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Post by Horace on Mar 22, 2019 9:25:47 GMT
I have a game scheduled next week and intend to crack out Gorbad for the first time. I've been thinking of something along these lines, unfortunately my regular orc boyz aren't ready yet to maximise the big 'un rule.
My main quandaries are whether to trade something like a troll or fanatic for an extra magic level. It is quite a shooty list by my O&G standards but is also pretty mobile with some typical high damage pieces
++ Standard (Orcs & Goblins - Army Book (2013-4) -V8.8.2.) [2499pts] ++
+ Lords +
Gorbad Ironclaw [375pts]: AB - Morglor the Mangler, Gnarla the War Boar
Savage Orc Great Shaman [220pts]: Lore of da Big Waaagh!, Wizard Level 3 . Magic Items: AB - Lucky Shrunken Head (Savage Orc Shaman or Great Shaman only)
+ Heroes +
Goblin Big Boss [81pts]: Gigantic Spider, Great Weapon, Light Armour, Magic Items
Savage Orc Big Boss [109pts]: Great Weapon . Magic Items: BRB - Obsidian Amulet
+ Core +
Goblins [156pts]: Boss, Musician, Standard Bearer . 36x Goblin: 36x Shields
Night Goblins [260pts]: Boss, Musician, Netters, 2x Night Goblin Fanatics, Standard Bearer . 45x Night Goblin: 45x Hand Weapons and Shields
Savage Orc Big 'Uns [277pts]: Boss, Musician, Standard Bearer . 22x Savage Orc Big 'Un: 22x Additional Hand Weapon
+ Special +
Goblin Spear Chukka [35pts]
Goblin Wolf Chariot [50pts]: Wolf Chariot
Orc Boar Boy Big 'Uns [251pts]: Boss, Musician, Standard Bearer . 9x Orc Boar Boyz: 9x Shields, 9x Spears
Savage Orc Boar Boyz [235pts]: Boss, Musician, Standard Bearer . 10x Savage Orc Boar Boyz: 10x Additional Hand Weapons
Trolls [35pts]: Troll
Trolls [35pts]: Troll
+ Rare +
Doom Diver Catapult [80pts]
Doom Diver Catapult [80pts]
Goblin Rock Lobber [85pts]
Mangler Squigs [65pts]
Snotling Pumpwagon [70pts]: Out-rigga, Spikey Roller
++ Total: [2499pts]
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Post by KevinC on Mar 22, 2019 13:35:25 GMT
I like your list - I wouldn't trade a Troll or Fanatic for an extra wizard level. Although I do take level 4 wizards, I like taking level 3 wizards - they are underrated. They are nearly just as good as a level 4 and cheaper.
What magic items does your Goblin Boss on gigantic spider have? I'd drop the great weapon, give him the enchanted shield and sword of might. For 25 points he'll have a 2+ armour save and he will be S5.
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Post by Horace on Mar 22, 2019 14:40:28 GMT
I think he did have something like that combo but I culled it because I ran out of points What would you sacrifice for those points?
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Post by sedge on Mar 22, 2019 15:35:23 GMT
Does Gorbad's special rule for upgrading Orcs to Big 'Uns not apply to Savage Orcs? If it did, I'd suggest getting the Savage Orc Boar Boyz upgraded and stick the Ranger's Standard on them to give your opponent a nasty surprise.
Elsewhere, I'd suggest dropping the Spear Chukka for the level 4 upgrade. I love the model, and it's not bad for its points cost, but you have a solid artillery battery already and that extra bit of magical defence could make a real difference especially with your lack of a Dispel Scroll.
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Post by KevinC on Mar 24, 2019 14:24:18 GMT
I think he did have something like that combo but I culled it because I ran out of points What would you sacrifice for those points? ------------Your spider rider costs 81. You could do: Goblin Big Boss + Gigantic Spider + Spear + light armour + enchanted shield for 84 points. He'll have a 2+ armour save and have S5 on the charge. If you replace the spear for the sword of might, he'll cost 102 points. Looking at your list, I'd probably go with the 84-point gobbo, but if you dropped something - perhaps one of the Trolls? The great weapon choice is nice on the goblin, but I like to take advantage of the high armour save you can get with a Goblin on a spider.
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Post by KevinC on Mar 24, 2019 14:27:06 GMT
Does Gorbad's special rule for upgrading Orcs to Big 'Uns not apply to Savage Orcs? If it did, I'd suggest getting the Savage Orc Boar Boyz upgraded and stick the Ranger's Standard on them to give your opponent a nasty surprise. Elsewhere, I'd suggest dropping the Spear Chukka for the level 4 upgrade. I love the model, and it's not bad for its points cost, but you have a solid artillery battery already and that extra bit of magical defence could make a real difference especially with your lack of a Dispel Scroll. ----------------The spear chukka though can be extremely useful for 35 points and your opponent cannot dispel it! If the enemy has a Steam Tank or large monster, the bolt thrower is really deadly and not too difficult to hit with. I've played in many games where one nice bolt saved me from the Steam Tank. Of course, an extra magic level is nice...it all depends on where you want to gamble I suppose....
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Post by Horace on Mar 24, 2019 15:33:01 GMT
Gorbad's rule is not for savages, although you can take 1 SO big un unit then the regular orcs for free as per the faq iirc.
I fancy keeping the bolt thrower. Although it's never worked for me some people swear by them for 35 points, plus the list is quite shooty.
I'll have a play around with the spider build
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Post by jukei on Mar 25, 2019 16:54:17 GMT
Hello guys
Hello Horace,
I have been playing since a while Gorbad and I would like to share with you my experience with this character and my tactical point of view.
let's start saying the list is pretty solid and I like it .
Here you are my thoughts
1) Gorbad is a cool character and I like a lot the miniature
2) he allows us to spare points for BSB
3) his rules are really handy and when you play him you start to appreciate him more and more
4) he is good in fighting and I like a lot his special weapon in fight....
BUT
5) his armour save is not enough to protect him ( no WS at all)
6) he is BSB and General so , in case you lose him you lose both .you lose all his benefits ..and moreover you lose a lot of points.
7) in case you lose fight with him and his unit he will stand and die ...because he is BSB ....
Told this.... I can tell you that if you play him in a Orc Boar Boy Big 'Uns unit he is well protected ( unit has 3+ AS) but you cannot play this unit aggressively as you should for the reason I told you above.( you can 't lose him) .
Maybe now some of you can say that you will try to dictate where he should go and who he has to fight because the unit has a good manoeuvrability.....but still you are playing carefully a shock troop .
yes for me Orc Boar Boy Big 'Uns are a shock troop and you have to charge and hit hard with them.
So I decided to play Gorbad in a unit of 12 -13 goblin wolf riders equipped with light armour and shield in order to have a 4+ AS.
With this solution I can play more aggressively the boar boys and I can remain behind with general granting my other troops his "Bubble "discipline .
Against some chaff or not so big troops he can anyway charge and go for the win.
Other important thing is that if you play him you need to take advantage of all his bonus.
in your list you are playing a lot of gobbos.
you can...for sure ...but you need at least a decent unit orc big un's to hold the centre of the battlefield ....they can have additional weapon and you can give them standard of armour piercing....
Believe me they are pretty decent .
you can also give to your boar boys standard of flame in case you think it can help to front your meta.
Regarding the Goblin Spear Chukka I always play at least 2 of them and I can tell you that they were crucial for me more times than you can think.
just my 2 cent
I hope it can help you.
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Post by jukei on Mar 25, 2019 20:03:41 GMT
I kept the backbone of your list feel free to ask ..and also reject completely the idea:-)
++ Standard (Orcs & Goblins - Army Book [2497pts] ++
+ Lords +
Gorbad Ironclaw [375pts]: AB - Morglor the Mangler, Gnarla the War Boar
. Categories: Lords
Savage Orc Great Shaman [220pts]: Lore of da Big Waaagh!, Wizard Level 3
. Categories: Lords
. Magic Items: AB - Lucky Shrunken Head (Savage Orc Shaman or Great Shaman only)
+ Heroes +
Goblin Big Boss [79pts]: Giant Wolf, Light Armour
. Categories: Heroes
. Magic Items: BRB - Dragonhelm, BRB - Sword of Might
+ Core +
Goblin Wolf Riders [142pts]: Musician
. Categories: Core
. 11x Goblin Wolf Rider: 11x Shield, 11x Spear
Orc Big 'Uns [422pts]
. Categories: Core
. Boss
. Musician
. 38x Orc Big 'Un: 38x Additional Hand Weapons
. Standard Bearer: BRB - Razor Standard
Savage Orc Big 'Uns [354pts]: Boss, Musician, Standard Bearer
. Categories: Core
. 29x Savage Orc Big 'Un: 29x Additional Hand Weapon
+ Special +
Goblin Spear Chukka [35pts]
. Categories: Special
Goblin Wolf Chariot [50pts]: Wolf Chariot
. Categories: Special
Orc Boar Boy Big 'Uns [270pts]
. Categories: Special
. Musician
. 10x Orc Boar Boyz: 10x Shields, 10x Spears
. Standard Bearer: BRB - Banner of Eternal Flame
Savage Orc Boar Boy Big 'Uns [240pts]
. Categories: Special
. 10x Savage Orc Boar Boy Big 'Uns: 10x Additional Hand Weapons
+ Rare +
Doom Diver Catapult [80pts]
. Categories: Rare
Doom Diver Catapult [80pts]
. Categories: Rare
Goblin Rock Lobber [85pts]
. Categories: Rare
Mangler Squigs [65pts]
. Categories: Rare
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Post by Horace on Mar 26, 2019 10:15:50 GMT
Thanks for the advice!
I would very much love a unit of regular Orc Boyz (made big) but unfortunately I only have 12 half painted at the moment. They will be my next task (after finishing hobgoblins). I think there is a lot of merit in some regular Orcs who are core and not frenzied, especially when you can make them big'uns and they still only cost the same as a regular SO.
Gorbad is a funny character really isn't he. He is super killy but if you don't get it done in the first turn against something half decent he is just relying on a 3+ AS. I think I will have to hold him back from just charging in ASAP and apply him carefully
I will winkle in the points for the Enchanted shield from somewhere, a boss or GW swapped out I guess. The only conundrum left is an extra Troll for chaff or the 4th magic level..
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Post by sedge on Mar 26, 2019 15:33:24 GMT
jukei - putting Gorbad in a unit of Goblin Wolf Riders might be tactically sound, but I don't think any Orc could show his face on the battlefield if he sent his Boar Boyz charging off into the enemy while he skulked around the back with the gobbos.
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Post by jukei on Mar 26, 2019 16:48:54 GMT
sedge - ehehehe interesting reply :-) You are right ...but don' t forget Gorbad brought the Empire to its knees. He is a sly and intelligent leader ... Anyway I was thinking the same as you...since it happened I lost him in a couple of battles. I found the loss so crucial to consider the game compromised.
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Post by jukei on Mar 26, 2019 16:59:28 GMT
Often while I plan a game and consider my army list I think ...."ok let's try this ..and If I lose who cares.." the truth is that if I lose for real I always analyze the reason why it happened and I modify the list accordingly. I want to make my idea work .
I don't want to win always but ...at least ..sometimes ;-)
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