kroak
Junior Member
Posts: 79
|
Post by kroak on Sept 29, 2018 16:27:09 GMT
1500 points of evil dwarfs were facing the noble high elves in a battle line scenario.
Chaos dwarf list:
Sorcerer-prophet -scroll -lore of Hashut 290
Infernal Castellan -great weapon -dragonhelm -bsb 145
19 Infernal guard -musician -standart -champion 260
10 Infernal guard -fireglaives 170
Magma cannon 145
Deathshrieker rocket launcher 100
3 Bull centaur renders 120
Hellcannon 210
5 Hobgoblin wolf raiders
High elves
Archmage - lvl 4 - talisman of preservation - book of hoeth - lore of shadow 320
Noble - dragon armor - sword of anti heros - merwyrm shield - bsb 150
5 Ellyrian riders - spears - musician 90
5 Ellyrian riders - spears - musician 90
20 Spear elves - musician - standart - champion 210
5 Dragon princes - musician - standart - champion
175
21 Phoenix guard - musician - standart - champion 345
Great eagle 50
Repeater bolt thrower 70
The following spells were rolled: Chaos dwarfs - burning hatred - ash storm - flames of azgorh
High elves - melkoths mystifying miasma - the enfeebeling foe - the withering - pit of shades
|
|
kroak
Junior Member
Posts: 79
|
Post by kroak on Sept 29, 2018 17:16:49 GMT
Deployment
my opponent deployed his phoenix guard first, so I tried to castle in the opposite corner to get more turns of shooting. His archmage and bsb went in the spear elves , whereas my sorcerer prophet joined the small infernal guard unit with fireglaives and my bsb joined the big infernal guard unit.
Deployment after vanguard moves
The high elves...
...and their short evil counterparts
|
|
kroak
Junior Member
Posts: 79
|
Post by kroak on Sept 29, 2018 21:10:42 GMT
Turn 1
High elves
The high elves got turn one and started to encircle the chaos dwarfs. The dragon princes and ellyrian riders tried to stay out of range of the fireglaives. In the magic phase the elves got 12 power dice and cast miasma on the infernal guard with fireglaives reducing their m, ws, bs and i by 2. Afterwards the archmage summoned a pit of shades and the sorcerer prophet drew his dispel scroll. The repeater bolt thrower aimed at the wolf raiders and killed two hobgoblins, causing the coward greenskins to flee off the table.
High elves turn 1
Chaos dwarfs
The bull centaurs advanced and the infernal guard repositioned slightly.
In the magic phase (5 dice vs 5 dice) the sorcerer prophet cast burning hatred on the bull centaurs which was disspelled by the elves. The chaos dwarfs sorcerer then cast ash storm on the spear elves with the archmage. The archmage was confident to disspell with 3 dice and book of hoeth but he failed and the unit was enveloped by a cloud of ash. The hellcannon aimed at the spear elves and directly hit them burning 17 elves in soul fire. The magma cannon fried 4 ellyrian riders.
Chaos dwarfs turn 1
After turn 1
|
|
kroak
Junior Member
Posts: 79
|
Post by kroak on Sept 29, 2018 21:51:37 GMT
Turn 2
High elves
The dragon princes furiously charged the fireglaive infernal guard with the sorcerer prophet, needing an 11 and getting an 11 on the charge roll. The great eagle blocked the big infernal guard unit and the archmage and noble left the remaining spear elves and joined the phoenix guard. The archmage was unable to cast due to the ashes in his eyes. The bolt thrower killed 4 infernal guard and the dragon princes killed 6 infernal guard for a loss of one of their own in return. This meant that the evil stunties were barely steadfast and held against the elven elite cavalry.
High elves turn 2
The dragon princes charge the infernal guard
Chaos dwarfs
The bull centaurs charged the two remaining spear elves (needing a 10 and getting a 10), the hellcannon charged the dragon princes and the infernal guard charged the great eagle. The sorcerer prophet cast the big version of burning hatred on all units within 12 inches. 6 phoenix guard were burned by the magma cannon. During close combat the infernal guard eliminated the great eagle and the other infernal guards and hellcannon killed the remaining dragon princes. The bull centaurs were unable to harm the spear elves.
Chaos dwarfs turn 2
|
|
kroak
Junior Member
Posts: 79
|
Post by kroak on Sept 29, 2018 22:31:37 GMT
Turn 3
High elves
The phoenix guard charged the bull centaurs in the flank and the lone ellyrian rider charged the deathshrieker rocket launcher. The other ellyrian rider unit reformed to charge the magma cannon next turn. Enfeebeling foe was cast on the the bull centaurs but the sorcerer prophet kept his disspell dice for the inevitable pit of shades. Of course he was not able to disspell and the big version of pit of shades was cast and swallowed 5 infernal guard.
The bull centaurs fled from combat but were not caught by the last spear elf. The ellyrian riders was killed by the deathshrieker crew.
High elves turn 3
The big pit of shades. It will soon hit the infernal guard.
Chaos dwarfs
The bull centaurs rallied. In the magic phase the sorcerer prophet got 12 dice and first cast flames of azgorh on the phoenix guard. The archmage decided to save his dice for ash storm and the flames directly hit the phoenix warriors and fried 5 of them. The following ash storm was cast with irresistable force thereby nullifying the next high elf magic phase. The miscast killed two infernal guard and wounded the sorcerer prophet and hellcannon. Further 6 phoenix guard were burned by the magma cannon and the hellcannon killed the last spear elf
Chaos dwarfs turn 3
The flames of azgorh burn the phoenix guard...
...afterwards the unit is clouded by an ash storm.
|
|
kroak
Junior Member
Posts: 79
|
Post by kroak on Sept 29, 2018 22:48:38 GMT
Turn 4
High elves
The ellyrian riders charged the magma cannon. The last few phoenix guard decided to not advance any further (they would have been slaughtered). Magic was choked in an ash storm. The repeater bolt thrower missed the bull centaurs and the ellyrian riders caused only two wounds to the magma cannon.
High elves turn 4
Chaos dwarfs
The bull centaurs charged the bolt thrower and the sorcerer prophet joined the big infernal guard. Ash storm was dispelled and the hellcannon misfired, slurping all of its handlers. The bull centaurs finished the bolt thrower.
Chaos dwarfs turn 4
After turn 4 we decided that
a) it was getting late and b) the high elves had little chance on winning the game
So we called it there. Victory for the chaos dwarfs.
The battle field at the end of the game.
|
|
|
Post by sedge on Sept 30, 2018 16:14:29 GMT
Good game and good report! It looks like magic had a big impact this game, and your warmachines were brutal - the High Elves couldn't deal with them.
Are your Chaos Dwarf infantry from Lost Kingdom Miniatures?
|
|
kroak
Junior Member
Posts: 79
|
Post by kroak on Sept 30, 2018 18:19:30 GMT
Thank you. I dont think that magic had that much of an impact, at least offensive magic. The neutralization of two high elf magic phases via ash storm was of course one turning point. My warmachines were on fire (like the high elves after being hit). I rolled three direct hits and the magma cannon nearly always hits. This was the most important aspect of the game.
Yes, my chaos dwarfs and bull centaurs are from lost kingdom miniatures. Really fantastic models.
|
|
|
Post by knoffles on Oct 1, 2018 8:27:11 GMT
The war machines were brutal. I ‘almost’ felt sorry for your opponent. Love the templates too.
|
|
|
Post by grandmasterwang on Oct 1, 2018 8:31:51 GMT
Great pictures and report.
Likewise I almost felt sorry for the high elves...but then I remembered that they were facing the sons of Hashut!
Magma Cannon and Ash Storm are indeed brutal.
When the Hellcannon charged the Dragon Princes I knew it was all over for the Elves.
|
|
|
Post by strutsagget on Oct 1, 2018 12:30:10 GMT
Nice report and congrats.
What are the rules for chars leaving a unit with hex on it? I always got the impression the effect didn't follow the character.
So when the mage leaves the ash storm unit, he is free to cast spells again. But can't find in any rules...
|
|
kroak
Junior Member
Posts: 79
|
Post by kroak on Oct 1, 2018 14:32:24 GMT
Good question. I dont know. We assumed that both the characters and the unit are effected until the next magic phase. Otherwise ash storm would be very easy to circumvent.
|
|
|
Post by strutsagget on Oct 1, 2018 17:54:33 GMT
|
|
|
Post by FvonSigmaringen on Oct 2, 2018 14:49:15 GMT
He will no longer be affected, inless the spell specifically states otherwise.
BRB p. 97: "When a character joins a unit that is under the effect of a spell that affects the entire unit, the character only benefits or suffers from the effects of the spell whilst he remains in the unit. Similarly, if a character is the subject of a spell that is capable of affecting a unit, the effect will also apply to any unit he joins, for as long as he remains part of it, and the spell lasts."
|
|
|
Post by sedge on Oct 2, 2018 14:58:40 GMT
That first bit reads to me as "When a character joins a unit that is already under the effect of a spell" - in this case the Archmage didn't join a unit that was under the effect of a spell; the Archmage was already joined to it. I'd therefore think that because the spell was cast on the unit with the Archmage already in it, it would continue to effect him after leaving.
|
|