|
Post by strutsagget on Jan 24, 2018 16:12:57 GMT
So I had to pick up this lot one year early as no one bid on it. I have no clue where to begin to get a competitive army that can grow. I am thinking of trying to collect it as an escalation army list at 1500, 2000 and 2500p. This is what I got now but am totally free to add more as I see this as a long time investment. Freeguild General on Griffon Demigryph Knights *3st Freeguild Guard *40st Freeguild Guard *20st Steam Tank Celestial Hurricanum/Luminark of Hysh Battlemage Witch Hunter Helblaster VolleyGun Helblaster VolleyGun Cannon Cannon Mortar Mortar Empire Knight *8 Empire Knight *8 General/BSB kit First Empire 2500The EmpireGrand Master: shield; Dawnstone; Sword of Might 204Battle Wizard Lord: Level 4 Wizard; Lore of Heavens; Warhorse; Talisman of Preservation; Dispel Scroll 288Captain of the Empire: great weapon; shield; Battle Standard; Warhorse; Armour of Destiny 155Master Engineer 65Master Engineer 65Warrior Priest: great weapon; heavy armour 7225 Halberdiers: Sergeant; musician; standard bearer 180• 5 Archers 359 Inner Circle Knights: Inner Circle Preceptor; musician; standard bearer 25520 Swordsmen: Duellist; musician; standard bearer 170• 5 Archers 35Great Cannon 120Mortar 1004 Demigryph Knights: Inner Circle Preceptor; musician; standard bearer 262Steam Tank 250Helblaster Volley Gun 120Helblaster Volley Gun 1202 496 points
|
|
|
Post by mottdon on Jan 24, 2018 18:01:51 GMT
The list looks pretty good. You'll eventually need Halberdier (Swordsmen, etc.) units of 40-50 strong, if you want to get them into combat, effectively. As they are right now, they'll need to sit back and protect your artillery if anything gets past your Knights, Demis, and Stank. Overall, pretty balanced. You might want to consider putting your Warrior Priest on a Barded Warhorse and Shield (instead of Great Weapon) and put him in with your IC Knights. Hatred on those guys will be much more effective than on your infantry at their current model count. (If anything [other than chaff] gets past your Knights, the best they can really do is hope to hold it up for a turn or two while help arrives or the game ends.)
The Lore of Heavens is a good choice for Empire because of Harmonic Convergence. It can be awesome on 1+ armor save knights! It's also has good board-controlling spells. Wind Blast and Comet of C can really force units into places where you want them to be (charge range, line of sight, etc.). The Lore also has some decent offensive spells as well. It's not overly expensive either. I prefer it over Light.
Have fun!
|
|
|
Post by strutsagget on Jan 24, 2018 22:06:33 GMT
mottdon would you skip the swords at 2500p and go with more/hoard of halbardiers? As this will be a long project to get painted I build the list to be the order I paint them. At 2000p I think of scaling it down like this. First Empire 2000pGrand Master: shield; Dawnstone; Sword of Might 204Battle Wizard Lord: Level 4 Wizard; Lore of Heavens; Warhorse; Talisman of Preservation; Dispel Scroll 288Captain of the Empire: great weapon; shield; Battle Standard; Warhorse; Armour of Destiny 155Master Engineer 6520 Halberdiers: Sergeant; musician; standard bearer; shields 170• 5 Archers 358 Inner Circle Knights: Inner Circle Preceptor; musician; standard bearer 230Great Cannon 120Mortar 1004 Demigryph Knights: Inner Circle Preceptor; musician; standard bearer 262Steam Tank 250Helblaster Volley Gun 1201 999 points
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 24, 2018 22:10:54 GMT
You can save some points by dropping the standard on the Demis. If the unit ever breaks from combat you'll auto-lose that model; that's a painful loss it's probably better to just take a musician. TBH I don't even know if a champ is worth the expense either as Demigryphs are all about the mount attacks, the riders are just...there for the ride... Unless you're sold on the mortar I'd consider using its points as more halberdiers; otherwise looks like a pretty fun list!
|
|
|
Post by strutsagget on Jan 24, 2018 22:19:41 GMT
Scale down to 1500p
First Empire 1500p
Grand Master: shield; Dawnstone; Sword of Might 204
Captain of the Empire: great weapon; full plate armour; shield; Battle Standard; Warhorse; Talisman of Endurance 141
Master Engineer 65
Battle Wizard: Level 2 Wizard 100
Warrior Priest: heavy armour; shield 69
20 Halberdiers: Sergeant; musician; standard bearer; shields 170 • 5 Archers 35
8 Inner Circle Knights: Inner Circle Preceptor; musician; standard bearer 230
Great Cannon 120
4 Demigryph Knights: musician 242
Helblaster Volley Gun 120
1 496 points
|
|
|
Post by strutsagget on Jan 28, 2018 13:25:19 GMT
mottdon or other empire players. Is a wizard necessary when playing Empire or is a priest as good?
|
|
|
Post by mottdon on Jan 28, 2018 16:17:22 GMT
Technically, you can get away with just Priests, but you won't get the +4 to cast that a Lv4 wizard will give you. Also, a Wizard poses more offensive spell threats that a WP doesn't. IMO, both are needed.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 29, 2018 17:02:53 GMT
I played against an empire army Friday that only had priests and a lvl1 mage. It didn't work out. Bring the lvl 4 for the +4 to dispel more than anything else. Your wizards are nice and cheap so it should be easier for you to squeeze one in
|
|
|
Post by mottdon on Jan 29, 2018 17:38:35 GMT
Warrior Priests are great for giving hatred to a unit as well as boosting them with prayers, but those prayers aren't something that you'll need going off 100% of the time, so it's nice to have a caster who can always be useful from turn one.
Also, WP prayers are a great way of drawing off dispel dice. Throw one dice at a prayer, and if it is successful, then your opponent is faced with the decision of having to let the unit he's fighting get buffed (and more dangerous) or stopping it and having fewer dice to stop the big spells from your Lv4 - which are the ones you really want to be successful. Either way, you're standing a much better chance of buffing your army and Empire armies require buffing in order to win. That's why its a good idea to take both a Lv4 and Warrior Priests.
|
|
|
Post by grandmasterwang on Feb 7, 2018 13:33:44 GMT
Misread the title.... came in expecting a billion + point army.....
|
|
|
Post by strutsagget on Feb 7, 2018 14:00:03 GMT
Misread the title.... came in expecting a billion + point army..... The title length prohibits a better description
|
|
|
Post by mottdon on Feb 8, 2018 2:34:03 GMT
FYI, running Balthesar Gelt, a BSB, a Lv1 Beasts (as a Dispell Scroll caddy as well as Wysans Wildform) + Warrior Priests is a great load out for characters.
Gelt is a Lv4 wizard and he has a magic item that gives him +2 to cast all his spells (when dispelling, he only counts as a Lv4). Not only that, but he is a Loremaster of Metal. He rides a Pegasus (so hard to catch and also easy to get him where he needs to be) and has an item that gives him a 3++ ward save vs shooting. Another item that gives him magic resistance that increases by one for every caster on your opponents team (to a Max of 3). Not a bad choice!
Basically, if you have a good roll on the winds of magic (+ however many channels you get - which should be quite a few since Warrior Priests get to channel as well), then you can start throwing up prayers as well as Wyssans Wildform to draw off DD. If they let it go, great! Boosted troops! If they stop it, more chance of Gelt getting his big nasty spells to go through, and with his +6 to cast, then you should be able to try more spells than normal.
|
|
|
Post by strutsagget on Feb 8, 2018 6:27:26 GMT
mottdon! Thx, it just happens that my local store had some old chars left in stock, like General Ludwig Schwartzhelm, King Louen Leoncoeur and Balthasar Gelt. So I snapped them 😊 looking forward to paint these!!!
|
|