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Post by mottdon on Dec 31, 2015 13:49:25 GMT
Nice! For some reason, I want a rack of BBQ Ribs now.
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Post by TheREALricksalamone on Jan 2, 2016 1:24:29 GMT
WiP Casket of Souls:
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Post by wilsonthenarc on Jan 2, 2016 13:46:54 GMT
Looks like mine! Well done. I love that throne from Bones.
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Post by dannytee on Jan 2, 2016 19:48:34 GMT
I like the throne also but in true Rich Salamone fashion what is with the round base?
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Post by TheREALricksalamone on Jan 2, 2016 22:14:19 GMT
I like round bases for war machines.
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Post by TheREALricksalamone on Jan 2, 2016 23:39:00 GMT
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Post by TheREALricksalamone on Jan 3, 2016 3:19:05 GMT
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Post by wilsonthenarc on Jan 3, 2016 3:25:32 GMT
Are you doing an allied Tomb Kings army?
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Post by TheREALricksalamone on Jan 3, 2016 3:50:20 GMT
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Post by TheREALricksalamone on Jan 3, 2016 3:54:45 GMT
Are you doing an allied Tomb Kings army? I'm doing Undead Legion. Any TK stuff in my army will be done in VC style. These elements are the army of ancient vampire Lord Ahaz. He ruled before the time of Sigmar and the return of Nagash provided enough necromantic power in the old worlde to finally resurrect his skeletal force. His thralls Rampello and Von Buskirk are working to expand his territory and host through slaughter and resurrection (this is where the non-skeletal troops come in).
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Post by grandmasterwang on Jan 3, 2016 15:54:52 GMT
Cool looking casket
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Post by TheREALricksalamone on Jan 4, 2016 2:19:17 GMT
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Post by wilsonthenarc on Jan 4, 2016 13:09:44 GMT
Casket of Souls (135 pts) Composition: Rare Covenant of Power: Fear; Immune to Psychology; Light of Death; Nehekharan Undead; Unbreakable; Unleashed Souls; Unstable
Qty 1 Keeper of the Casket 1 - 4 3 3 3 3 1 3 2 8 6+ [0] Hand Weapon; Light Armour Qty 2 Casket Guard 2 - 4 3 3 3/5 3 1 3 2 8 6+ [0] Great Weapon; Light Armour Qty 1 Casket T 10, 3 W
Light of Death Innate Bound Spell (power level 5): Direct Damage Range 48". Target must take a Leadership test on 3D6. If the test is failed, the target suffers an automatic Wound with no armour saves allowed for each point by which the test is failed. Once the test has been resolved, roll a D6: on a 3+, choose another unengaged enemy unit within 6" of the initial target to suffer the effects of the spell. Keep rolling for further targets (each within 6" of the last target struck) until you fail, or there are no more viable targets. Each unit can only be the target of this spell once per magic phase. Can be used as long as the Keeper of the Casket is alive, and the Casket of Souls has not moved this turn.
Covenant of Power: If you have one or more Casket of Souls on the table at the start of your Magic phase, add D3 power dice to your pool. Unleashed Souls: If a Casket of Souls is destroyed, roll a D6 for every unit within 12". On a 4+, that unit suffers D6 magical Strength 6 hits that ignore armour saves.
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Post by TheREALricksalamone on Jan 4, 2016 15:20:12 GMT
Thanks pal.
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Post by wilsonthenarc on Jan 4, 2016 17:11:45 GMT
TLDR; throw as many dice as you can and try to Casket drain monsters w. LD 5 or 6 or 7 and 1-shot them with an epic 3D6 roll. For extra fun, target a line of Goblin Wolf Chariots. 3D6 versus 5, kill, bounce, kill bounce. (sorry Kevin/Grom).
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