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Post by teaxiii on Aug 28, 2017 13:10:55 GMT
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Post by grandmasterwang on Aug 31, 2017 1:58:55 GMT
Sweet, will check this out later.
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Post by teaxiii on Sept 3, 2017 11:43:51 GMT
Sweet, will check this out later. Let me know what you think, also got some fyreslayer rules I've been working on just need to make a few adjustments then will upload also currently working on karadron overlords
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Post by knoffles on Sept 5, 2017 9:15:33 GMT
You can upload documents straight to posts (max 3 per post at 1mb each I think), which allows users to download copies to use.
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Post by grandmasterwang on Sept 15, 2017 3:23:31 GMT
Had a brief look.
I'm currently painting up a Wardroth beetle (sans Ariel) so that part was very interesting.
Main infantry look fine. Kurnoth Hunters however I thought were supposed to be really powerful monstrous Infantry?
Back to the Wardroth beetle, i recognise the Aracknarock spider rules/points you have used as a base. As some people like myself just plan on doing beetles I was thinking the Wardroth could be an 0-1 rare choice as well as a mount?
I agree with your use of Aracknarock toughness and wounds, however I don't think Strength 5 is sufficient, especially for the Impact Hits. Also 8 attacks seems high for the beetle.
You have inspired me however with the rules as I was pondering how to bring the Wardroth to 8th.
I'm going to go with what you did, but with a couple slight alterations. 300 points (i like round numbers). Strength 6, +1 strength on the charge. 6 attacks, dropped from 8. 3+ Armor save rather than 4+ (beetle's have tougher carapace than spiders). Initiative 3 (slightly slower than the spider).
Regarding the Treelord ancient, i might have missed it but is there an option for a lower level cheaper wizard option like in the Wood elf book? Looking forward to checking out what you do with Fyreslayers. Magmadroth and Doomseeker especially.
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Post by teaxiii on Oct 2, 2017 7:30:58 GMT
I've updated my dakka post with the fyreslayers list now so people can give me feedback on them.
Sort of a designers note on some of the things you've mentione. First thank you for the feedback, I will make the beatle a rare choice when I next update the list.
The reason the beatle has so many attacks is to make it easier, in my mind the beatle would be swinging its massive horn at the whole of the front rank of a unit and doing that as a separate rule would only serve to complicate things so the amount of attacks seems like a far trade off for me, also the people I have playtested with have said that it's fine for its points but can be a bit over powered when joined by alarielle.
The kurnoth hunters are tree kin for 2 reasons, 1 it was easier to write their rules when using treekin as a baseline and again they work well as them, 2 if the kit had been released during 8th edition then they would have been treekin.
Thank you again for your feedback and I look forward to your feedback for the fyreslayers.
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Post by knoffles on Oct 5, 2017 11:39:46 GMT
teaxiii With regards to Kurnoth hunters, as you can equip the models with weapons, have you though about adding those options. This would differentiate them from treekin and give them a different role. The scythe and sword options would be obvious great weapon choices and would be good for overcoming the obvious issue some players have with their strength. For the bow option, it could work along similar lines to the tomb king ubashi (not that I remember what their rules are at present) perhaps S5 bows that act as bolt throwers e.g penetrate ranks?
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