|
Post by gregwarhamsters on Mar 14, 2019 6:41:55 GMT
OK, so I'm planning on playing a small game Friday night and wanted to get this right. Lets say I have two casters, one of which has the master of the dead rule.
Invocation allows units to REGAIN wounds. Master of the dead allows units of skeletons to increase beyond their starting size.
So, in this example I'll keep the numbers simple. 2 Casters both with Invocation and one of these has master of the dead rule, (I) and (IM) plus 20 Skeletons.
Turn 1. 20 Skeletons take 5 wounds (15) (I) casts and the unit regains 5 (20) (IM) casts and increases the unit by 5 (25) happy so far? Good, let us continue.
Turn 2. Now (I) cannot have any effect on the unit as it's not taken wounds so nothing to regain but (IM) can cast and increase the unit size, again by 5 (30)
Turn 3. The skeletons take 5 wounds (25) And now here's my question. Can (I) cast attempting to regain the 5 lost wounds as at the start of the turn the skeletons were 30 in number OR can he not regain those wounds as the unit is over it's initial starting strength at the start of the game (20) ?
I'm happy that (IM) can still add to the unit at this stage but the difference could mean having so 30 or 35 skeletons to face.
Thanks in advance
Greg
|
|
|
Post by crownprinceimrik on Mar 14, 2019 7:31:53 GMT
(I) cannot restore models until the unit drops below 20 again. The rule for resurrecting fallen warriors says that unless there's a special effect (like Master of the Dead) the unit cannot be increased beyond its starting size. Though the unit started the turn with 35, it started the game with 20, so more Skeletons cannot be added unless the caster has MotD.
|
|
|
Post by Horace on Mar 14, 2019 11:28:14 GMT
I would agree with this ^
|
|
|
Post by gregwarhamsters on Mar 14, 2019 18:02:47 GMT
I suspected this would be the case but could see it from both angles, to be fair it's also easier this way as you don't have to remember what was killed previously only the starting unit size.
Greg
|
|
|
Post by redknight on Mar 18, 2019 6:01:34 GMT
I would support this interpretation as well, totally makes sense for me.
|
|
|
Post by knoffles on Jul 12, 2021 17:33:17 GMT
To highjack a thread as it’s also a question related to this spell. When you res a multiwound model (such as the crypt horrors) they gain 1+ the caster’s level. The question is, can you res one so that it has less than its starting wounds? So if you have 1 on full (3) wounds and your level 4 necro cast invocation, this would res 5 wounds of models. Does in raise only one horror with 3 wounds or does it raise 2 horrors (one with 3 wounds and the other with 2)? I assumed the latter due to the wording under resurrecting fallen warriors on pg26 of the AB Cheers
|
|
|
Post by FvonSigmaringen on Jul 12, 2021 21:16:19 GMT
You have not so much hijacked this thread as raised it from the (Un)dead... But, yes, you are correct. All models in the unit must be fully healed before another can be resurrected, but the last one does not need to be fully healed.
|
|
|
Post by knoffles on Jul 13, 2021 11:38:00 GMT
You have not so much hijacked this thread as raised it from the (Un)dead... But, yes, you are correct. All models in the unit must be fully healed before another can be resurrected, but the last one does not need to be fully healed. Cheers for the confirmation
|
|