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Post by strutsagget on Oct 11, 2017 22:29:33 GMT
So have this scenario. Multiple completed Charges(skull crushers 4 wide(3 wide, forgot one was shot the turn before) and warhounds 5 wide) into slaves 5 wide units. One side with less space then the other and on the other side lurking a doom wheel. Do I have to maximize number of units? This would result into crushers never fitting more then one unit and have to go on the left side. As there is no room to the right and thier larger bases makes it always become a lower number of units.
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Post by avatarofbugman on Oct 11, 2017 22:37:29 GMT
So have this scenario. Multiple completed Charges(skull crushers 4 wide and warhounds 5 wide) into slaves 5 wide units. One side with less space then the other and on the other side lurking a doom wheel. Do I have to maximize number of units? This would result into crushers never fitting more then one unit and have to go on the left side. As there is no room to the right and thier larger bases makes it always become a lower number of units. You basically need to maximize contact from the enemy units P.O.V. How you do so is up to you in most cases.
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Post by strutsagget on Oct 12, 2017 6:34:52 GMT
So what I wanted was to charge with full skullcrushers to the right. And then only leaving a single or maybe two wolf to the left and shielding crushers from impact hits from doom wheel next turn and also of course brining 12 more attacks in the fight. These were the rules pages we were looking at. That made us maximize the number of units from wolfs instead as they are two units per one crusher. Are we missing something or reading it wrong?
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Post by knoffles on Oct 12, 2017 7:14:03 GMT
Before the charge, were the crushers on the left side and hounds on the right (as they are shown after the charge?). Not sure if it is correct but I suspect I'd play it that they stay on the same side they charged from. So if the crushers started on the right side, then it would be the hounds that would have hardly any models in combat.
I have another query for you and/or the group, after the charge, the hounds are almost in base contact with the rat dart. Should a gap be left between that unit and the hounds (I seem to remember there should be 1" gaps between units but can't remember if that is your own units and if it applies all the time). If a gap should have been left, then it would also impact the maximising.
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Post by strutsagget on Oct 12, 2017 7:29:50 GMT
knoffles no gap in combat if i rember correct. Crushers started behind the wolfves 😊
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Post by knoffles on Oct 12, 2017 10:08:58 GMT
In which case I can see the logic in the wolves maximising first as although charges happen at the same time, logic dictates they have to move first to allow the crushers to charge (though I fully appreciate logic is not something that warhammer often follows but that's how I resolve rules if a specific one can't be found).
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Post by strutsagget on Oct 12, 2017 11:42:04 GMT
The problem rises that you would never be abel to multicharge with monsterous beast size units like trolls, ogers together with infantery with more then one unit touching a corner. As they will always be outnumbered. Even though it feels like they would take charge fluff wise
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Post by avatarofbugman on Oct 12, 2017 16:17:50 GMT
The problem rises that you would never be abel to multicharge with monsterous beast size units like trolls, ogers together with infantery with more then one unit touching a corner. As they will always be outnumbered. Even though it feels like they would take charge fluff wise It says as much as possible. Given that the unit at the below the combat in the picture shown blocks even placement you can do what you describe. The rules do not say that the first unit you move maximizes.
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Post by Deleted on Oct 12, 2017 17:47:03 GMT
Before the charge, were the crushers on the left side and hounds on the right (as they are shown after the charge?). Not sure if it is correct but I suspect I'd play it that they stay on the same side they charged from. So if the crushers started on the right side, then it would be the hounds that would have hardly any models in combat. I have another query for you and/or the group, after the charge, the hounds are almost in base contact with the rat dart. Should a gap be left between that unit and the hounds (I seem to remember there should be 1" gaps between units but can't remember if that is your own units and if it applies all the time). If a gap should have been left, then it would also impact the maximising. If the single wheel allowed during the charge makes possible the (charging) units to change sides it's totally possible to end up with units on opposite sides of a frontage. It would be at the charging players discretion to do it and totally dependent on how the units were facing prior to the charge. The 1" restriction can be ignored by units that are charging. This doesn't bring the rat dart into combat unless they were declared as the charge target. I would just say that during the following skaven movement phase the rat dart would HAVE to be moved 1" away.
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Post by strutsagget on Oct 12, 2017 17:51:37 GMT
@ryryak do you agree with avatarofbugman that if I it is possible to use less number of models in combat by moving crushers to the right and it just maximizes after charges completes.
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Post by Naitsabes on Oct 12, 2017 18:35:53 GMT
'the primary goal is to maximize the number of models fighting'.
so yes, this hoses the skullcrushers and what you picture above is the way I would play it (and it doesn't matter where they started out from). if you manage to stick around despite of all the bad combat res from the dead dogs you can reform and go to town.
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Post by vulcan on Oct 12, 2017 20:30:12 GMT
Or just not charge with the dogs at all, if they're of no use in the ensuing combat.
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Post by strutsagget on Oct 12, 2017 20:32:26 GMT
Or just not charge with the dogs at all, if they're of no use in the ensuing combat. Well the problem is they were in front of the crushers and I had no other legal charges that moved them away.
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Post by vulcan on Oct 12, 2017 20:47:21 GMT
So, what have we learned?
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Post by Deleted on Oct 12, 2017 20:59:26 GMT
@ryryak do you agree with avatarofbugman that if I it is possible to use less number of models in combat by moving crushers to the right and it just maximizes after charges completes. To me, the important line in the book reads: "remember that you MUST bring as many models into base contact with the enemy as possible, from both sides!" (pg20 under move chargers, emphasis mine) I would say that you did things right with the dogs. This does unfortunately screw over larger base models a bit if you're charging them alongside smaller base ones. Lesson I would take home from this: Don't charge weak chaff into the same combat as monstrous units. In the skullcrusher case you don't want to be giving your opponent that easy combat res anyway!
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