorn [140pts]: Musician, 5x Sisters of the Thorn
Tree Kin [135pts]: 3x Tree Kin
Wild Riders [160pts]: Musician, Standard Bearer
. 5x Wild Riders: 5x Shields
+ Rare +
Treeman [225pts]
Orcs not really sure but something like this:
30 Black orcs with BSB-General and Shaman
30 Goblins
1 Spider
6 Trolls
1 Catapult
5 wolfs
All images are start of turn.
We rolled 2 Dawn attack and i started deploying and started the game.
Setup and Turn 1
I rolled the sisters and tree kin to the left flank and the rest in the middle.
He rolled Catapult to his right flank and spider and goblins to his left flank and the rest to the middle.
WE
Vanguard sisters forward then wolves forward blocking vanguard of Wild Riders 12" rule.
I moved all units forward marching, not remembering if i vanguard the Wild Riders or dint think i would reach the Wolves but think I did some misstake here
Thones of Vines got dispelled but the sisters got of a Shied of Thornes that lasted all game.
No shooting.
OG
Wolfes and Spider went forward making sure i could not charge them but in the way.
All magic were dispelled.
Catapult shot the Ancient without wounding.
Side note, all LD test were passed this game. Animosity, Fears, Terror, Panic and so on.
Turn 2
WE
Sisters Charged the catapult.
Wild riders move out of arc for spiders charge.
The other forward in the middle.
Magic did nothing and probably missed how to use my dice, (should have used more on thrones and then big channelling turn...) shaman used dispel scroll flesh to stone.
Shield of Thornes to out two wound and the charge the rest of the the catapult.
Shooting missed.
OG
Moved Wolfes so the again blocked riders from charging spider.
Moved orcs backawrd to lower chances of charge.
Big magic turn with foot of gork took out 9 eternal guards with irresistible force(5 dices with 6 sixes turning up ) and rolled 8 on misscast table... Great Turn for the orcs.
From the Goblins a set of stranged goblins jumped out with spiked balls. But all just went forward without reaching a target.
Turn 3
WE
Wild riders charged the wolfs
Eternal guard charged the Orcs
Treelord failed charge on orcs a low dice roll 1 and 2 .
Treelord Ancient charged trolls and took 2 wounds from pesky goblins in the way.
Sisters lined up the get inte the fight next turn.
Magic set up thones of vines and regained a life on the ancient.
Close Combat the trolls took 2 wounds on a initiative test from Treelord. Trellord took more wounds and left on 1 wound.
Eternalguard managed to took out three orcs but lost 5 in the return. Orcs had som first turn +2 strength weapon.
WildRiders slaughtered the wolves.
OG
Spider charged the the Treelord that failed the charged getting 5 hits by the goblin in the way but then managed to wound all 5 wounds on the Treelord and took it out.
Trolls slaughtered the Ancient last life.
Orcs got some more Eternal guards.
At this point the time was late so I gave up as it looked like the charges from next turn wouldn't help me at all. Missplayed the sisters so they couldn't charge the Orcs (wanted them in the middle..., not sure what i thought )
---
Overall great learning experience. And fun, Learned about the strength 4/5 got bonus to lower Armour save Learned how some wolves could be used to chaff?
Probably missed thing in the report.
My WE Armylist:
+ Lords +
Treeman Ancient [360pts]: Level 4 (Lore of Life)
+ Heroes +
Glade Captain [102pts]: Battle Standard, Hand Weapon, Shield
+ Core +
Eternal Guard [378pts]: Champion, Musician, Standard Bearer
. 29x Eternal Guard: 29x Shields
+ Special +
Sisters of the Thorn [140pts]: Musician, 5x Sisters of the Thorn
Tree Kin [135pts]: 3x Tree Kin
Wild Riders [160pts]: Musician, Standard Bearer
. 5x Wild Riders: 5x Shields
+ Rare +
Treeman [225pts]
Orcs not really sure but something like this:
30 Black orcs with BSB-General and Shaman
30 Goblins
1 Spider
6 Trolls
1 Catapult
5 wolfs
All images are start of turn.
We rolled 2 Dawn attack and i started deploying and started the game.
Setup and Turn 1
I rolled the sisters and tree kin to the left flank and the rest in the middle.
He rolled Catapult to his right flank and spider and goblins to his left flank and the rest to the middle.
WE
Vanguard sisters forward then wolves forward blocking vanguard of Wild Riders 12" rule.
I moved all units forward marching, not remembering if i vanguard the Wild Riders or dint think i would reach the Wolves but think I did some misstake here
Thones of Vines got dispelled but the sisters got of a Shied of Thornes that lasted all game.
No shooting.
OG
Wolfes and Spider went forward making sure i could not charge them but in the way.
All magic were dispelled.
Catapult shot the Ancient without wounding.
Side note, all LD test were passed this game. Animosity, Fears, Terror, Panic and so on.
Turn 2
WE
Sisters Charged the catapult.
Wild riders move out of arc for spiders charge.
The other forward in the middle.
Magic did nothing and probably missed how to use my dice, (should have used more on thrones and then big channelling turn...) shaman used dispel scroll flesh to stone.
Shield of Thornes to out two wound and the charge the rest of the the catapult.
Shooting missed.
OG
Moved Wolfes so the again blocked riders from charging spider.
Moved orcs backawrd to lower chances of charge.
Big magic turn with foot of gork took out 9 eternal guards with irresistible force(5 dices with 6 sixes turning up ) and rolled 8 on misscast table... Great Turn for the orcs.
From the Goblins a set of stranged goblins jumped out with spiked balls. But all just went forward without reaching a target.
Turn 3
WE
Wild riders charged the wolfs
Eternal guard charged the Orcs
Treelord failed charge on orcs a low dice roll 1 and 2 .
Treelord Ancient charged trolls and took 2 wounds from pesky goblins in the way.
Sisters lined up the get inte the fight next turn.
Magic set up thones of vines and regained a life on the ancient.
Close Combat the trolls took 2 wounds on a initiative test from Treelord. Trellord took more wounds and left on 1 wound.
Eternalguard managed to took out three orcs but lost 5 in the return. Orcs had som first turn +2 strength weapon.
WildRiders slaughtered the wolves.
OG
Spider charged the the Treelord that failed the charged getting 5 hits by the goblin in the way but then managed to wound all 5 wounds on the Treelord and took it out.
Trolls slaughtered the Ancient last life.
Orcs got some more Eternal guards.
At this point the time was late so I gave up as it looked like the charges from next turn wouldn't help me at all. Missplayed the sisters so they couldn't charge the Orcs (wanted them in the middle..., not sure what i thought )
---
Overall great learning experience. And fun, Learned about the strength 4/5 got bonus to lower Armour save Learned how some wolves could be used to chaff?
Probably missed thing in the report.