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Post by TheREALricksalamone on Aug 11, 2015 2:23:34 GMT
Yeah. Blood knights should have 2 wounds.
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Post by avatarofbugman on Aug 11, 2015 3:58:22 GMT
One thing you are missing here is that, yes, with the existing rule books the Brettonians are not the most revered Knights. That is what the issue is, as it does not stack up with their fluff. We have here an attempt to put some of that reverence back.
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Post by DiscoQing on Feb 1, 2017 2:01:35 GMT
Devastating charge.
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Post by Anaris on Feb 7, 2017 16:57:04 GMT
I like this, this is awesome. The number 2 one I like better and makes sense. The 6 frontage for horde rule is a bit much and to me doesn't make much sense tbh like the number 6 is off too. Like why 6? I know in game yeah 6 is optimal, but it's too specific imo.
As for impact hits using the lance strength bonus. I think it should be a one use per game thing though. Like since no other cavalry has that why Britons? They have a specially mounted lance (like a unique design to the saddle that let's the lance rest in place) that allows for it but do to the force and "impact" they shatter, splinter, or break upon contact with the first charge if opted to use them in that way. I know it will reduce the following attacks strength but if you do have a 7 model frontage that is a guaranteed 7 hits before initiative instead of a random hit number. I mean yeah are you going to have 7 guaranteed hits at strength what 5 or 6? At before initiative. Or maybe 15 possible hits at S 5 or 6, probably not if your enemy is higher initiative.
You get a choice to use it that way or not.
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Post by KevinC on Feb 9, 2017 2:56:19 GMT
You guys revived a pretty old topic (which is fine)...
If you look at the current play test draft III of the Grand Army of Bretonnia army list, Lance Formation has become:
PROWESS OF THE JOUST The Knights of Bretonnia are the finest Knights in the Old World for their skill on horseback with both sword and lance are unparalleled. When the Knights of Bretonnia charge into their foes they strike true, impaling their foes with the lance while immediately pressing their attack with sword or axe.
Models with the Prowess of the Joust special rule have the Fight in Extra Rank and Impact Hits (1) special rules. Impact Hits are resolved with the Strength characteristic of the rider, rather than the mount and models may add the strength bonus conferred by their lance (if they have one) when resolving these impact hits.
Note: only models in base contact with an enemy model may deliver an impact hit.
We considered Devastating Charge, however, I didn't like that for two reasons:
1. I wanted Lance Formation/Prowess of the Joust to be a more unique rule tailored to Bretonnian Knights.
2. I wanted players to truly fear a Bretonnian charge. Devastating Charge is scary, but the Impact Hits are really scary. On top of this I did not like the narrow 3-wide formation from 6th edition. A wide unit of knights looks just awesome on the field and I wanted to have a rule that would encourage players to deploy their knights in a wide formation....the impact hits encourage that nicely.
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Post by Anaris on Feb 9, 2017 4:06:36 GMT
That makes more sense. The 6 wide thing though is too specific to the meta of rank width. Cavalry sized bases along with Orcs and CW, are played 6 wide, just like skaven and elves are played 7 wide for general optimization. There are no rules that make 6 or 7 wide better, and because the meta equals that I do not think 6 wide is fair. Even though I completely understand what you are trying to do and yeah 3 is dumb. Perhaps get that rule out of there, that impact s5 or 6 auto hits are devastating enough
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Post by KevinC on Feb 10, 2017 0:30:17 GMT
Anaris, the six wide element was removed. Players are free to decide how they want to deploy their knight, but the wider the more, possible impact hits...
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Post by Anaris on Feb 10, 2017 1:43:00 GMT
Oh ok, and yes of course the wider the better for more impact hits, was just saying a little too much with the specific number of 6 with additional bonus is all.
If that's the case I think it's good, with your fluff explanation it's cool.
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Post by KevinC on Feb 11, 2017 18:36:22 GMT
Check out the full army list (draft 3) in this forum.
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Post by Anaris on Mar 21, 2017 22:57:03 GMT
Check out the full army list (draft 3) in this forum. When I made my comments about the horde rule of 6, I did not know Bretonnians had a special rule for having a 3 wide formation. So maybe it makes more sense now, but I've read through your play test draft. It seems good....
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Post by avatarofbugman on Mar 23, 2017 0:12:39 GMT
Kevin, can we rename the Lance formation something else. Maybe "Line" or "Charge"? Visually, on the table, it is not very lance-y. It is akin to calling it "a few more guys" vs. "Horde formation "
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Post by KevinC on Mar 23, 2017 4:25:47 GMT
Jason,
This is an old topic. I'm going to lock it now because it's causing too much confusion. The Lance Formation rules list here are not in the EEFL Bretonnian army list.
The rule is:
PROWESS OF THE JOUST The Knights of Bretonnia are the finest Knights in the Old World for their skill on horseback with both sword and lance are unparalleled. When the Knights of Bretonnia charge into their foes they strike true, impaling their foes with the lance while immediately pressing their attack with sword or axe.
Models with the Prowess of the Joust special rule have the Fight in Extra Rank and Impact Hits (1) special rules. Impact Hits are resolved with the Strength characteristic of the rider, rather than the mount and models may add the strength bonus conferred by their lance (if they have one) when resolving these impact hits.
Note: only models in base contact with an enemy model may deliver an impact hit.
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