With permission, i'm thinking of using this scenario in our tournament as I really like this. There are a couple of questions I can see occurring (I'm happy to rule on them but thought I'd post them here in case they are raised elsewhere). I appreciate they are nitpicking but that's how these things sometimes go, especially in competitions.
With regards to the victory conditions, it might be worth clarifying if units must be wholly within the woods or partially. I read both as wholly within but the use of different words (within and inside) could lead to disagreement.
Also does the unit have to be a certain size/have fortitude strength to claim control? I can see small units (e.g 5 dark riders) grabbing control and perhaps losing some models after the damage roll. (At the club, we tend to say a unit must have 5 models + standard to capture things).
Hi Knoffles, you don't need permission regarding the scenario use - go for it!
Regarding your questions, the way I've played it is that a unit needs to be partially inside the wood. But, I like the idea of wholly inside the wood, note it does change the dynamic a lot. For example a large unit of infantry will be harder to fit wholly inside the woods. It might make winning even more challenging, which is good. You should probably ensure the woods is a decent size.
Regarding 5 or more models, you can modify it. I don't really like that personal - I see that as part of the challenge. I believe a unit of 3 monstrous cav/infantry should be able to control it, or even a character. If your opponent has units that can slide in last turn and possibly win, you should note that during deployment and ensure you deal with such units before turn 6!
Having had a number of players at the club now play the scenario, the general feedback is it is similar to the KOW scenario 'Dominate' where everyone plays the game as battle line and then makes a last turn charge for the woods. It means the woods special rules often don't come into effect till that last turn.
Rather than winning through controlling the wood on the final turn, has anyone considered awarding say one or two victory points for each turn it was controlled (maybe they are only available from turn 2 or 3)?
It gives more of an incentive to enter the woods before the final turn and makes both sides have to weigh up if the damage and potential destruction of their unit is worth the risk. It will also mean the other player then has to respond to early moves.