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Post by crownprinceimrik on May 20, 2019 19:33:42 GMT
I'm considering building a Dwarf Army and want to create a target list to build up to. I've never played Dwarves, and have not fought them frequently, so I'd appreciate any feedback on the list!
Lord on Shieldbearers w/ Shield, Rune of Parrying, Rune of Might, Rune of Cleaving, 3 Runes of Warding Thane BSB w/ Shield, Rune of Slowness, Strollaz Rune Runesmith w/ Rune of Stone, Rune of Spellbreaking, Great Weapon Runesmith w/ Rune of Stone, 2x Rune of Spellbreaking, Great Weapon 14x Quarrellers FC w/ Shields 14x Quarrellers FC w/ Shields 23x Longbeards FC w/ Shields, Strollaz Rune 21x Hammerers FC 23x Ironbreakers FC w/ Strollaz Rune, Rune of Sanctuary Cannon w/ Rune of Forging Organ Gun w/ Rune of Forging, Rune of Accuracy 2497
This list is based on the Strollaz Rune tactic, fielding 3 moderately large elite infantry blocks all vanguarding forwards. There are some Quarrellers to engage enemy chaff and warmachine hunters and then two big warmachines to engage monsters and anything else big, particularly fliers that would be difficult to catch with the infantry units. The Strollaz units are set up ideally for Turn 2 charges, but Turn 1 charges are possible if the enemy gets the first turn. The Lord is also set up to kill monsters and most typically difficult to kill characters. He will have trouble facing off against Elven challenge lords, since he's only S4 Armor Piercing, but should be able to engage most challenge characters pretty effectively. The Runesmiths provide good anti-magic support and also provide armor piercing to the Longbeards and Ironbreakers to become more effective.
Thoughts?
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Post by Horace on May 21, 2019 11:07:32 GMT
I personally don't like second Runesmiths, I would use the points on a Gyrocopter which also fits well in your mobile list. Also you mention him buffing the Ironbreakers - do you mean the Irondrakes?
I was pondering a way to squeeze in some Rangers or Miners to also assist
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Post by crownprinceimrik on May 21, 2019 11:34:57 GMT
That's entirely my fault, they should have been Ironbreakers, typo! I was partially wanting the second runesmith also to bring the second dispel scroll, particularly since the list doesn't have the Valaya banner to assist in defeating magic. I would like a Gyrocopter, partially because I think the model is pretty cool, but also because I've seen it do great things with the steam gun and it can hint warmachines decently. Will consider it!
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Post by livewaaaaagh on May 21, 2019 14:07:30 GMT
I have no major issues with the list as an all-comer wish-list. Of course, I would vary it a bit depending on opponents you normally face. However, I do have a few items for consideration:
- Gyros. I played for a long time without Gyros and once I added even 1, it made a world of a difference. They function as war machine and chaff hunters but most improtantly, in my experience, as re-directors. Your current list essentially has no re-directors. If you face a deathstar White Lion high Elf list, or dethstar Savage orc Big'un horde with shruken head, none of your units, as powerful as they are can fight them. So the goal then has to be to re-direct them. At 2.5k, I'd say 2 Gyros are almost a must.
- Strollaz vs stay-at-home. I fear the list is a bit lost in what it wants to do. Many of your units scream semi gunline tactics - that is shoot, shoot, shoot and then use your melee units to clean up what's left. Strollax works great with Rangers to assist, Miners to come from behind, Hammerers and Slayers - that is: very offensive, in-your-face units. I personally don';t play Strollaz, but play more of stay-at-home and shoot and then clean up, and our units are almost the same.
- The list as it stands has no WM hunting and you don't have a massive amount of shooting that you're guaranteed to out-shoot your opponent. So we discussed gyro's up there, but I would also look at Miners or Rangers for that use in particular.
- I normally don't bring a 2nd runesmith, though I definitely see the use of it. In particular as a 2nd scroll against magic heavy armies. Another option could be to park Grimm or an Engineer near the Organ Gun. Engineer + rune of accuracy means 2s to hit in short range, and 3s in long range. Some people don't like that combo. I do, personally.
- Quarrelers: Field them always with GWs. That's 1 of their 2 tactical advantages over Thunderers (though thunderers get AP). GWs means once combat begins, they can come in on a flank and do some damage at Str3 + 2Str for Gw + 1 for charge. This GWvsShield is another example of who do we want to be? Strollaz attack? Then GWs for the win.
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Post by sedge on May 21, 2019 16:26:14 GMT
I like the list - Strollaz lists are good fun, and don't really have anything to add to what others have said, other than emphasising just how useful Gyros would be. I ran a smaller 1800 point Strollaz list for Riotville earlier this year, and my Gyrocopter steam gun + Gyrobomber combo were useful in tying up units, taking out chaff, and whittling down hordes.
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Post by gregr on May 21, 2019 21:32:37 GMT
In 2500 pts, what I'm finding our club tournament is that my block of 25 hammerers is just being punished by shooting with them being "elite" and lightly armoured compared to other dwarf units. I'd be tempted if I was writing my list again to make them up to 30 strong to take more punishment.
I don't think you necessarily need the second runesmith, for a Strollaz list I'd definitely be tempted by a gyro or miners.
With the quarrellers personal preference is to go for GWs over shields. Makes for a nasty surprise and you're lightly to be striking last in combat so might as well make it a big hit. Also means in a mobile list you can use them almost like an Enpire style detachment for your main infantry blocks.
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Post by knoffles on May 22, 2019 17:04:15 GMT
I like the list and agree with much of what has been written. My own two cents are below. Now I don’t know if you have minis already and choice is constrained by what you own so I’ve just recommended some tweaks to your list.
Gyros - You need one. I cannot express how good they are. I would go as far to say as a dwarf player, one of these should be your first selection in any list. If you can take two even better.
Core: you have 788pts in this. I would be tempted to make both units of quarrellers 10 models and drop the musician and champions. Keep the standards for blood and glory. The musicians don’t add a huge deal as they are move or shoot. If you need to reform them, then having a quick reform with an additional 3” of movement doesn’t really add much. Great weapons or shields is a personal choice. If these units are guarding the war machines (and in your list, it makes sense), then shields might make more of a difference.
This change frees up almost 150pts to play with. So you could almost fit in another unit of 10 quarrellers (if you wanted as you may be a big advocate of taking core) or put it towards something else (gyros 😉).
Lord - With your loadout, I would seriously consider dropping the rune of parrying and take the second rune of cleaving. This would give him S5 AP and so make him much better on the offence (he’ll wound T4 on a 3+) and with the rune of might double his Str vs T5+. He already has 5W, T5, a 1+ save and 4++ Ward so parrying might be over kill. It comes in at the same cost.
Runesmiths - I like 2 and putting them in the shield units really helps with the AP. I can see why you gave them GWs but they are primarily support characters and so I always recommend shields for the 2+ save. If you want one to have a GW, the master rune of Gromril is very good for the 1+ save.
BSB - I’m guessing he will go in the hammerers. That unit has a 75pt runic banner allowance so I’d put his banner runes on the unit standard and then give him some other stuff. Again MRo Gromril and a GW are good. As he no longer has the runes, he is a good option to add to the shield beards or ironbreakers for the extra hittiness. You could consider dropping the slowness rune for more points if needed (Though it’s great fun).
Hammerers - I echo the above, for most opponents they will be a target no.1 for shooting, though the smaller size of the unit may reduce that, especially with gyros also in their face and multiple other threats.
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Post by knoffles on May 22, 2019 17:30:06 GMT
I meant to ask, where are you thinking of putting the lord?
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Post by crownprinceimrik on May 22, 2019 20:16:27 GMT
Thank you all for the feedback! I'm not constrained by models at all, I've got Thorgrim and Thorek and that's it. I want to have a list of some sort to build up to before I get any more models. The plan was to run the BSB and the Lord in the Hammerers so that the unit fills the 6x4 block and run all three combat blocks as 6x4. I want to keep shields on the Quarrelers because as knoffles said my plan is for them to sit back with the warmachines, with the rest of the list vanguarding forwards the Quarrelers cannot keep up and the crossbows are move or fire anyways, so I want them holding back and shooting and not dying, so I think shields would be better in this respect. I've reworked the list a bit following suggestions, here it is! Lord on Shieldbearers w/ Shield, Rune of Might, 2x Rune of Cleaving, 3x Rune of Warding Thane BSB w/ Shield, Rune of Stone Runesmith w/ Rune of Stone, Rune of Spellbreaking, Shield Runesmith w/ Rune of Stone, 2x Rune of Spellbreaking, Shield 10x Quarrellers Standard w/ Shields 10x Quarrellers Standard w/ Shields 23x Longbeards FC w/ Shields, Strollaz Rune 21x Hammerers Standard, Musician w/ Rune of Slowness, Strollaz Rune 23x Ironbreakers Standard, Musician w/ Strollaz Rune, Rune of Sanctuary Gyrocopter Gyrocopter Cannon w/ Rune of Forging Organ Gun w/ Rune of Forging, Rune of Accuracy 2492
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