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Post by mottdon on Feb 9, 2018 16:14:38 GMT
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Post by mottdon on Feb 9, 2018 16:15:30 GMT
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Post by frozenfood on Feb 16, 2018 19:14:18 GMT
Looks cool, how is it going?
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Post by mottdon on Feb 16, 2018 19:46:36 GMT
We've been making some slow progress (mostly due to my sickness this week.) I've got some updates and I'll try to go ahead and post the progress thus far.
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Post by mottdon on Feb 16, 2018 19:55:25 GMT
Here's the army lists we're playing with:
O&G
Gorbad Ironclaw - 375 Orc Great Shaman (Lv4, Talisman of Preservation) - 245
Black Orc Big Boss (Armor of Destiny, Shield) - 142 Night Goblin Shaman (Lv2, Dispel Scroll, Ironcurse Icon) - 115 Night Goblin Shaman (Lv2, Opal Amulet, Ruby Ring of Ruin) - 125
5 Goblin Wolf Riders (Spears, Musician) - 65 5 Goblin Wolf Riders (Spears, Musician) - 65 5 Goblin Wolf Riders (Spears, Musician) - 65 5 Goblin Wolf Riders (Spears, Musician) - 65 40 Night Goblins (FC, 1 Fanatic, Netters) - 230 30 Night Goblins (Short Bows, 1 Fanatic) - 115 30 Orc Boys (FC, Additional Hand Weapons, Big'Uns) - 305 30 Orc Boys (FC, Additional Hand Weapons, Big'Uns) - 305
13 Orc Boar Boyz (FC, Big'Uns, Spears, Shields, Banner of Swiftness) - 362 2 Orc Boar Chariots - 170 2 Wolf Chariots - 100 2 Wolf Chariots - 100 3 Orc Grunta Boyz - 275 5 Snotlings - 150 3 Trolls - 105
2 Rock Lobbas - 170 Goblin Doom Diver - 80 6 River Trolls - 270
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Deleted
Deleted Member
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Post by Deleted on Feb 16, 2018 20:05:35 GMT
so much animosity...
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Post by mottdon on Feb 16, 2018 20:07:04 GMT
HE army list:
Archmage (Lv4, Talisman of Preservation, Book of Hoeth) {Lore of Shadow} - 320 Archmage (Ithlmar Steed, Golden Crown of Atrazar) {Lore of Death} - 255
Korhil - 150 Noble (BSB, Armor of Destiny, Shield, White Lion Cloak) - 151 Noble (Griffon, Halberd, Heavy Armor, White Lion Cloak, Other Trickster's Shard, Dragon Helm, Dawnstone) - 280 Mage (Lv2, Dispel Scroll, Seed of Regeneration) {Lore of High Magic} - 155
30 Lothern Sea Guard (FC, Shields) - 390 16 Archers (Musician) - 170 16 Archers (Musician) - 170 5 Ellyrian Reavers (Musician) - 90 5 Ellyrian Reavers (Musician) - 90 5 Ellyrian Reavers (Musician) - 90
2 Lion Chariots - 240 20 White Lions (FC, Banner of Swiftness) - 305 2 Lothern Skycutters (Eagle Eye Bolt Throwers) - 240
2 Great Eagles - 100 Frostheart Phoenix - 240 4 Eagle Claw Bolt Throwers - 280 10 Sisters of Avelorn (High Sister, Reaver Bow) - 175 10 Sisters of Avelorn - 140
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Post by mottdon on Feb 16, 2018 20:10:33 GMT
Good thing Gorbad has an 18" bubble that allows any within to add his current # of wounds to their animosity roll! And he is also the army BSB! We'll see how effective it is!
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Post by mottdon on Feb 16, 2018 21:11:42 GMT
These are the spells that the O&G rolled up: Orc Great Shaman: Gaze of Mork, 'Eadbutt, 'Ere We Go!, Foot of Gork Night Goblin Shaman #1: Vindictive Glare, Curse of da Bad Moon Night Goblin Shaman #2: Gift of the Spider God, Itchy Nuisance Spells for the High Elves: Archmage (Lv4): The Enfeebling Foe, The Withering, Pit of Shades, Okkams Mindrazor Archmage (Lv3): The Caress of Laniph, Doom and Darkness, Purple Sun of Xereus Mage (Lv2): Hand of Glory, Soul Quench
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Post by mottdon on Feb 16, 2018 21:16:42 GMT
Vanguard Moves, HE get first vanguard:
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Post by frozenfood on Feb 17, 2018 7:44:25 GMT
All very powerful spells, wonder how that will impact the game...
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Post by mottdon on Feb 28, 2018 14:29:14 GMT
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Post by mottdon on Feb 28, 2018 16:43:03 GMT
Bottom of Turn 1, O&G: Movement: Wolf Chariots declare charges against Great Eagles, which flee and chariots roll forward. The Night Goblins declare a charge against the Reavers who flee to the other side of the Noble on Griffon. The other Wolf Chariots charge the Noble on Griffon and both make a long charge into his flank! Snotlings charge the Reavers chaffing them up, Reavers flee and get away, but the Snotlings, having run through the lone Fanatic, take 5 wounds and lose a model. Everything else moves forward and gets into position. Magic: Nothing much here. Low dice, shut down by HE. Shooting: One Rock Lobber kills 3 Sisters of Avelorn, the other scatters into nothing, and the Doom Diver miss-fires and can't shoot next turn. Close Combat: Impact Hits from the Wolf Chariots manage to get one wound through on the Noble on Griffon. Noble whiffs, but Griffon steps up and puts two wounds through on one chariot. Noble loses, but passes Ld test. Reforms to face Wolf Chariots.
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Post by mottdon on Feb 28, 2018 17:27:28 GMT
Top of Turn 2, HE:
Rallies: One Great Eagle manages to rally, while the other continues toward the board edge. Both Fleeing Reaver units rally.
Charges: The Skycutter charges the flank of the Wolf Chariots in combat with the Noble on Griffon in order to help out and free him up. White Lions charge the Wolf Riders chaffing them, as does the Lion Chariot with it's Wolf Riders on the opposite end. Frostheart Phoenix charges the 3 Trolls that aggressively moved up last turn.
Movement: The Reavers move up to chaff the Night Goblins and the Snotlings, hoping to tie up the O&G lines. The free Lion Chariot moves to take a charge from Wolf Chariots next turn. Free Skycutter march flies over Night Goblins into backfield to threaten war machines.
Magic: Low winds of magic and only manage to get Hand of Glory off on the White Lions again. (The High Magic Mage is really doing his part in getting the ward saves for his unit as well.)
Shooting: After MUCH shooting, the wolf chariots on the side with the eagles, take a few wounds, each, and one Boar Chariot in the middle takes ONE wound! (Insane rolling for saves and missed shots from bolt throwers.) A few Night Goblins perish as well as two Orc Boar Boys.
Close Combat: The Lion Chariot's Impact Hits do 4 wounds to the Wolf Riders and good thing to, as the crew whiff their attacks and the Lions only manage to do one wound on the remaining Wolf! The White Lions make quick work of their opponents. The Noble on Griffon, once again, whiffs his attacks, but the Griffon steps up big time and takes out both chariots by itself. No need for the Skycutter to even be there. The Frostheart Phoenix rolled a 5 on its "Attuned to Magic" roll, granting it +1S for a total of S7 vs the Trolls. The Trolls passed their Fear test due to being within the General's Inspiring Presence. The Phoenix attacked first and managed to do 3 wounds, none of which were saved due to Regeneration. The remaining two Trolls choose to Vomit, one getting through and wounding the Phoenix, which fails it's 5+ ward save as well. The phoenix wins combat and the Trolls lose both of their Ld attempts and flee, running a total of 3 inches while the Phoenix pursues 7 inches, running them down and fully into O&G territory!
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Post by grandmasterwang on Mar 1, 2018 0:35:45 GMT
The watchtower in the centre looks awesome.
Of course I'm going for Team Ironclaw!!
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