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Post by strutsagget on Sept 3, 2017 9:17:51 GMT
So we have updated our point limits to 2000p!
I am thinking of bringing this but is it too shooty? Or not enough shooty?
My thought is maybe make a level 4 spellweaver general on unicorn and move the glade lord to a hero/captain. But with the sisters I already have access to 4 spells.
Not sure if I should use Tree Kins or warhwks. I only have 3 of each at the moment. Hard to find where to buy those last 3 treekins to make a 6 unit strong.
Not sure if its better with a treeman instead of waywatchers.
Wood Elves - 2000
Glade Lord: shield; Great Stag; Armour of Destiny; The Other Trickster's Shard; Sword of Anti-heroes 308
Glade Captain: Battle Standard Bearer; Asrai spear; shield; Hail of Doom Arrow 134
Spellsinger: Level 2 Wizard; Lore of Fire; Asrai longbow; Elven Steed; Dispel Scroll 155
10 Glade Guard: musician; trueflight arrows 160
10 Glade Guard: musician; trueflight arrows 160
19 Eternal Guard: Eternal Warden; musician; standard bearer; shields 258
5 Sisters of the Thorn: musician; standard bearer 150
5 Wild Riders: Wild Hunter; musician; standard bearer; shields 170
10 Deepwood Scouts: musician; hagbane tips 170
3 Tree Kin 135
10 Waywatchers 200
2 000 points
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Post by knoffles on Sept 3, 2017 19:12:54 GMT
I like the amount of shooting you have, looks reasonable.
I've been running one of the glade guard units with trueflight and the other with hagbane and flaming arrows but that is because I often come across regen units in my meta.
In terms of Treekin models, I have 3 original Marauder/Citadel treemen (one is Durthu) that I use as Treekin (I never liked the 6th/7th models) and picked up 3 of the new(ish) Kurnoth Hunter models from GW, which I also use for treemen and I love those designs.
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Post by strutsagget on Sept 3, 2017 20:03:22 GMT
I like the amount of shooting you have, looks reasonable. I've been running one of the glade guard units with trueflight and the other with hagbane and flaming arrows but that is because I often come across regen units in my meta. In terms of Treekin models, I have 3 original Marauder/Citadel treemen (one is Durthu) that I use as Treekin (I never liked the 6th/7th models) and picked up 3 of the new(ish) Kurnoth Hunter models from GW, which I also use for treemen and I love those designs. Yes I have been thinking about Kurnos Hunters proxies for tree kins. Might be worth buying 6. Regarding starfire shafts, forgot about em... not sure why I have not thought about them as I only play against forces of destruction.
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Post by strutsagget on Sept 3, 2017 20:49:13 GMT
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Post by knoffles on Sept 4, 2017 7:01:59 GMT
I like the starfire shafts but because I always create all comers lists (even if I know what my opponent is bringing), I can never justify giving them to a unit. They are great to add to lords and heroes of you have a few spare points. The Sprites are probably a bit small for treekin (only aesthetically though - you can use whatever you like!). To give an idea on size comparison on the hunters (and show they fit easily on a 40mm square base), here is one next to the original Durthu, a Marauder Treeman and the 4th ed. Orion and Ariel. (Painted at the time of 4th ed.).
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Post by strutsagget on Sept 4, 2017 18:23:44 GMT
knoffles yes but I feel there is something strange with the swords on tree kins. So you rather do banner of eternal flame and hagbane.
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Post by knoffles on Sept 4, 2017 19:23:44 GMT
So you rather do banner of eternal flame and hagbane. Ideally I'd have 2 units of Glade guard with trueflight and nothing stops giving one of them that arrow with the banner but I feel it gives a better synergy with poison. I suppose I try and have an archer unit for every type of foe. Ideally it would be something like: Regen/monsters - Glade guard with flaming banner & hagbane Skirmishers/units in cover/buildings - Glade guard with trueflight Warmachines/monsters - scouts with hagbane Hordes - scouts with swiftshiver (this is normally the unit I drop if short on points) High armour (knights/monsterous cav) - waywatchers (preferably in our venom thicket to also give them poison). What can I say, I like archers and think they exemplify what wood elves are about. It's funny but you rarely see WE archers taken without their arrows now, even taking into consideration they are AP as standard. I suppose it is because they aren't taken in great enough numbers for the points difference to matter too much and the arrow options are just too effective
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Post by mottdon on Sept 5, 2017 15:16:29 GMT
I don't know. Do you think that the Banner of Eternal Flame works better with Hagbane Tips rather than True Flight arrows? You're really depending on rolling a 6 in those 10 shots. I suppose that's probably still better than rolling 3's then 4's or 5's.... I don't really do odds very well.
I think that if you drop the Treeman, you definitely need the Treekin rather than the Warhawks. You'll need a heavy hitting combat unit. Treekin = Tanks, Warhawks = Guys with machine guns on Motorcycles.
I'd try the Lv2 at this point total, but your opponent will probably bring a Lv4 (if it is the O&G player - their Shamans are cheap!) and you may struggle in the magic phase. But, yes, you have plenty of spells to use with Curse of Anraheir and Shield of Thorns from you SotT.
I like how much shooting you have as well. That'll put the pressure on your opponent. Be sure you don't leave your Waywatchers stranded too early. I run into that problem quite a bit. It'll be tempting to put them out on an edge by themselves, but in my experience, they work better nestled in the middle of my lines with plenty of support around them. Most people know (or have at least heard) about how dangerous they can be so they make them a priority target. Plus, at 200 points for a unit of 10, they aren't cheap and can be eliminated really quickly, so they'll need plenty of protection. If you want a distracting unit that can also put pressure on his backfield, use the scouts or Glad Riders to do that.
That also brings me to my next question, have you thought about taking a unit of Glade Riders? They have the Ambush special rule so they can come in behind your opponents lines and start taking out his war machines. It'll take a turn or two, but it'll force your opponent to either abandon his machines completely, or devote units to his backfield to protect them rather than get in the fight with your main forces. Equipping them with True Flight arrows will allow them to get some good shots off on the turn they arrive as well. That'll certainly get your opponent's attention! They might be worth taking over the SotT. At this point, I'm not sure just how much they'll help your army composition. Unless you have a very specific plan in mind for them, a unit of Glade Riders might work better for you. Just something to consider.
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Post by knoffles on Sept 5, 2017 17:16:47 GMT
I don't know. Do you think that the Banner of Eternal Flame works better with Hagbane Tips rather than True Flight arrows? You're really depending on rolling a 6 in those 10 shots. I suppose that's probably still better than rolling 3's then 4's or 5's.... I don't really do odds very well. I'm not saying it necessarily works better but it's about what target they go for. They are there primarily for regen monsters. As such, yes it's only 10 shots hitting on whatever, but if you hit on a six then it will wound and strip regen for anything else shooting at the target (and bar armour saves my quick rubbish maths reckons around 1.7ish wounds from the 10 poison shots + whatever lucky to wound rolls you make from any other hits). With trueflight, sure you always hit on a 3+ as standard but then you need to roll to wound vs your target (if it's a monster it is likely T5 min, so would then need 6's to wound). I suppose, as you said, it's the difference of one roll hoping to get 6's, vs two separate rolls to hit and then wound and I'd always gamble on the first 😀. If the opponent often brings trolls to the party, then I think it would definitely be worth a try. Alternatively put the banner on the Wildriders and just smash through them...
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Post by mottdon on Sept 5, 2017 17:22:54 GMT
Sounds good. I've always struggled with the choice between True Flight and Hagbane honestly.
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Post by knoffles on Sept 5, 2017 17:53:06 GMT
Frankly they are both awesome 😀
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Post by strutsagget on Sept 5, 2017 22:32:57 GMT
So I am still learning. I have huge problems with warmachines. One more loss but a very fun game. Struggled with a game plan and how to set up... Todays game was against skaven Wood Elves - 2000Wood ElvesGlade Lord: Asrai spear; shield; Great Stag; Armour of Destiny; Dragonbane Gem; Potion of Strength 291Glade Captain: Battle Standard Bearer; Asrai spear; shield; Hail of Doom Arrow; Ironcurse Icon 139Spellsinger: Level 2 Wizard; Lore of Fire; Asrai longbow; Elven Steed; Dispel Scroll 15510 Glade Guard: musician; trueflight arrows 16010 Glade Guard: musician; standard bearer (Banner of Eternal Flame); hagbane tips 18019 Eternal Guard: Eternal Warden; musician; standard bearer; shields 2585 Sisters of the Thorn: musician 1405 Wild Riders: Wild Hunter; musician; standard bearer; shields 17010 Deepwood Scouts: hagbane tips 1603 Tree Kin: Tree Kin Elder 14510 Waywatchers 2001 998 pointsMy waywatchers enterd as reserved... but they did a pretty good job as reserves and clearing his scouts.
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Post by strutsagget on Sept 5, 2017 22:35:55 GMT
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Post by knoffles on Sept 6, 2017 7:52:24 GMT
How did your lord on Stag do? Was he in with the wild riders? (I ask as I love the model but i really struggled about his value as you can fit another unit in for his cost. It's an issue I have with most of the Elf lord combat characters).
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Post by strutsagget on Sept 6, 2017 7:56:24 GMT
How did your lord on Stag do? Was he in with the wild riders? (I ask as I love the model but i really struggled about his value as you can fit another unit in for his cost. It's an issue I have with most of the Elf lord combat characters). Well as for facts he and the wild riders did 0 before they were shot to death by the warmachines. But hard to tell if i just should have placed them in the middle and charged forward first turn Most of my losses probebly could have been better/closer games if i were better at deploying and moving.
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