|
Post by saniles on Sept 10, 2018 10:52:11 GMT
Details will be forthcoming this week. But myself, copperpotmd, and askaval30 seized a great opportunity and linked up for a game this past Sunday!!! Stay tuned for loads of pictures and a report!!!!!
|
|
|
Post by KevinC on Sept 10, 2018 12:44:56 GMT
Cool - looking forward to seeing more...
|
|
|
Post by knoffles on Sept 10, 2018 15:45:33 GMT
Brilliant stuff. Bring it😀
|
|
|
Post by saniles on Sept 13, 2018 1:42:06 GMT
OK!!! So I was going to download Battle Chronicler.. but my Norton says its not a good idea for me to go to that site. So I'll be doing it without that program. So I have the lists below. Note to the intro picture and the lists I'm about to drop. I wasn't quite paying attention at the start and put down a block of 50x Stormvermin, when the list only calls for 40. (oops). It didn't have any impact on the game since I noticed it during the first CC of the game, which you will also notice in later pictures. So the lists, starting with mine: Grey Seer, Spells of Ruin, Earthing Rod, Ironcurse Icon, and the Talisman of Preservation -Spells - Howling Warpgale - Death Frenzy - Crack's Call - The Dreaded Thirteenth
Chieftain, BSB, Shield Warlock Engineer, Spells of Ruin, Dispel Scroll -Spells - Warplightning
Warlock Engineer, Doomrocket Clanrats x24, Musician, Warpfire Thrower Skavenslaves x50, Musician Skavenslaves x50, Musician Stormvermin x40, Standard Bearer (Dwarf-Hide Banner, idk why I didn't change this), Warpfire Thrower Doomwheel Stormfiends x3, with Ratling Cannon Warplightning Cannon Gutter Runners x6, Poison, Slings Gutter Runners x6, Poison, Slings
|
|
|
Post by saniles on Sept 13, 2018 1:45:44 GMT
Orcs & Goblins List: Black Orc Warboss, Armour of Silvered Steel, Talisman of Preservation Savage Orc Great Shaman, Lore of da Big Waaagh!, lvl 4, Lucky Shrunken Head -Spells - Hand of Gork - Foot of Gork - Brain Bursta - Fists of Gork
Night Goblin Shaman, Lore of da Little Waaagh!, lvl 2, Dispel Scroll - Spells - Gift of the Spider God - Curse of da Bad Moon
Orc Big Boss, BSB, Shield, Armour of Destiny Night Goblins x40, Short Bows, Fanatics x2 Savage Orc Big 'Uns x30, Standard Bearer, Additional Hand Weapons Doom Diver Catapult Goblin Rock Lobber Black Orcs x24, Standard Bearer, Shields Trolls x6
|
|
|
Post by saniles on Sept 13, 2018 1:48:42 GMT
Ogre Kingdoms List: Slaughtermaster, lvl 4, Lore of the Great Maw, Fencer's Blades, Glittering Scales - Spells - Trollguts - Bullgorger - Braingobbler - Bonecrusher
Firebelly, lvl 1, Lore of Fire, Dispel Scroll - Spells - Fireball
Bruiser, BSB Sabertusk Sabertusk Ogres x8, Full Command, Lookout Gnoblar, Ironfists Ironguts x7, Full Command Lookout Gnoblar Leadbelchers x3 Mournfang Cavalry x3 Ironblaster Giant
|
|
|
Post by saniles on Sept 13, 2018 2:29:56 GMT
Deployment: For the Triumph and Treachery battle map, we managed the first map, which rewards you for having units within a 6" radius of the center of the board, where copperpotmd decided to place an Idol of Gork. It splits the board into 6 equal 2x2ft sections for deployment. The order of deployment was Ogre, O&G, and then Skaven. As you can see in the below picture, the Ogres and Skaven essentially started squaring off against each other. To be honest, as the Skaven player, I am limited in my options, unless I want my army to explode. I pretty much need to pick a direction and go with it. You'll see that my second block of slaves is placed a bit awkwardly behind the stormvermin. The reason for this was because I wasn't sure where my opponents would end up deciding to go. We all more or less deployed in some sort of an arc to prepare to face whomever came. However, you can see that the Ogres deployed with a heavier presence to it's right side, which naturally sets it up to fight the Skaven. Also, note that I ended up putting my Stormfiends on the left side as well. Coupled with my warpfire thrower and the WLC in the back, I think this weighted my left side pretty well. The O&G were pretty well split to go where ever was needed. The were doing a pretty good job of deterring the Ogres with the fanatics. The Sabertusks were lined up to pull them out so they wouldn't wreck the Ironguts.
|
|
|
Post by saniles on Sept 13, 2018 3:11:48 GMT
Turn 1: Ogres got the first turn. We kind of omitted the choice of enemy during the movement phase here because there was no one to charge. I realize that the neutral player would get a chance for a card, but we did it anyway. Ogre's pushed up toward both the O&G and Skaven on either flank. The Sabertusks moved up to get in position to draw out the fanatics, flanked by the Ironguts, although the were a bit back so they wouldn't feel the wrath of fanatics. The Ironblaster was going to shoot at the Skaven, but Skaven played a Treachery card (Sabotage) that prevented it from firing that turn. Ogres took a shot of Braingobbler at the Night Goblins without success. The Firebelly launched off a Fireball with Irresistible Force, took a wound, and it looks like lost an Irongut for the group. I can't remember who it hit and how much dmg it did, but I think it ended up doing more harm than good in this instance.
I can't remember who went second, so I'll start with O&G. They basically just shuffled forward and ended up shooting the Sabertusks off the board. the Savage Orcs and Night Goblins clearly moving right toward the Ogres, while the Trolls headed directly for the Skaven. The Black Orcs were positioned pretty well to go either way, so they basically went at an angle right toward the middle of the board enabling him to make a choice of enemy when required. Magic went pretty terribly for them in this turn. The Night Gobbo shaman ate a bad shroom and took a hit, but that's not the worst. The SO Shaman attempted to use Fists of Gork (I believe) and ended up casting with IF. This went poorly for him. He ended up be dropped to a lvl 1 from lvl 4, and losing all his spells except for the Foot of Gork.
On the Skaven turn, the Stormvermin and Warpfire Thrower (WFT), Stormfiends, and rear Skavenslaves move toward the Ogres. The Doomwheel moved right toward the Trolls and the second group of slaves and clanrats with WFT move that way as well, while attempting to remain in the leadership bubble. Expecting a charge from the Ogres since we were relatively close, I cast Death Frenzy on my Stormvermin, only taking 1 casualty at the end of the turn. Two of the three Stormfiends were able to get in range of the Mournfang and put 5 wounds on them. The WLC was able to nail the Ogres with a strong 10str hit! HOWEVER!!!!! The fat jerk in the front took two wounds and didn't die... soooo poop.
Rough turn for magic users.
|
|
|
Post by saniles on Sept 13, 2018 4:02:13 GMT
Turn 2: I believe the Ogres went first here. The Ironblaster ended up dropping a Troll as I recall, and then... the dreaded Trollguts started being a thing. The Mournfang elected not to charge my Stormfiends. The Ogres, Giant, and Leadbelchers ended up attempting to line up for a charge believing that I would be forced to charge my Stormvermin in as they were under the effects of Death Frenzy. The Ironguts moved up a bit too.
Skaven turn, I did not choose the Ogres as my movement phase opponent which prevented me from a potential forced charge. Instead, I decided to attempt to get the Doomwheel into a fight with the Trolls. The random move roll was successful, at which point I was pretty sure my Doomwheel was a goner, but I don't know that I had any other options with it honestly. Plus, I figured I would at least do a little damage and soften them. All other units continued their current pathway, moving the Stormfiends, WFT, Stormvermin, and one unit of Slaves forward toward the Ogres. The other slaves, clanrats, WFT, and Doomrocket wielding Warlock Engineer moving toward the O&G. Magic was a Crack's Call against the Ogres that ended up being pretty successful, killing 3 Ogres. Shooting was the WLC attempting dmg again, but trolls are fat and soak dmg. The Stormfiends shot the Mournfang off the board, panicking the Giant as well. The leadbelchers took a shot from the WFT, losing one and taking a few more wounds as well. CC with the Trolls went REALLY well. I ended up doing something like 4-5 wounds from the impact hits, while the little wheel rats did nothing (no surprise there). The Trolls stuck around and returned one shot back at me. Death Frenzy took another 4 Stormvermin.
I'll be honest, I was feeling really good at this point about my posture and how things were going. I felt like I was about to start rolling into the Ogres and sweep the field. O&G went next here, moving up the NG due to a failed Animosity test!! They had to try and charge the Ironguts and ended up launching the fanatics because of it. They came up short though so they just ended up being somewhat of a blocker for the ogres and the gobbos. Foot of Gork got scrolled here I think by the ogres. Shooting did nothing, and CC ended up losing more Trolls to the Doomwheel. Edit: I forgot to mention that the two units of Gutter Runners came on this turn as well as ambushers behind the O&G lines preparing to kill some warmachines.
|
|
|
Post by saniles on Sept 13, 2018 4:07:51 GMT
Ok, so once I figure out how to upload photos from my computer I'll get some pics on here. For now though, I need to take a break. It's like midnight right now. Sorry about the fuzzy details too, I had to evac from the hurricane and it delayed my posts which isn't helping memory. Hopefully my opponents can make some record corrections/additions to help out here. I'll fix the main posts using those.
|
|
|
Post by askaval30 on Sept 13, 2018 14:11:13 GMT
fantastic report so far saniles, I stand in envy of your memory! Let's see... my missing spell was Bonecrusher, but I never used it anyway. I took out a troll with my fireball, but as you said since I took a wound on the Firebelly and lost an irongut it was a poor tradeoff. I also started accruing tokens from round 1 given the speed of the ogres putting me within the central area I would like to point out the fate of my very unlucky sabretusk that was waiting to rush the Goblins: he was parked safely behind the house... then a scattered shot from the O&G stonethrower landed squarely on his head... looking forward to round three... that's where the insanity begins!
|
|
|
Post by copperpotmd on Sept 14, 2018 0:02:10 GMT
OK!!! So I was going to download Battle Chronicler.. but my Norton says its not a good idea for me to go to that site. So I'll be doing it without that program. So I have the lists below. Note to the intro picture and the lists I'm about to drop. I wasn't quite paying attention at the start and put down a block of 50x Stormvermin, when the list only calls for 40. (oops). It didn't have any impact on the game since I noticed it during the first CC of the game, which you will also notice in later pictures. So the lists, starting with mine: Grey Seer, Spells of Ruin, Earthing Rod, Ironcurse Icon, and the Talisman of Preservation -Spells - Howling Warpgale - Death Frenzy - Crack's Call - The Dreaded Thirteenth
Chieftain, BSB, Shield Warlock Engineer, Spells of Ruin, Dispel Scroll -Spells - Warplightning
Warlock Engineer, Doomrocket Clanrats x24, Musician, Warpfire Thrower Skavenslaves x50, Musician Skavenslaves x50, Musician Stormvermin x40, Standard Bearer (Dwarf-Hide Banner, idk why I didn't change this), Warpfire Thrower Doomwheel Stormfiends x3, with Ratling Cannon Warplightning Cannon Gutter Runners x6, Poison, Slings Gutter Runners x6, Poison, Slings I had a blast getting together with these two and battling it out! That being said, so far just about everything said so far is accurate, as far as I can recall. I need to work on my deployments however....those NG's boxed in my Savage Orcs, preventing them from getting into the mix. A tiny house and a scree sloped kept them from swinging out, but next time they'll get in on the action!
|
|
|
Post by saniles on Sept 14, 2018 3:56:08 GMT
Turn 3: This is where stuff started getting very interesting. First actions went to Skaven. I chose Ogres as my movement phase enemy and charged with my Stormvermin and on of the blocks of slaves. The Stormvermin, under Death Frenzy with the BSB and Grey Seer, were charging straight on into the Ogre block with the slaughtermaster and bruiser. The slaves, with my lvl 1 engineer, charged into the leadbelchers. Stormfiends and warpfire thrower moved up the left side as well. On the right, I popped out the Doomrocket engineer to prep for a shot, moved the other WFT up, and the slaves as well. Magic was a bust, rolled low winds of Magic I think. Shooting was against the O&G this time, with the Doomwheel scoring a couple hits on the trolls, and the gutter runners putting a wound on each warmachine. So this is where things turned south a bit for the Skaven... I decided I would shoot the doomrocket first since its chance for misfire is pretty low with 4 dice and it was sitting next to the WFT, that had a much higher chance to misfire in comparison. This is what happened next: THE DOOMROCKET MISFIRES!!!!!!!! It goes back into my slaves and kills 15 of them. This causes a panic test, which the fail. they were outside of the bubble and no character inside to increase their chances!! Of course I rolled max distance for their explosion, which had 8 S3 hits coming from them. Below is the result. It killed my engineer, the WFT, and a bunch of clanrats as well. Well, there goes my right flank!! A bit of moving and shooting with the gutter runners again; nothing miraculous here. In CC, as mentioned before, I realize that I had to many Stormvermin, but more importantly, I lose the combat by 1 point and Death Frenzy drops. Trollguts saved so many wounds man, it was pretty impressive. At least the Slaves won! They caused the leadbelchers to break, and I ran them down. Doomwheel backs off of the trolls, per the rules of only one enemy per phase... preparing for a counter charge. Next Player was the Ogres, yikes! Sooo the movement was against Skaven. He wheeled the Ironguts my way, prepping for an additional charge Stormvermin, rallied the Giant, and lined up the Ironblaster for another shot to the Black Orcs. Magic! So our buddy with the Ogres figured out that he could declare the O&G as his magic opponent and still cast augment spells on his guys, preventing me from dispelling, good tactics! Of course the O&G let his spells through, cause he is a bum!!! Trollguts goes off again, but this time he also got off Bullgorger as well! All on the Ogres fighting the Skaven of course. Shooting with the IB came up short this time. CC was another devastating defeat for the Stormvermin, but we held and reformed as to not get hosed. O&G moves up here, for some reason did not choose to charge back into combat with my Doomwheel, instead choosing to move against the Ogres. Magic didn’t do anything here I don’t think. Shooting wasn’t significant here so far as I recall, and there was no CC here. Edit: curse of da bad moon happened in the next turn, not this one.
|
|
|
Post by askaval30 on Sept 14, 2018 11:51:08 GMT
...those NG's boxed in my Savage Orcs, preventing them from getting into the mix. A tiny house and a scree sloped kept them from swinging out... by the end of the game those NG were my favorite friends... those savage Big Uns were scary... Your "Chosen of Mork/Gork" were bad enough
|
|
|
Post by copperpotmd on Sept 14, 2018 14:10:10 GMT
This is true...at this point in the game, I had given up on my trolls, and combating the Doomwheel all together.
My Black Orcs were blessed...this turn they had a doom rocket that was intended for them destroy the Skaven's entire right flank, a Warp lightning cannon shot dissipated in their face, and the canon ball from the ogres stopped right in front of them...
Gork had chosen his champions....or so we thought...
|
|