The Lance Formation special rule – two styles to test!
Jul 25, 2015 17:36:38 GMT
grandmasterwang likes this
Post by KevinC on Jul 25, 2015 17:36:38 GMT
The most important aspect of playtesting the Bretonnians at this stage is the testing of the Lance Formation. Based on suggestions and feedback, I have written two different styles of representing Lance Formation, aptly named: Lance Formation I and Lance Formation II.
Please feel free to comment on these, but when playtesting a game with Bretonnians, please choose to tryout either Lance Formation I or Lance Formation II, but not both in the same game.
Lance Formation II brings some extremely interesting situations and tactics, both on the part of the Bretonnian player executing the maneuver and the opponent in efforts to stymie the special rule. I'm curious if this rule can be effective and fun.
LANCE FORMATION I
Cavalry units composed entirely of models with the Lance Formation special rule only require a frontage of six models in order to count as a horde, rather than the usual ten.
Cavalry models with the Lance Formation special rule armed with lances gain the Impact Hits (1) special rule. Models may add the strength bonus conferred by their lance when resolving these impact hits.
Additionally, on the turn in which a unit with the Lance Formation special rule charges into combat, the enemy unit charged loses the steadfast rule (if they have it) for the remainder of the player turn.
OR
LANCE FORMATION II
Cavalry units composed entirely of models with the Lance Formation special rule only require a frontage of six models in order to count as a horde, rather than the usual ten.
Cavalry models with the Lance Formation special rule armed with lances gain the Impact Hits (1) special rule. Models may add the strength bonus conferred by their lance when resolving these impact hits.
Finally, on the turn in which a cavalry unit with the Lance Formation special rule charges and wins the ensuing combat, the charging unit may attempt to ‘breakthrough’ the enemy unit if the enemy does not break and flee from the combat. When this happens the charging unit must first pass a Leadership test. If the test is failed, the unit does not breakthrough and remains in combat as normal. If the test is passed, the Bretonnian unit may breakthrough the enemy as described below.
The entire unit of Bretonnian cavalry moves through and beyond the enemy unit(s). Place the Bretonnian unit directly on the opposite side of the enemy unit’s formation, keeping the units 1” apart (i.e. if the Bretonnian unit charged the enemy unit’s front, the unit is placed 1” beyond the enemy unit’s rear. If the Bretonnian unit charged the unit’s left flank, the unit is placed 1” beyond the enemy unit’s right flank, etc). The Bretonnian unit may be placed facing any direction (though must stay in the same formation) and is no longer considered engaged in close combat. Note that there must be room for the entire Bretonnian unit to move through and beyond the enemy unit it is breaking through and the Bretonnian unit must be placed at least 1” apart from all units and impassible terrain, otherwise the unit may not breakthrough.
Please feel free to comment on these, but when playtesting a game with Bretonnians, please choose to tryout either Lance Formation I or Lance Formation II, but not both in the same game.
Lance Formation II brings some extremely interesting situations and tactics, both on the part of the Bretonnian player executing the maneuver and the opponent in efforts to stymie the special rule. I'm curious if this rule can be effective and fun.
LANCE FORMATION I
Cavalry units composed entirely of models with the Lance Formation special rule only require a frontage of six models in order to count as a horde, rather than the usual ten.
Cavalry models with the Lance Formation special rule armed with lances gain the Impact Hits (1) special rule. Models may add the strength bonus conferred by their lance when resolving these impact hits.
Additionally, on the turn in which a unit with the Lance Formation special rule charges into combat, the enemy unit charged loses the steadfast rule (if they have it) for the remainder of the player turn.
OR
LANCE FORMATION II
Cavalry units composed entirely of models with the Lance Formation special rule only require a frontage of six models in order to count as a horde, rather than the usual ten.
Cavalry models with the Lance Formation special rule armed with lances gain the Impact Hits (1) special rule. Models may add the strength bonus conferred by their lance when resolving these impact hits.
Finally, on the turn in which a cavalry unit with the Lance Formation special rule charges and wins the ensuing combat, the charging unit may attempt to ‘breakthrough’ the enemy unit if the enemy does not break and flee from the combat. When this happens the charging unit must first pass a Leadership test. If the test is failed, the unit does not breakthrough and remains in combat as normal. If the test is passed, the Bretonnian unit may breakthrough the enemy as described below.
The entire unit of Bretonnian cavalry moves through and beyond the enemy unit(s). Place the Bretonnian unit directly on the opposite side of the enemy unit’s formation, keeping the units 1” apart (i.e. if the Bretonnian unit charged the enemy unit’s front, the unit is placed 1” beyond the enemy unit’s rear. If the Bretonnian unit charged the unit’s left flank, the unit is placed 1” beyond the enemy unit’s right flank, etc). The Bretonnian unit may be placed facing any direction (though must stay in the same formation) and is no longer considered engaged in close combat. Note that there must be room for the entire Bretonnian unit to move through and beyond the enemy unit it is breaking through and the Bretonnian unit must be placed at least 1” apart from all units and impassible terrain, otherwise the unit may not breakthrough.