Beastmen vs Lizardmen II, 3000pts
Oct 25, 2019 23:32:17 GMT
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jukei and flammablehero like this
Post by mrbaldrick on Oct 25, 2019 23:32:17 GMT
Still catching up on reports. Here is my improved Beasmen list. My son really wanted to play 3000, so I had to pad it a bit.
Set up
Armies
Beastmen from left to right
Chariot
6 Minotaurs w/standard, musician, and Great Weapons
Razorgor #1
Cygor
40 Gors w/full command, BSB (Beast banner), Beastlord
Great Shaman
Shaman (Herdstone)
40 Gors w/full command, Wargore
30 Bestigor
Razorgor #2
Razorgor #3
Lizardmen from left to right
Trogladon
Salamander #1
10 Skinks
30 Saurus w/full command, and Scarvet
Bastiladon
Salamander #2
27 Templeguard, w/full command, Scarvet, Slann
10 Cold One Riders
Skink Cohort
Salamander #3
Stegadon
Scouting Chameleons
Beastmen turn 1
Just moving and some buffs.
Lizardmen turn 1
Salamander #1 and the Skinks take out a Minotaur. Chameleons put some wounds on Razorgor #1. Stegadon hits Razorgor #3 with a giant bow shot.
Beastmen turn 2
Razorgor #1 charges the Chameleons, but he is killed with the Stand & Shoot. The Minotaurs charge and destroy the Skinks, which panics the Salamander and Chameleons. Razorgor #2 charges the Cold One Riders, the Pig whiffs and the Cold Ones run him down and hit into the Bestigors.
Lizardmen turn 2
The Templeguard want to get in on the action and Charge the Gor in the center.
The lousy Blood Creed rule left the Minotaurs exposed, so the Saurus hit them in the flank.
Surprisingly the Minotaurs hold, but I forgot to try a combat reform. The Templeguard break the Gor but can’t catch them. The Bestigors defeat the Cold One Riders and reform to face the Templeguard.
Beastmen turn 3
The Minotaurs hold with some help from the Chariot, This time they remember to reform. The Beastlord’s uint and the Beastigors put a beating on the Templeguard, but I always forget they are Stubborn with the Slann. The fleeing Gor rally.
Lizardmen turn 3
This was a crazy one. I think we did this combat correctly. The Cohort charged the rear of the Bestigor. The Beastlord and BSB struck first and took out the last of the Templeguard, leaving just the Slann. Without the Templeguard the Bestigor were no longer in combat with the Slann, so we broke them off into separate combats. The Slann broke and was run down. The Bestigor lost and were run down by the Cohort, who then hit the Beastlord’s unit in the flank.
The death of the Slann caused a panic on the Salamander and the Chameleons. The Saurus wiped out the Minotaurs and the Chariot broke and fled through the forest.
Beastmen turn 4
The Gor hit the Cohort in the flank.
The Level 2 Shaman Transforms himself into a Great Fire Dragon and the Cygor charges the Troglidon.
The Chariot rallies. The Cohort is destroyed and the two units of Gor reform.
Lizardmen turn 5
The Salamander and the Chameleons rally. The Bastilidon hits the Beastlord’s unit hard with the Beam of Sotec.
Beastmen turn 6
The Dragon makes a long charge and hits the Saurus. The Chariot risks the Forest and hits the Salamander.
The Dragon beats and runs down the Saurus. The Beastlord and BSB abandon their crumbling unit for the other unit of Gor. The Cygor and Troglidon continue to exchange blows.
Lizardmen turn 6
The Stegdon charges the Beastlord’s Gor unit. The Gor take some wounds from the impact hits but the Beastlord and BSB finish off the Stegadon. The Cygor finally finishes off the Troglidon.
The Beastmen finally squeaked out a victory. The Lizardmen have vowed revenge but that will have to wait for another day
Set up
Armies
Beastmen from left to right
Chariot
6 Minotaurs w/standard, musician, and Great Weapons
Razorgor #1
Cygor
40 Gors w/full command, BSB (Beast banner), Beastlord
Great Shaman
Shaman (Herdstone)
40 Gors w/full command, Wargore
30 Bestigor
Razorgor #2
Razorgor #3
Lizardmen from left to right
Trogladon
Salamander #1
10 Skinks
30 Saurus w/full command, and Scarvet
Bastiladon
Salamander #2
27 Templeguard, w/full command, Scarvet, Slann
10 Cold One Riders
Skink Cohort
Salamander #3
Stegadon
Scouting Chameleons
Beastmen turn 1
Just moving and some buffs.
Lizardmen turn 1
Salamander #1 and the Skinks take out a Minotaur. Chameleons put some wounds on Razorgor #1. Stegadon hits Razorgor #3 with a giant bow shot.
Beastmen turn 2
Razorgor #1 charges the Chameleons, but he is killed with the Stand & Shoot. The Minotaurs charge and destroy the Skinks, which panics the Salamander and Chameleons. Razorgor #2 charges the Cold One Riders, the Pig whiffs and the Cold Ones run him down and hit into the Bestigors.
Lizardmen turn 2
The Templeguard want to get in on the action and Charge the Gor in the center.
The lousy Blood Creed rule left the Minotaurs exposed, so the Saurus hit them in the flank.
Surprisingly the Minotaurs hold, but I forgot to try a combat reform. The Templeguard break the Gor but can’t catch them. The Bestigors defeat the Cold One Riders and reform to face the Templeguard.
Beastmen turn 3
The Minotaurs hold with some help from the Chariot, This time they remember to reform. The Beastlord’s uint and the Beastigors put a beating on the Templeguard, but I always forget they are Stubborn with the Slann. The fleeing Gor rally.
Lizardmen turn 3
This was a crazy one. I think we did this combat correctly. The Cohort charged the rear of the Bestigor. The Beastlord and BSB struck first and took out the last of the Templeguard, leaving just the Slann. Without the Templeguard the Bestigor were no longer in combat with the Slann, so we broke them off into separate combats. The Slann broke and was run down. The Bestigor lost and were run down by the Cohort, who then hit the Beastlord’s unit in the flank.
The death of the Slann caused a panic on the Salamander and the Chameleons. The Saurus wiped out the Minotaurs and the Chariot broke and fled through the forest.
Beastmen turn 4
The Gor hit the Cohort in the flank.
The Level 2 Shaman Transforms himself into a Great Fire Dragon and the Cygor charges the Troglidon.
The Chariot rallies. The Cohort is destroyed and the two units of Gor reform.
Lizardmen turn 5
The Salamander and the Chameleons rally. The Bastilidon hits the Beastlord’s unit hard with the Beam of Sotec.
Beastmen turn 6
The Dragon makes a long charge and hits the Saurus. The Chariot risks the Forest and hits the Salamander.
The Dragon beats and runs down the Saurus. The Beastlord and BSB abandon their crumbling unit for the other unit of Gor. The Cygor and Troglidon continue to exchange blows.
Lizardmen turn 6
The Stegdon charges the Beastlord’s Gor unit. The Gor take some wounds from the impact hits but the Beastlord and BSB finish off the Stegadon. The Cygor finally finishes off the Troglidon.
The Beastmen finally squeaked out a victory. The Lizardmen have vowed revenge but that will have to wait for another day