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Post by strutsagget on Sept 1, 2017 9:50:38 GMT
Hi
What happens if a flying unit flies into a goblin units with hidden fanatics? Or charges an other unit next to goblin unit with fanatics?
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Post by FvonSigmaringen on Sept 1, 2017 10:26:46 GMT
O&G Army Book, p.53: "Fanatics must be released when a concealing unit comes to within 8" of the enemy or vice versa. The moving unit stops immediately (fliers land). Once the Fanatic's movement has been resolved, the unit can continue moving, if the controlling player wishes, although chargers must complete their charge, unless panicked."
So: - The flyer stops and lands, if and when it comes within 8" of the concealing unit. - The movement of the Fanatics is resolved. - If it is a charge (does not matter if it is against the conceiling unit or another), the charge must be completed (unless panicked). - If it is not a charge, you can decide whether the flyer will continue its move or not (unless panicked, of course).
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Post by frozenfood on Sept 1, 2017 11:01:31 GMT
I knew that. Could never explain it as well as Fidelis. But yeah, what he said  This means that my opponent never takes fanatics anymore since I just draw them out on his side and chaos ensues. And not the good kind of chaos.
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Post by strutsagget on Sept 1, 2017 11:47:59 GMT
O&G Army Book, p.53: "Fanatics must be released when a concealing unit comes to within 8" of the enemy or vice versa. The moving unit stops immediately (fliers land). Once the Fanatic's movement has been resolved, the unit can continue moving, if the controlling player wishes, although chargers must complete their charge, unless panicked." So: - The flyer stops and lands, if and when it comes within 8" of the concealing unit. - The movement of the Fanatics is resolved. - If it is a charge (does not matter if it is against the conceiling unit or another), the charge must be completed (unless panicked). - If it is not a charge, you can decide whether the flyer will continue its move or not (unless panicked, of course). So whats happens if its a fly charge? Will they fly over the fanatics after they are released (if the fanatics doesn't reach it when released)?
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Post by askaval30 on Sept 1, 2017 13:26:10 GMT
since movement resolves as normal and in all likelihood they still have LoS to the charged unit I'd say they fly over and complete the charge.
there is a minuscule possibility that the released fanatics might be placed in such a way as to make the charge impossible, which would cause it to fail... but that is unlikely.
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Post by FvonSigmaringen on Sept 1, 2017 14:30:00 GMT
As it says "the unit can continue moving," the unit can simply fly over the Fanatics, if that was the original move. Note that line of sight is only required to declare a charge - which they already have done.
The position of the Fanatics would not lead to a failed charge, because of the Force of Destruction special rule (O&g AB p.53): "Fanatics cannot be charged, but models can move into contact with them. [Rule regarding damage.] The Fanatic model is then removed, and the unit may carry on its move." Of course, any damage suffered could cause a failed Panic test (but remember: a unit has to take only one test per phase).
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Post by mottdon on Sept 1, 2017 16:08:51 GMT
I've always considered the flying unit to be "hovering" just above the ground because they are attacking. I mean, they don't have a ranged attack, so they've got to come down to the ground (or just above it) in order to reach the person they're attacking. So in cases like the Fanatics, I just think of them as flying about a foot or two above the ground for charging purposes. This can also account for why they cannot charge a unit on the other side of a different unit. Now in movement, it is perfectly logical to assume they are flying high above the battlefield since they can pass over units to the other side.
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Post by FvonSigmaringen on Sept 1, 2017 16:30:58 GMT
To clarify a bit: obviously, the charging flyer would only move into contact with a Fanatics, if there is not enough space between the Fanatic and the charged unit to fly over them and get into maximised contact with the target without touching the Fanatic.
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Post by gregwarhamsters on Sept 1, 2017 16:35:47 GMT
This means that my opponent never takes fanatics anymore since I just draw them out on his side. I'd suggest he's not going it right or you're not correcting him but he doesn't have to direct them at your closest unit of course if he chooses that then fair enough.
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Post by frozenfood on Sept 2, 2017 5:42:44 GMT
Well if he has 2 x 30 ngoblins on his side and I fly by the fanatics are released. Last time there were 6 and my troops were nowhere near. So they were released to the front towards my army. Next turn about 4 of them decide that they should hit other green creatures.The remaining two hit each other. Was fun.
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Post by FvonSigmaringen on Sept 2, 2017 12:42:50 GMT
I should think the best units to be used to force out Fanatics would be ethereals. The High Magic "Walk between Worlds" spell seems particularly apt in this respect.
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Post by gjnoronh on Sept 3, 2017 11:37:50 GMT
Fliers (harpies) are relatively cheap. Ethereals atee great
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