I played a game on a Tuesday!
Jan 31, 2018 21:41:19 GMT
gjnoronh, grandmasterwang, and 1 more like this
Post by Deleted on Jan 31, 2018 21:41:19 GMT
2000 points - My list can be found here: It's the Third Draft List
His list:
General of the Empire - This guy had the stubborn crown, a 2+ armor save and a 4+ ward save. He went in the unit of spears
lvl1 wizard - beast magic and dispel scroll
lvl1 wizard - lore of undeath
engineer - mechanical steed and a hochland long rifle
37 spears - full command
25 swordsmen - full command
25 swordsmen - full command
6 Pistoliers - champion,musician
2 cannons
2 mortars
2 helblasters
I rolled howling warpgale, skitterleap, scorch, and wither on my grey seer; warp lightning on my engineer
He took the signature spells for both his wizards
The setup:
I felt very uncomfortable clustering together the way I did with all those mortars aimed at me but there was nothing I could do: I needed the LD and the bsb reroll so I needed to make sure that I stayed in range of the clanrat bunker. The rock formation managed to block LoS from his cannons to my cannons and hellpit so my cannons had free reign all game to do their thing.
He deployed kinda weird as you can see. Two cannons on the extreme left flank, a hellblaster center and extreme right flank, two mortars on each flank, with the spears center and their flanks protected by a unit of swords to each side.
I won the roll off for deployment and for first turn
TURN 1:
GENERAL ADVANCE!
The wood in my deployment was a venom thicket; naturally I killed a giant rat AND THE PACKMASTER trying to move through it. But...that's their job to find out these things so I don't lose something more important I guess...
I got off howling warpgale, warp lightning, and a skitterleap in my magic phase. Put an engineer way off on the right flank to block the swordsmen from advancing. Miscast my last spell (howling warpgale) with 2 dice and managed to put a wound on my warlock but saved the wound on my grey seer
In the shooting phase my cannons killed some spearmen. Gotta soften up that unit!
He did some shuffling but otherwise nothing happened.
I dispelled Savage Beast.
His shooting he softened up the stormvermin. Everything that could shoot shot at them. Here's what they looked like after the first shooting turn
Engineer killed a giant rat and panicked the unit.
He moved his pistoliers up to get some shots - he didn't fully understand random movement come to find out Also they did nothing. Howling Warpgale saw to the general ineffectiveness of his shooting although the helblaster on the extreme right killed the skitterleaped warlock.
TURN 2:
Hellpit goes into the pistoliers: in a marvelous display of effectiveness - 5 impact hits, an avalanche of flesh for 4 failed I tests and TWELVE HITS the pistoliers were very, very dead.
General advance from the rest of the force:
I had a 10 dice magic phase I managed to wither and scorch the spears. howling warpgale was dispelled. I did get off another warp lightning but rolled a 1 for the hits. I luckily avoided killing my engineer by failing to wound him! I skitterleaped a warlock right next to the central helblaster.
Shooting saw my cannons attempt to murder some swordsmen: I killed 5.
I also killed some more spearmen with a doomrocket.
Aftermath:
He retaliated by charging the rat dart that I blocked the right flank swordsmen with. He won combat, broke the rats and chased them down.
He also charged some slaves
I dispelled his attempt to summon a unit in the magic phase.
He used his cannons to kill the hellpit!
There aren't a lot of stormvermin left after the shooting phase: He also put a wound on my skitterlept warlock with a helblaster but didn't kill him!
Only killed a handful of slaves this round. I passed my break test. Also just want to point out that these slaves would eventually go a murderpage and beat these swordsmen for most of the combat rounds they fought.
TURN 3:
Stormvermin charge the reformed spearmen. Slaves reform to face the swordsmen
Clanrats reform to face the mage who fled the unit in the previous turn and get some more ranks
Gutter Runners show up: Rat darts tighten the noose around the cannons, mortar, and engineer
Another 10 Dice magic phase sees me scorch the right-flank swordsmen. They panic and flee the table. I skitterleap the warlock that's a wizard right next to the central mortar. Howling Warpgale is dispelled. I wither the remaining swords.
Shooting saw me put two wounds on the right-flank helblaster with one cannon. The other cannon misfired but I got the good result! It only couldn't fire this turn.
I also managed to poison one cannon off the board!
Slaves were really hungry - they won combat here but he held.
My wounded warlock charged AND BROKE the central helblaster! He's getting a promotion!
Stormvermin work over the spears - he's...stubborn!? Uh oh.
Hungry slaves...
I couldn't manage to dispel his summoning spell on 5 dice: which he attempted to cast on 6 dice. So he now has a unit of Ushabti. They kill the wounded wizard engineer with their bows in the shooting phase. Mortar mutiliates the clanrats - think I lost like 15 of them in a single blast here.
Stormvermin continue to chew through the spears. Can't hurt the general though even though I'm trying with everything I can (he mad a LOT of saves for him over the course of this combat)
hungry slaves...
TURN 4:
I declare a LOT of charges here
giant rats with no packmaster make a LONG charge (needed to roll a 10 and I did!) into the central mortar. Gutter Runners charge into the remaining cannon. The depleted rat dart charges in alongside them. Another rat dart attempted to charge the mortar but failed to make it. The engineer that previously killed the helblaster attempts an encore by charging the mortar - he fails his charge.
GIANT RATS KILL THE MORTAR. Let that sink in. THREE GIANT RATS got a kill + the charge + he had no kills + failed break test = less than 23 points killing a mortar. AWESOME.
Magic phase I once again wither the spears. Howling warpgale was dispelled.
Gutter runners kill 2 lose 1 and the sole survivor manages to stick around for another turn
hungry slaves break the swords but can't run them down...too busy trying to eat them I suppose
Stormvermin have a bad round of combat...there's still a standard bearer left
Ushabti charge the hungry slaves.
Slaves reform - grey seer and bsb move into them to use them as a bunker now that the clanrats have been mutilated.
He gets off Wyssans on the spear/general/wizard
gutter runners (barely) finish off the cannon
slaves lose against the Ushabti but hold and reform
TURN 5:
clanrats charge the Ushabti
Another 10 Dice magic phase sees me wither the spears (they're now dead as soon as Wyssans wears off along with the attendant wizard as I've cast it three times on them). There was nothing else to do really.
Clanrats and slaves lose combat against the Ushabti. They both hold.
All that's left is the General...I put a wound on him finally but he holds
Finally kill the general during his combat phase...and with that the game is over
This was a very fun game. This could easily have gone his way had he not been unlucky with a few key rolls. His target priority could still use a little help too. But...this was a very fun game.
I also walked out of here with a whole bunch of dwarves for my dwarf list. I decided to trade away the empire models that I have and he had a bunch of dwarves that I needed!
I'm now the proud owner of another gyrocopter, another box of hammerers, grim burlockson, another 100+ dwarf clansmen, some dwarven statues (unit fillers; I'm also told they're some kind of monstrous infantry unit in 9th age) and an enormous amount of bits.
I'm happy
His list:
General of the Empire - This guy had the stubborn crown, a 2+ armor save and a 4+ ward save. He went in the unit of spears
lvl1 wizard - beast magic and dispel scroll
lvl1 wizard - lore of undeath
engineer - mechanical steed and a hochland long rifle
37 spears - full command
25 swordsmen - full command
25 swordsmen - full command
6 Pistoliers - champion,musician
2 cannons
2 mortars
2 helblasters
I rolled howling warpgale, skitterleap, scorch, and wither on my grey seer; warp lightning on my engineer
He took the signature spells for both his wizards
The setup:
I felt very uncomfortable clustering together the way I did with all those mortars aimed at me but there was nothing I could do: I needed the LD and the bsb reroll so I needed to make sure that I stayed in range of the clanrat bunker. The rock formation managed to block LoS from his cannons to my cannons and hellpit so my cannons had free reign all game to do their thing.
He deployed kinda weird as you can see. Two cannons on the extreme left flank, a hellblaster center and extreme right flank, two mortars on each flank, with the spears center and their flanks protected by a unit of swords to each side.
I won the roll off for deployment and for first turn
TURN 1:
GENERAL ADVANCE!
The wood in my deployment was a venom thicket; naturally I killed a giant rat AND THE PACKMASTER trying to move through it. But...that's their job to find out these things so I don't lose something more important I guess...
I got off howling warpgale, warp lightning, and a skitterleap in my magic phase. Put an engineer way off on the right flank to block the swordsmen from advancing. Miscast my last spell (howling warpgale) with 2 dice and managed to put a wound on my warlock but saved the wound on my grey seer
In the shooting phase my cannons killed some spearmen. Gotta soften up that unit!
He did some shuffling but otherwise nothing happened.
I dispelled Savage Beast.
His shooting he softened up the stormvermin. Everything that could shoot shot at them. Here's what they looked like after the first shooting turn
Engineer killed a giant rat and panicked the unit.
He moved his pistoliers up to get some shots - he didn't fully understand random movement come to find out Also they did nothing. Howling Warpgale saw to the general ineffectiveness of his shooting although the helblaster on the extreme right killed the skitterleaped warlock.
TURN 2:
Hellpit goes into the pistoliers: in a marvelous display of effectiveness - 5 impact hits, an avalanche of flesh for 4 failed I tests and TWELVE HITS the pistoliers were very, very dead.
General advance from the rest of the force:
I had a 10 dice magic phase I managed to wither and scorch the spears. howling warpgale was dispelled. I did get off another warp lightning but rolled a 1 for the hits. I luckily avoided killing my engineer by failing to wound him! I skitterleaped a warlock right next to the central helblaster.
Shooting saw my cannons attempt to murder some swordsmen: I killed 5.
I also killed some more spearmen with a doomrocket.
Aftermath:
He retaliated by charging the rat dart that I blocked the right flank swordsmen with. He won combat, broke the rats and chased them down.
He also charged some slaves
I dispelled his attempt to summon a unit in the magic phase.
He used his cannons to kill the hellpit!
There aren't a lot of stormvermin left after the shooting phase: He also put a wound on my skitterlept warlock with a helblaster but didn't kill him!
Only killed a handful of slaves this round. I passed my break test. Also just want to point out that these slaves would eventually go a murderpage and beat these swordsmen for most of the combat rounds they fought.
TURN 3:
Stormvermin charge the reformed spearmen. Slaves reform to face the swordsmen
Clanrats reform to face the mage who fled the unit in the previous turn and get some more ranks
Gutter Runners show up: Rat darts tighten the noose around the cannons, mortar, and engineer
Another 10 Dice magic phase sees me scorch the right-flank swordsmen. They panic and flee the table. I skitterleap the warlock that's a wizard right next to the central mortar. Howling Warpgale is dispelled. I wither the remaining swords.
Shooting saw me put two wounds on the right-flank helblaster with one cannon. The other cannon misfired but I got the good result! It only couldn't fire this turn.
I also managed to poison one cannon off the board!
Slaves were really hungry - they won combat here but he held.
My wounded warlock charged AND BROKE the central helblaster! He's getting a promotion!
Stormvermin work over the spears - he's...stubborn!? Uh oh.
Hungry slaves...
I couldn't manage to dispel his summoning spell on 5 dice: which he attempted to cast on 6 dice. So he now has a unit of Ushabti. They kill the wounded wizard engineer with their bows in the shooting phase. Mortar mutiliates the clanrats - think I lost like 15 of them in a single blast here.
Stormvermin continue to chew through the spears. Can't hurt the general though even though I'm trying with everything I can (he mad a LOT of saves for him over the course of this combat)
hungry slaves...
TURN 4:
I declare a LOT of charges here
giant rats with no packmaster make a LONG charge (needed to roll a 10 and I did!) into the central mortar. Gutter Runners charge into the remaining cannon. The depleted rat dart charges in alongside them. Another rat dart attempted to charge the mortar but failed to make it. The engineer that previously killed the helblaster attempts an encore by charging the mortar - he fails his charge.
GIANT RATS KILL THE MORTAR. Let that sink in. THREE GIANT RATS got a kill + the charge + he had no kills + failed break test = less than 23 points killing a mortar. AWESOME.
Magic phase I once again wither the spears. Howling warpgale was dispelled.
Gutter runners kill 2 lose 1 and the sole survivor manages to stick around for another turn
hungry slaves break the swords but can't run them down...too busy trying to eat them I suppose
Stormvermin have a bad round of combat...there's still a standard bearer left
Ushabti charge the hungry slaves.
Slaves reform - grey seer and bsb move into them to use them as a bunker now that the clanrats have been mutilated.
He gets off Wyssans on the spear/general/wizard
gutter runners (barely) finish off the cannon
slaves lose against the Ushabti but hold and reform
TURN 5:
clanrats charge the Ushabti
Another 10 Dice magic phase sees me wither the spears (they're now dead as soon as Wyssans wears off along with the attendant wizard as I've cast it three times on them). There was nothing else to do really.
Clanrats and slaves lose combat against the Ushabti. They both hold.
All that's left is the General...I put a wound on him finally but he holds
Finally kill the general during his combat phase...and with that the game is over
This was a very fun game. This could easily have gone his way had he not been unlucky with a few key rolls. His target priority could still use a little help too. But...this was a very fun game.
I also walked out of here with a whole bunch of dwarves for my dwarf list. I decided to trade away the empire models that I have and he had a bunch of dwarves that I needed!
I'm now the proud owner of another gyrocopter, another box of hammerers, grim burlockson, another 100+ dwarf clansmen, some dwarven statues (unit fillers; I'm also told they're some kind of monstrous infantry unit in 9th age) and an enormous amount of bits.
I'm happy