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Post by alanthemoderate on Sept 21, 2017 19:58:36 GMT
So as I mentioned in the Introductions page, I am brand new to Warhammer Fantasy, but thought I would organize my random thoughts into a list and see if it came out any good. This includes the limitations I have for models (Only one Warp Lightning Cannon, no Stormvermin) and my tastes (Love weapon teams). This is a 2k Point list, if my maths is right Feedback is greatly appreciated Lords:Skaven Warlord (138 Pts) -Talisman of Preservation, Shield, Heavy Armour Grey Seer (295 Pts) -Foul Pendant, Dispel scroll Heroes:Chieftain Battle Standard Bearer (120 Pts) -Armour of Destiny Warlock Engineer (85 Pts) -Level One, Warp Energy Condenser Warlock Engineer (45 Pts) -Doomrocket Core:Unit of 27 Clanrats with Clawleader, Standard Bearer, and Musician (141.5 Pts) -Hand Weapons and Shields -Attached Warpfire Thrower (70 Pts) Unit of 20 Clanrats with Standard Bearer, and Musician (102 Pts) -Hand Weapons and Shields -Attached Rattling Gun (55 Pts) Unit of 20 Clanrats with Standard Bearer, and Musician (102 Pts) -Hand Weapons and Shields -Attached Poisoned Wind Mortar (65 Pts) Unit of 55 Slaves with Musician (151.5 Pts) -Hand Weapons, and Shields Unit of 55 Slaves with Musician (151.5 Pts) -Hand Weapons and Shields 5 Giant Rats, and Packmaster (23 Pts) 5 Giant Rats, and Packmaster (23 Pts) Special:
5 Gutter Runners (65 Pts) -Slings Rare:Warp Lightning Cannon (90 Pts) Doomwheel (150 Pts) Doomwheel (150 Pts)
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Post by frozenfood on Sept 21, 2017 20:51:59 GMT
Good list. I would add a weapon with extra strength for the warlord. Strength is what he lacks.
I never go for shields on slaves personally. They are the shields. Drop them and add more bodies!
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Post by alanthemoderate on Sept 21, 2017 21:41:16 GMT
Good list. I would add a weapon with extra strength for the warlord. Strength is what he lacks. I never go for shields on slaves personally. They are the shields. Drop them and add more bodies! I will remove the shields for sure, add a few extra slaves in exchange for them. For the warlord though, I was planning to just have him sitting in the back in the larger unit of clanrats, thus not needing good weaponry. Would that be a mistake? Probably should swap the weapon teams around so his unit has the Mortar. Also, how would you rate the Hell Pit? Worth taking? (When looking this over I thought it was just too many points)
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Post by frozenfood on Sept 22, 2017 4:30:17 GMT
To be honest, I suck at monsters. The internet thinks the HPA is overpowered. When I take him, he dies in round two. But so does my Arachnarock spider and my Ghorgon. So I'm taking a break from monsters for a while The question is, do you have anything to hurt T6/T7 monsters? You can stall them with numbers and get a lucky hit in somewhere. Having some high strength options might be fun . For instance a fellblade warlord (NOT your general) or a DOOMWHEEL. To make up for no stormvermin. Does your bsb have a halberd? All little bits help. Oh, you have TWO DOOMWHEELS.Super, perhaps a round of halberds for characters is all you need.
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Post by mottdon on Sept 22, 2017 13:43:07 GMT
Sounds good, but as frozenfood said, you really lack in strong attacks. You need to ask yourself, what will I do if I lose my Doomwheels and my WLC blows up? You have the weapons teams, but is that enough? Slaves and Clanrats are just there to absorb wounds.
I really like the HPA. I think they are nightmares to face. They do tend to attract a LOT of attention, but that keeps it off the rest of your (overwhelming) army. Push up your Slaves and get them engaged quickly, then pick your combats while blasting the heck out of the units tied down by the slaves. (A second WLC would be a good purchase.)
Gutter Runners are great harassers. Unless you are facing another horde army, it might be worthwhile to bring another group of these guys so that your opponent has to turn and deal with them.
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Post by alanthemoderate on Sept 22, 2017 18:51:50 GMT
So, here is the biggest question then, what should I give up for more points to buy higher strength attacks? Would investing in an Assassin be good for monster hunting (A good amount of poisoned attacks, and a decent ward), or stick to 190 points for a Warlord with Fellblade? I am planning to get the Pestilins Start Collecting box (Which can be assembled as a Screaming Bell, WLC, and gives me 20 more plauge monks) late next month for myself as a birthday gift (28th of October) So will have more cannon to field then. I also have to get some Stormfiends for my AoS army, are they any good? Also, is there a good place to find the rules for them without spending 50 bucks on the Thanquil Book? Sorry for all the questions, and such, this game is a lot to get into.
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Post by mottdon on Sept 22, 2017 20:18:35 GMT
I hear ya'! There is a player here, ryryak, who plays Skaven a lot and knows a great deal about them. Hopefully he'll chime in here soon and can give you some sage advice, but in the meantime, I'll try to do what I can. I'm still rather new to Skaven myself, but I've been on the other side of the board from them plenty. Others like FF here can give you great advice as well!
From what I understand and have seen, Stormfiends are best when all three are using Ratling Guns. They simply churn out the shots! A lot of people frown on this though, because it's a bit too good. If you want to keep your friends, best give each one a different gun. I'm not sure where to find their rules.
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Post by knoffles on Sept 22, 2017 20:45:39 GMT
The only thing I'd say about stormfiends is check if your gaming group normally play end of times rules (or are ok with you using them). As if they don't you'll hardly use them. P.s. The abomb is frightening to face. Like all big monsters it attracts a lot of attention but that means your other stuff should be less molested. Using my dwarves, I don't think I could not target most of my artillery at it until it was dead (even knowing their may be other threats equally as bad). I do think you'll have a lot of fun with this army. When everything goes well, you'll be unstoppable, when it doesn't, well your opponent can put his feet up and laugh as you blow up your own troops. Either way you can't help but have fun when playing skaven, no matter which side of the table ur on.
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Post by alanthemoderate on Sept 22, 2017 20:57:31 GMT
Ah ok, I didn't realize the End Times were a different ruleset. Thanks! I will likely base the stormfiends square anyway, but keep them in my AoS army for the most part. (I need them as the equivalent of Core units) I will consider playing my hellpit once I have some paint on it, seems like it is mostly a psycological tool more than an actual unit that can carry the army. Thank you all so much for your help! I am really excited to be playing Skaven in 8th, the sheer lols will make everything worthwhile I think
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Post by mottdon on Sept 22, 2017 21:03:25 GMT
I think it's probably a better idea to base your models on square bases because they can still work in AoS, but much more difficult to make round bases work in 8th edition.
And yes, the A-bomb is a big psychological tool, but it is really good once it hits a unit of infantry. It'll go to town on guys on foot!
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Post by knoffles on Sept 22, 2017 23:20:04 GMT
Ah ok, I didn't realize the End Times were a different ruleset. Thanks! I will likely base the stormfiends square anyway, but keep them in my AoS army for the most part. (I need them as the equivalent of Core units) I will consider playing my hellpit once I have some paint on it, seems like it is mostly a psycological tool more than an actual unit that can carry the army. Thank you all so much for your help! I am really excited to be playing Skaven in 8th, the sheer lols will make everything worthwhile I think End of times isn't a different rule set as such. It just some what changed the army restrictions (allowing you to mix and match all three types of elves for instance) and introduced some other changes that weren't always universally liked.
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Post by frozenfood on Sept 24, 2017 8:32:09 GMT
Just noticed that your gutter runners don't have poisoned attacks. No problem against elves, worth it against empire/orc warmachines. I started out with units of 5 to harass the enemy from the back. Nowadays I use units of 7 or 10 so that they get lots of attacks in close combat. Sometimes my opponent uses chariots to defend hus warmachines and dual-bladed poison-attacking gutter runners make mince meat of his defense!
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Post by alanthemoderate on Sept 24, 2017 19:47:59 GMT
Just noticed that your gutter runners don't have poisoned attacks. No problem against elves, worth it against empire/orc warmachines. I started out with units of 5 to harass the enemy from the back. Nowadays I use units of 7 or 10 so that they get lots of attacks in close combat. Sometimes my opponent uses chariots to defend hus warmachines and dual-bladed poison-attacking gutter runners make mince meat of his defense! Ah, thank you, I really wasn't sure if it was worth it, as it is a very expensive upgrade. I will toss the poisoned attacks on them with the points I save from removing the slave shields.
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Post by Bureaucrat of Chaos on Sept 24, 2017 20:55:18 GMT
I am really excited to be playing Skaven in 8th, the sheer lols will make everything worthwhile I think Take the abomination for even more lols! And more gutter runners. I would drop clanrats, slaves and/or 1 of the doomwheels for that. And combine the remaining clanrats into a horde. Good luck, Skaven is so much fun!
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Post by frozenfood on Sept 25, 2017 4:23:23 GMT
I had one game against elves in which everything went wrong, scattering all over the place, miscasts and misfires. My last two games against orcs and empire completely destroyed them. Cracks call is wonderful versus steamtanks and war altars. Especially when he lines them up. The plague furnace eats up infantry like...like a skaven eats up dead infantry.
Such is the fickle temperament of the Horned Rat. Good luck mate!
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