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Post by argakatten on Mar 31, 2020 13:58:10 GMT
Hi,
Im pretty new to 8th ed. fantasy battles. Im soon going up agianst one of my friends who is a more briefed player than I. He will for sure have the upper hand and I really want to give him a challenge.
Any suggestions what to pick? what to ignore? any pitfalls? What should I focus more on tacticwise? What items to pick? etc.
I currently got a bunch of models but I can easliey get more things needed if so. My counterpart tho has alot of models to choose from, and probalby alot of surprises up his sleeve.
These are the models I have to play with at the moment: 15x Warhounds 36x Warriors of Chaos 5x Chaos Knights 40x Marauders 5x Marauder Horsemen 1x Hellcanon 2x Chariots 1x Chimera 1x Demon Prince
A few characters and lords.
1x Lord on foot 1x Lord on steed 2x Sorcerers Festus, Wulfrik and Be'lAkor.
Probably forgot some..
I know a few models that my friend has. Dreadspears, Darkshards, Witch Elves, Dark Riders, Shades, Executioners, Reaper Bolt Thrower, War Hydra, Doomfire Warlocks, Death Hag, lord on dragon, a few characters (Morathi and Malekith) and wizards.
So, hit me with your best army composition and tactics! We are going head to head in 2500 points.
Thank you in advance.
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Post by sedge on Mar 31, 2020 16:45:22 GMT
Without writing a full list, and focusing on what you've got already, I'd suggest something like: One or two units of Warhounds as chaff, if just one then take a unit of Marauder Horsemen. If points allow, take two Warhound units with vanguard, and a ranged Marauder Horsemen unit. These will get your key units in the key combats. One or two blocks of Chaos Warriors, one of which is Nurgle with halberds and Festus in. Ideally two blocks if you have points. Pad out the rest of your core with 1-2 Chariots (assuming they're not Gorebeast ones) Daemon Prince of Nurgle, see the WoC Tactica for the 565 point "Unkillable" build, have him babysit the low-leadership Chimera (which needs Regen and the breath weapon) Hellcannon Don't bother with the Marauder infantry, Wulfrik, or regular Lords. You're lacking a Battle Standard Bearer, so take one of the Lords as an Exalted Hero BSB. You're also lacking a Dispel Scroll, but you don't want more than the 2 casters. You can get a very solid list with the models you've got already. Warriors of Chaos are lucky like that. The only really strong stuff you're potentially missing are Skullcrushers, Tzeentchain Disclord, and Gorebeast Chariots. Make sure you have a spare Spawn/Daemon Prince model in case Eye of the Gods calls for them.
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Post by strutsagget on Apr 1, 2020 6:48:21 GMT
If you are a beginner, then the first part is starting to master deployment. Some races with fast cav is more forgiving as vanguard allows them to reposition if needed. As a tip, take a photo after deployment and write down the order of how you deploy. Ask your opponent what he think was a mistake/could have done better after the game. You can also post it here  With that in mind I would have a lot of drops in core as chaff/WM hunters. 2-3 units of naked wolfs, 2 normal chariots(not chaff, these are awesome), and marauder horsemen are all great. Their job is to allow you to see more before you drop your main stuff. Their second job is to stay in the way of the units it’s you don’t want to face. As a basic rule, you want to line up as many favorable matchups as possible(if not sure then try out). Example, If he brings witches you need high armour against them or shooting as a fire breath. If you think your opponent has a better skill and want to give him a match then bring the maxed out daemon prince listed abouve and chimeras next to him. Daemon prince can single handle take out full armies so when seen/done that a couple of times bring something else  I am not super happy with hellcannon in woc as it will be out of place with m3(love it in my chaos dwarfs though). As your focus is to be in fights by turn 2. Example list: 1 daemon prince of nurgle 1 tzeentch bsb hero in tzeentch warriors put 4++ ward on him and a enchanted shield for a 2+/3++ 3x5 hounds 1x5 horsemen 2 chariots 18 tzeentch HaS warriors full command(remember 5++ ward) (6x3 formation) 18 nurgle halberds warriors full command (6x3 formation) 1 chimera 5 khorne knights with ensorcelled weapons Not sure about these points 
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Post by argakatten on Apr 1, 2020 12:02:14 GMT
Without writing a full list, and focusing on what you've got already, I'd suggest something like: One or two units of Warhounds as chaff, if just one then take a unit of Marauder Horsemen. If points allow, take two Warhound units with vanguard, and a ranged Marauder Horsemen unit. These will get your key units in the key combats. One or two blocks of Chaos Warriors, one of which is Nurgle with halberds and Festus in. Ideally two blocks if you have points. Pad out the rest of your core with 1-2 Chariots (assuming they're not Gorebeast ones) Daemon Prince of Nurgle, see the WoC Tactica for the 565 point "Unkillable" build, have him babysit the low-leadership Chimera (which needs Regen and the breath weapon) Hellcannon Don't bother with the Marauder infantry, Wulfrik, or regular Lords. You're lacking a Battle Standard Bearer, so take one of the Lords as an Exalted Hero BSB. You're also lacking a Dispel Scroll, but you don't want more than the 2 casters. You can get a very solid list with the models you've got already. Warriors of Chaos are lucky like that. The only really strong stuff you're potentially missing are Skullcrushers, Tzeentchain Disclord, and Gorebeast Chariots. Make sure you have a spare Spawn/Daemon Prince model in case Eye of the Gods calls for them. Wow! Thank you for taking the time to respond, and so quickly. Greatly appreciated! I'll probalby come back with more questions
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Post by Sweet_Totally on Apr 1, 2020 14:56:25 GMT
Nurgle Chariots are surprisingly good for their low cost and work well as chaff clearers and are great as area denial when paired up since not many things can stand up to 2D6+2 S5 impact hits. I myself am really fond of running a Nurgle Sorcerer/Sorcerer Lord on a Chaos Steed in a unit of 5 Nurgle Knights on one of my flanks. The unit is relatively hard-hitting and tough as stone to crack with its 1+ armour save and MoN so it makes for an excellent bodyguard imo, while allowing the Sorcerer to get the best out of the Lore of Nurgle (or Lore of Death). Stream of Corruption,the signature for LoN, which require some manouverability to truly shine, is nothing short of spectacular when you manage to pull it off on a relatively low Toughness unit. It's even better if said unit is heavily armoured since it ignores all armour saves. If you decide to try this out then I would recommend going with a Sorcerer Lord, give him Flaming Breath which combos excellently with Stream of Corruption, and making him your general so that you can run a chimera (who can also take Flaming Breath) on the same flank which would give it access to his Leadership. Those two units together have the potential to break most things coming your way and are especially devastating if they manage to flank something by virtue of their breath weapons and Stream of Corruption. Be aware however that Chimeras are a prime target for any type of artillery and/or magic missiles. It's worth mentioning though that a Daemon Prince of Nurgle + Chimera can achieve the same and be even more devastating in close combat at the cost of being more vulnerable to Artillery and some Magic Missiles.
Edit: While I haven't really tried the Hellcannon out that many times I really like it in principle. It gives WoC some artillery while also being a real beast in CC.
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Post by strutsagget on Jun 3, 2020 6:12:07 GMT
I am not super fond of hellcannon in WoC as it will not see much close combat. Its awesome in a shooty chaos dwarf list. Where you force the opponent to come to you.
As WoC can’t make a shooty list and hellcannon is M3(think a lot of people remember the old rules) and “move or fire“ you will shoot first two turns and then not catch up for the rest of the game. As your warriors or other units going to be 20-30” forward in combat.
If your opponent plays list and deploy with over committing a flank attack you might be abel to use it as a flank protector though.
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Post by Sweet_Totally on Jun 3, 2020 11:33:53 GMT
Yeah, the Hellcannon is likely best used as a flank protecting artillery piece.
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Post by grandmasterwang on Jun 22, 2020 5:38:57 GMT
I like the Hellcannon in the matchup vs Dark Elves as it's great at killing the squishy, sneaky blighters and a real threat to basically everything they have.
A nicely landed template on their small bases works wonders.
If you can land a direct hit on a unit of executioners it will pay for itself and they won't get armor saves.
The question for the dark elf player then becomes do they ignore it or commit to taking it out. As you're new to Warhammer I also think you'll have a lot of fun using it as it has different mechanics to the rest of WOC.
Beware of shades. They can be devastating to your army.
Imo both chariots are definite includes as they are durable enough and their impact hits are great vs the striking first dark elves.
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