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Post by knoffles on May 2, 2018 20:50:14 GMT
For a dwarf 500pts you could take:
Runesmith (General) - Shield, Rune of Spellbreaking - 93pts
19 Dwarf Warriors, standard bearer, musician, great weapons - 210pts
Gyrocoptor - 80pts
Organ Gun - 120pts
Total 498pts
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Post by knoffles on May 3, 2018 5:32:13 GMT
Beastmen 500pts:
Wargor (General) - HA, Charmed Shield - 94pts
Bray Shaman (Lore of Beasts) - Additional Hand Weapon - 77pts
18 Gor - Additional Hand Weapon, Standard, Musician - 159pts
Tuskgor chariot - 80pts
Razorgor - 55pts
5 Ungor Raiders - Musician - 33pts
Total - 498pts
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Post by sedge on Jun 21, 2018 15:43:09 GMT
Vampire Counts 500 - Necromancer, Level 2 (100 points)
- 20 Zombies, Musician and Standard (70 points)
- 20 Skeleton Warriors, Spears, Full Command (130 points)
- 5 Dire Wolves (40 points)
- 5 Black Knights, Barding, Lances, Full Command (160 points)
The size of that 500 point army is terrifying, particularly given you've got a strong caster and a unit of heavy cavalry in there too.
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Post by mottdon on Jun 21, 2018 21:13:04 GMT
Lizardmen 500 pts:
Scar Vet (Cold One, Spear, Enchanted Shield) - 97 11 Skink Skirmishers - 77 11 Skink Skirmishers - 77 10 Temple Guard (Full Command, Banner of Eternal Flame) - 180 Razordon Hunting Pack (Additional Hunting Pack) - 69
Very few things could take down your Scar Vet at this level. He'd have a 1+ armor save, allowing him to run solo cowboy and take out those other generals that are brave enough to leave the "safety" of their units, S6 on the charge, WS5 so he'll be hitting most of the time with all four of his attacks, and then a Cold One that can add another 2 attacks to the mix. That'll take care of most units. If you go with Blowpipes with the Skinks, then they'll be pumping out 44 poisoned shots each turn, though they'll probably need 6's just to hit. But on the bright side, you won't have to roll to wound on those 6's. That'll kill stuff. The Temple Guard will be able to pulp most units that come their way and the Razordon can put some ranged pressure on your opponents before they reach you, but will also be a nasty monster once in CC.
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Post by strutsagget on Jun 22, 2018 7:14:48 GMT
Chaos Dwarfs could be doing this.
Mini Chaos Dwarfs
Daemonsmith Sorcerer 95
20 Hobgoblin Cutthroats: musician; shields; bows 114
10 Chaos Dwarf Infernal Guard 120
Deathshrieker Rocket Launcher 100
5 Hobgoblin Wolf Raiders: musician; spears 70
499 points
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Post by sedge on Jun 22, 2018 8:11:20 GMT
Lizardmen 500 pts: Scar Vet (Cold One, Spear, Enchanted Shield) - 97 11 Skink Skirmishers - 77 11 Skink Skirmishers - 77 10 Temple Guard (Full Command, Banner of Eternal Flame) - 180 Razordon Hunting Pack (Additional Hunting Pack) - 69 Very few things could take down your Scar Vet at this level. He'd have a 1+ armor save, allowing him to run solo cowboy and take out those other generals that are brave enough to leave the "safety" of their units, S6 on the charge, WS5 so he'll be hitting most of the time with all four of his attacks, and then a Cold One that can add another 2 attacks to the mix. That'll take care of most units. If you go with Blowpipes with the Skinks, then they'll be pumping out 44 poisoned shots each turn, though they'll probably need 6's just to hit. But on the bright side, you won't have to roll to wound on those 6's. That'll kill stuff. The Temple Guard will be able to pulp most units that come their way and the Razordon can put some ranged pressure on your opponents before they reach you, but will also be a nasty monster once in CC. That's a really strong army, but not necessarily the best for learning the game - ideally you don't want really hard-to-kill characters in there, as they'll dominate the game. A more basic starter army would probably have a small unit of saurus for combat, skink skirmishers for shooting, some cold ones if you have points for a faster-moving unit, and a skink priest for magic.
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Post by mottdon on Jun 22, 2018 12:07:35 GMT
Very true, sedge. So for a more generic list, how about this:
Lizardmen 500 pts:
Skink Priest - 65 Skink Chief (Light Armor, Shield, Lustrian Javelin) - 46 12 Skink Skirmishers (Lustrian Javelins, Shields) - 84 12 Saurus Warriors - 132 3 Terradon Riders (Fireleech Bolas) - 108 Razordon Hunting Pack - 65
That will have all elements, Fast Movement (Terradon Riders), Magic (Skink Priest), Shooting (Skink Skirmishers, Razordon, Terradon Riders) and Close Combat (Skink Chief, Saurus Warriors). What about that?
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Post by mottdon on Jun 22, 2018 12:24:06 GMT
And here's a High Elf list to try out:
500 High Elf army:
Noble (Dragon Armor, Shield of the Merwyrm, Khaine's Ring of Fury) - 120 17 Spearmen - 153 5 Ellyrian Reavers (Replace Spears with Bows) - 85 Tiranoc Chariot - 70 Eagle Claw Bolt Thrower - 70
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Post by mottdon on Jun 22, 2018 12:36:39 GMT
500 pt Ogre Kingdoms:
Butcher - 100 5 Ogres - 150 2 Mournfang Cavalry - 120 3 Leadbelchers - 129
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Post by mottdon on Jun 22, 2018 12:56:59 GMT
500 Goblin army:
Goblin Big Boss (Giant Wolf, Light Armor, Enchanted Shield) - 54 Night Goblin Shaman - 50 9 Goblin Wolf Riders (Spears, Shields) - 108 24 Night Goblins (Short Bows, 1 Fanatic)) - 97 Doom Diver Catapult - 80 Goblin Wolf Chariot - 50 5 Night Goblin Squig Hoppers - 60
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Post by mottdon on Jun 22, 2018 13:43:08 GMT
500 pt Orc army:
Savage Orc Shaman (Lv2, Power Stone) - 125 14 Savage Orcs (Additional Hand Weapons) - 126 10 Orc Arrer Boyz - 70 Orc Board Chariot - 85 5 Orc Boar Boyz (Shields) - 90
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Post by mottdon on Jun 22, 2018 13:54:11 GMT
500 pts Wood Elves:
Branchwraith - 75 12 Dryads - 132 5 Glade Riders - 95 5 Sisters of the Thorn (Banner of Swiftness) - 145 Great Eagle - 50
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Post by mottdon on Jun 22, 2018 14:04:52 GMT
I might just start playing a lot of these armies in small "demo" games. Sound fun to me.
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Post by sedge on Jun 22, 2018 14:54:03 GMT
500 point Tomb Kings, not as terrible as I'd thought: - Liche Priest (Hierophant), Level 2 Lore of Nehekara - 105 points
- 15 Skeleton Warriors, light armour - 75 points
- 10 Skeleton Archers - 60 points
- 3 Skeleton Chariots, Musician - 175 points
- 1 Tomb Scorpion - 85 points
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Post by sedge on Jun 22, 2018 15:19:58 GMT
Warriors of Chaos: Chaos Sorcerer, Level 1, Lore of Fire - 110 points10 x Chaos Warriors, Shields, Full Command - 180 points5 x Chaos Knights, Musician - 210 points
It's a nasty list, but has the two iconic starter units most new players are most likely to want to field - Warriors and Knights. This one is illegal as you need 3 units (excl. Lords/Heroes) for a legal list. - Chaos Sorcerer, Level 1, Lore of Fire - 110 points
- 15 x Chaos Warriors, Shields, Full Command - 255 points
- 5 x Marauder Horsemen, Throwing Axes, Spears, Shields Musician - 100 points
- 5 x Chaos Warhounds, Mutant Poisons - 35 points
That's an alternative that drops the Knights for more warriors, and a couple of lighter fast-moving units, also giving you a shooting attack.
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