|
Post by livewaaaaagh on Oct 3, 2018 13:39:31 GMT
Assemble the throngs! A vile warband of Orcs & Goblins have marched up from the Marshes of Madness looking to plunder. A runesmith has assembled the first throng and has begun chanting runes to diminish the winds of magic in the area as we prepare for war! Notes on Army list: I want to field painted models, and this is about it - I have a few more Thunderers, Ungrim (who could be fielded as a thane or lord) and an anvil of doom. The rest including a gyrocopter, miners and more are just not painted yet so they'll have to wait.
Also note: This game is not against KevinC so we can expect Orcs mostly! General: Runesmith w/ Rune of Balance & Rune of Spellbreaking + shield Master Engineer w/ Rune of Iron + GW Thane BSB w/ Master rune of Grugni + Oathstone + Shield Core: 20x Longbeards w/shields + rune of stoicism 15x Thunderers w/shields 20x Ironbreakers w/ rune of stoicism, rune of sanctuary 1x Grudge Thrower w/rune of forging, rune of accuracy 1x Cannon w/ rune of forging 1x Organ Gun w/ rune of accuracy, rune of burning 10x Irondrakes w/2x Rune of Slowness + Trollhammer Torpedo Any feedback on kitting, or runes is appreciated!
|
|
|
Post by saniles on Oct 3, 2018 15:33:59 GMT
What is your strategy with the current army?
|
|
|
Post by knoffles on Oct 3, 2018 18:23:31 GMT
I’m loothe to comment on other dwarf builds in the main as I know what works for me but I’m also aware that I have my ‘comfort blanket’ builds so its good to see different builds of others and how they will work. That said there are a couple of things I’d consider.
I’d be a bit wary about is the oath stone on the bsb. I’m guessing the aim is to put him in either of the infantry units so they always get a 5++ parry on any side. The downside is that your 2 wound bsb has to accept challenges. Its also 25 points saved that you could spend on something else. Either way I would consider placing him in the thunderers or the long beards, as they would benefit from his leadership boost of 10, whereas the ironbreakers/drakes have a LD of 10 already. (Unless I’m wrong about this and it’s from an earlier edition of Warhammer).
I’d also consider dropping the second rune of slowness or be sneaky and with the saving of this and the oath stone, add a rune of slowness to the bsb and put him in the thunderers so they also benefit from the extra potential shots.
Finally if you have a spare 5pts (which you would if you made the above changes), add a rune of Stone to either the engineer as with the extra wound it will boost his survivability (you could also give it to the runesmith so your general gets a 2+ save instead).
I’ve made the assumption you have full command on all your units.
Have you given your thunderer champion a brace of pistols? It can be well worth it for the stand and shoot, especially if they don’t have a rune of slowness.
I think everyone knows my thoughts on the trollhammer but I’m looking forward to how it works out for you.
|
|
|
Post by livewaaaaagh on Oct 3, 2018 18:55:39 GMT
I’m loothe to comment on other dwarf builds in the main as I know what works for me but I’m also aware that I have my ‘comfort blanket’ builds so its good to see different builds of others and how they will work. That said there are a couple of things I’d consider. I’d be a bit wary about is the oath stone on the bsb. I’m guessing the aim is to put him in either of the infantry units so they always get a 5++ parry on any side. The downside is that your 2 wound bsb has to accept challenges. Its also 25 points saved that you could spend on something else. Either way I would consider placing him in the thunderers or the long beards, as they would benefit from his leadership boost of 10, whereas the ironbreakers/drakes have a LD of 10 already. (Unless I’m wrong about this and it’s from an earlier edition of Warhammer). I’d also consider dropping the second rune of slowness or be sneaky and with the saving of this and the oath stone, add a rune of slowness to the bsb and put him in the thunderers so they also benefit from the extra potential shots. Finally if you have a spare 5pts (which you would if you made the above changes), add a rune of Stone to either the engineer as with the extra wound it will boost his survivability (you could also give it to the runesmith so your general gets a 2+ save instead). I’ve made the assumption you have full command on all your units. Have you given your thunderer champion a brace of pistols? It can be well worth it for the stand and shoot, especially if they don’t have a rune of slowness. I think everyone knows my thoughts on the trollhammer but I’m looking forward to how it works out for you. Thank you for the comment - let me address each item:
The Oathstone is bit of a gamble, in a way. I've used it before, with him in the unit of Ironbreakers or Longbeards, and they've become the ultimate anvil. O&Gs normally outnumber us, so it might be a good idea to bring it along. With the Master Rune of Grugni, he would have a 4++, so he's somewhat survivable. Not convinced either way though and definitely I'm hesitant.
I like your idea of rune of slowness on both of the units . Can two units have the same banner rune though?
Will certainly see about adding rune of stone where able.
I havent thought of giving him the brace of pistols. I never have actually. Could be interesting to test it out. Has it worked for you?
I feel like everyone has the Trollhammer Torpedo syndrome in their army somehow. What is this syndrome? The "It could work so well, but never really works, but I still bring it in case this is IT!"
hehe
|
|
|
Post by livewaaaaagh on Oct 3, 2018 19:03:16 GMT
What is your strategy with the current army? I think it would depend a bit on what my opponent brings. If I out-gun him, I might shoot and force him to come to me. Concentrate 'Drakes and/or Organ Gun on Trolls for the flaming attacks, Grudge Thrower on Artillery, and Cannon on Spider/Giant/Mangler.
Runesmith hopefully will help limit magic damage, and the master rune of grugni "should" protoect my two fighting blocks against shooting attacks making have to come fight me.
|
|
|
Post by sedge on Oct 3, 2018 19:23:07 GMT
I found a great weapon really useful on my Runesmith in my last battle. I know the preference is generally to focus on defence with them, but when you've got your Hatred re-rolls against Skaven/Orcs & Goblins, you're almost guaranteeing two kills from him in the first round of each combat.
|
|
|
Post by knoffles on Oct 3, 2018 20:09:16 GMT
The only way you can get the rune of slowness on the thunderers is by putting it on the bsb and placing him in the unit, as they can’t take a magic standard by themselves.
Edit: I’m torn on pistols as yes they can help the stand and shoot (and have for me on a number of occasions) but it also means you lose one shot at distance. I still think the sacrifice is worth it if you get an additional 14 shots (and two for the pistols) when charged.
|
|
|
Post by FvonSigmaringen on Oct 3, 2018 20:49:09 GMT
I am afraid that giving the Thunderer veteran a brace of pistols will do little to nothing for S&S.
|
|
|
Post by knoffles on Oct 4, 2018 7:31:04 GMT
I am afraid that giving the Thunderer veteran a brace of pistols will do little to nothing for S&S. Ok I’ll clarify my comment. The brace of pistols will mean that when you get to stand and shoot, the handguns on the rest of the unit count as being within short range and with the dwarf crafted rule you also won’t get a stand and shoot modifier, maximising your chance to hit. Edit: live, the whole s&s bit was discussed and clarified in this post: eefl.freeforums.net/thread/659/stand-shoot-rule
|
|
|
Post by FvonSigmaringen on Oct 4, 2018 8:01:46 GMT
And that thread shows that the rules currently would not benefit the Thunderes, because it is highly unlikely that an enemy could start its charge outside their meximum range (24"). But as usual, if your opponent and you agree, feel free to play it differently.
|
|
|
Post by livewaaaaagh on Oct 4, 2018 13:57:42 GMT
Will try to do a written report on this battle this weekend.
|
|
|
Post by saniles on Oct 4, 2018 16:07:01 GMT
What is your strategy with the current army? I think it would depend a bit on what my opponent brings. If I out-gun him, I might shoot and force him to come to me. Concentrate 'Drakes and/or Organ Gun on Trolls for the flaming attacks, Grudge Thrower on Artillery, and Cannon on Spider/Giant/Mangler.
Runesmith hopefully will help limit magic damage, and the master rune of grugni "should" protoect my two fighting blocks against shooting attacks making have to come fight me.
Gotcha. Plans are only good until the first round goes down range, as they say. I just wanted to see if you had a general concept of how the army will express synergy. I’ve started to figure out that instead of thinking about my army choices as a reactive decision to have an answer to my opponents choices, it’s better to have a concept of operations for my army so it can function in a cohesive way no matter what I face. That doesn’t mean I won’t have to adjust of course, but having a concept when you create the army is key in my view, which is why I ask.
|
|