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Post by strutsagget on Apr 9, 2019 17:27:32 GMT
So I am thinking of running this list in next Monday’s game.
Treekins goes in center with a treeman on each side and dryads and wild riders for flanking goodness. Spellsinger goes with true flight gg(Shaff remover) to buff unit in most need of lore of beasts wyssans wildform buff and as they don’t get any penalties when shooting they can sit behind in the middle.
Eagles are there for chaff and WM hunting.
Earth blood should be pretty good on the branchwraith if not picking up something else to make aincent pick up the right ones.
Will be facing OnG and probably some lucky shrunken head savages with rock lobbas and doom divas.
Treeeees n spirits Wood Elves
Treeman Ancient: Level 4 Wizard 360
Glade Captain: Battle Standard Bearer; Asrai spear; arcane bodkins; Great Stag; Talisman of Preservation; Charmed Shield 222
Spellsinger: Lore of Beasts; Dispel Scroll 105
Branchwraith 75
18 Dryads 198
17 Dryads 187
16 Glade Guard: musician; standard bearer; trueflight arrows 260
8 Tree Kin 360
6 Wild Riders: musician; standard bearer (Banner of Eternal Flame); shields 198
6 Wild Riders: musician; standard bearer; shields 188
Treeman: Strangleroots 245
Great Eagle 50
Great Eagle 50
2 498 points
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Post by livewaaaaagh on Apr 9, 2019 17:40:44 GMT
I approve this message.
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Post by jukei on Apr 9, 2019 17:42:37 GMT
I like the list. Pretty balanced. I also use 8 treekin...and as you know they need support for shining. Anyway they are cool. I only would like to know if you consider the idea to play a third treeman ... ehhehe
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Post by strutsagget on Apr 9, 2019 17:54:04 GMT
I like the list. Pretty balanced. I also use 8 treekin...and as you know they need support for shining. Anyway they are cool. I only would like to know if you consider the idea to play a third treeman ... ehhehe More treemen is always on my mind. Giving up one unit of wild riders and an eagle for a treeman with strangle roots. Right now I have only two models and an old metal (durthu?)that needs rebasing and some fixer upper before I run a the triple.
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Post by sedge on Apr 9, 2019 19:04:22 GMT
Your list looks good, and with a clear approach in mind. I really can't suggest any way to improve it.
I like the symmetry to it too.
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Post by knoffles on Apr 11, 2019 7:38:10 GMT
Is the glade captain running solo or is he going to join one of the Wildriders units? I know you always complain that your Treekin end up running from combat, so have you thought about trying to squeeze in 5 wardancers to try and help them out? ( though if your treeman is likely to be in the same combat then this shouldn’t be an issue as they should prevent the unit being run down thanks to stubborn).
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Post by strutsagget on Apr 11, 2019 8:07:47 GMT
Is the glade captain running solo or is he going to join one of the Wildriders units? I know you always complain that your Treekin end up running from combat, so have you thought about trying to squeeze in 5 wardancers to try and help them out? ( though if your treeman is likely to be in the same combat then this shouldn’t be an issue as they should prevent the unit being run down thanks to stubborn). Not sure yet. My idé is that Treekin and Ancient hold the center together. The Young treeman is allowed to go rouge if needed but should otherwise hold center. Depends on setup where I run the captain I guess. I would go with the flow of deployment.
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Post by sophid on Apr 11, 2019 21:38:05 GMT
If your Glade Captain is the BSB, is he allowed to take any magical items? Or did that change in some FAQ or errata somewhere?
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Post by strutsagget on Apr 12, 2019 5:28:23 GMT
If your Glade Captain is the BSB, is he allowed to take any magical items? Or did that change in some FAQ or errata somewhere? He is either allowed to take magic items as normal or take any magic banner.
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Post by mrburp on Apr 12, 2019 6:38:40 GMT
I like this list. I’m slightly worried that you overestimate dryads tho. I Made the same mistake and ended up disappointed with an even bigger unit. I think MSU is the way to go for them. Nevertheless, I am also gonna try it again so let me know how it went 😁
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Post by strutsagget on Apr 12, 2019 6:42:26 GMT
I like this list. I’m slightly worried that you overestimate dryads tho. I Made the same mistake and ended up disappointed with an even bigger unit. I think MSU is the way to go for them. Nevertheless, I am also gonna try it again so let me know how it went 😁 Well the list is more fun then competitive 🤪 But I still think it got game.
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Post by sophid on Apr 12, 2019 12:31:55 GMT
If your Glade Captain is the BSB, is he allowed to take any magical items? Or did that change in some FAQ or errata somewhere? He is either allowed to take magic items as normal or take any magic banner.
Oh, right! Thanks for setting me straight.
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Post by rahotep75 on Apr 12, 2019 23:21:08 GMT
Hopefully his Treeman and Treekin don’t run into an indestructible chariot like yours did.
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Post by livewaaaaagh on Apr 13, 2019 0:59:54 GMT
🤣🤣🤣 indeed!
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Post by strutsagget on Apr 13, 2019 6:56:40 GMT
I will be facing OnG so it will die to a doom diver or fanatics...
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