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Post by frozenfood on Jan 28, 2017 7:14:34 GMT
You start with 500 points, next game 1000 and then 1500.
But what happens when your 500 points army gets wiped out? And do you have to keep the same 500 points in your 1000 points army?
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Post by Naitsabes on Jan 28, 2017 8:58:13 GMT
whatever floats your boat.
typically, when you win a game you get a SMALL advantage in the next game (or maybe instead in the very last grand finale). Could be guaranteed first turn or you get to place a terrain piece. Or you get a few more points. The idea would be not to imbalance the next game too much.
you could play it so that the 500 point army must be included in the bigger point ones (but it should certainly be the whole army, not just survivors). that is a good idea if you are using this as a vehicle to get new people into the game since they might not have other models anyway. doesn't have to be that way though.
I like it when the survivors of the first game get to show up 'for free' (i.e. you pay no points) in the very last game. Who could say no too heroic actions of already depleted units or wounded characters?
The old General's Compendium from 6th edition has a bunch of suggestions and examples.
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Post by dannytee on Jan 29, 2017 0:55:06 GMT
I agree with Naitsabes in that it is really up to you to play an escalation league or tournament however you want. There is no firm structure really. I have played in one league and one tournament. The league was geared toward starting, assembling and painting a new army. The first meeting was 750 points I think and was advertised several months prior to this first meeting. This gave players time to get this first chunk done. Then we got together once a month for I believe the next five months adding 250 points each time. The first several months we played two games a month and once we got to the larger values played just one game a month. The last meeting was 2,000 points I believe so over the course of roughly 9 months (6 monthly meeting plus 3 months before to get up to 750 points) you acquired, built and painted a 2,000 point army and played about ten games with it. There were no special army composition rules but since you were building the army from scratch typically the larger armies in latter meetings featured everything from before. This wasn't a requirement but as we were adding 250 points each month most people simply don't paint fast enough to do any extra.
The tournament I played in was 500, 1000, 2000 and 100 point skirmish. If I remember right the 1000 point army featured all characters and units from the 500 point army but any units could be increased in size as long as they followed their normal army book rules. So for example in your 500 point army you had 1 character and 2 units of 20 infantry. In your 1000 point army you needed to have the same character and the same 2 units of infantry but you could increase the model count in the infantry blocks. Plus you could add whatever else to get to the 1000 points. Then for the 2000 point game you needed to have the 1000 point army exactly as it was used (all units with identical model counts). The 100 point skirmish game represented survivors and needed to be models that were part of the 2000 point game.
In both of these events casualties were not tracked in any manner so any losses you took in earlier games did not decrease your army size latter.
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Post by frozenfood on Jan 29, 2017 8:33:16 GMT
So you could use Grom, his brother Grom in the next game, and his half brother Grom in the game after that
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Post by dannytee on Jan 29, 2017 10:20:07 GMT
In the ones I have played in yes, no provisions are made to account for the dead. You could of course do this in your own event if you wanted to. In our campaign casualties are accounted for. Units that are totally destroyed during a game (either lost to the man via close combat, shooting, magic or whatever else or run down from fleeing in combat) make a roll on a chart after the game. Results vary from full recovery back to the number of models from the start of the game to totally destroyed. There are some in between like 1 in 3 models survive or 1 in 2 models survive. Different unit types have different charts to roll on. Then we have gold which can be used at certain times to recover lost models or generate entire new units to replenish those that were destroyed.
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Post by Naitsabes on Jan 29, 2017 17:47:56 GMT
So you could use Grom, his brother Grom in the next game, and his half brother Grom in the game after that no, it's the same Grom. He regenerates due to that raw troll meal.
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Post by frozenfood on Jan 29, 2017 19:20:20 GMT
Cool variations.
Okay that explains Grom but who keeps bringing back Thanquol?
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Post by KevinC on Jan 29, 2017 19:21:20 GMT
frozenfood, It's like many have been saying, it's really up to the organizer/players. You could even say that unique units (by that I mean one of a kind units, such as a special character) that are destroyed cannot participate in the next game, etc. You can run an escalation game in several different ways.
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Post by frozenfood on Jan 30, 2017 14:34:29 GMT
I'm just thinking of the fluff. Perhaps we can use resurrection stones...or the Gods themselves are using this campain to see who's best. Or who dies the most times in funny circumstances.
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Post by KevinC on Jan 30, 2017 16:10:17 GMT
Well, if a character, for example, is killed in the game, it might turn out he was merely injured or incapacitated, etc. You could use/invent a recovery table of sorts to see what happened to them (i.e. Leg Injury. -1 Movement for the rest of the escalation tournament, etc.).
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Post by ghengiskickbuttalot on Jan 30, 2017 21:58:40 GMT
You can always go for something a little different...
You start at say 2000 points - winner gets to chose up to, lets say 250 points worth of troops, to replenish their army. The looser gets 200 or 150 points to spend on replenishment, but they have to be units not already in the list.
The next game is then played at say 1500 points plus any replenishing units.
This way the fact that a general would be faced with reduced numbers and strength after each battle and then have to fight again after, with limited replenishments and supplies.
The victor has the advantage to some degree, as a victor more than likely would; they may have gained ground, opened up vital supply routes, or secured a base of operations for resuply and troop reinforcement. The looser however after loosing troops in battle, is faced with a more tougher reality; they may have had supply routes cut off, lost vital supplies and have fewer troops available for reinforcement or replenishment.
This would test a generals skills the more. Having been the victor do you become concieted and expect an easier win next time, thus under estimating your enemy? As the looser, does this drive your determination after your first encounter, yet develop a respect for your enemy, knowing their tactics and your true stength and chances, do you look to better and smarter ways, to keep your boys alive and maximize your impact before going for the kill?
Interesting don't you think?
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Post by frozenfood on Jan 31, 2017 5:15:20 GMT
Sure, as the games get smaller, you need less time too. Cool ideas from everyone.
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Post by grandmasterwang on Jan 31, 2017 12:20:02 GMT
Great stuff in here. I've always wanted to be a part of a series of battles like this.
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Post by dannytee on Feb 5, 2017 9:59:15 GMT
I'm just thinking of the fluff. Perhaps we can use resurrection stones...or the Gods themselves are using this campain to see who's best. Or who dies the most times in funny circumstances. During a game of warhammer I have always thought of removed models not necessarily as dead. Rather I see them as unable to partake in the remainder of that specific battle. This could mean knocked unconscious, an injury to legs not allowing them to move with their unit but which could eventually heal or an injury to arms not allowing them to wield weapons but which could eventually heal. Then there are unit which panic and run off the table, they are simply scattered but certainly not dead. Finally, there are of course those which are actually just plain dead... no helping those poor lads.
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Post by frozenfood on Feb 7, 2017 10:05:33 GMT
Yes, like that lone goblin shaman who got 10 re-rollable lance attacks against him...he dead
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