Tubis
Full Member
Posts: 229
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Post by Tubis on Nov 3, 2023 15:56:06 GMT
As far as the War Altar goes it has been already sighted and seems to have been re-based for TOW: I will be very surprised if they cut out hellstorms and the hurricanum. I think they already declared that all units from the previous iteration of 8th ed books will be playable from the start (unless I am not remembering correctly).
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Post by bastardfromhell on Nov 4, 2023 14:52:05 GMT
Maybe they use the "Legends" approach from WH40K. Units which do not fit into the setting get rules in the index but will be left out from later releases. You could still use them in a casual game but not on tournaments. I would be suprised if the Hurricanum / Luminark shows up without the Mage orders who build and operate them.
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Post by herjan1987 on Nov 4, 2023 17:16:13 GMT
Maybe they use the "Legends" approach from WH40K. Units which do not fit into the setting get rules in the index but will be left out from later releases. You could still use them in a casual game but not on tournaments. I would be suprised if the Hurricanum / Luminark shows up without the Mage orders who build and operate them. Technically Middenheim had a Wizard and Alchemyst Guild before the Great War. So who knows.
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Post by thegoat on Nov 4, 2023 17:29:28 GMT
Maybe they use the "Legends" approach from WH40K. Units which do not fit into the setting get rules in the index but will be left out from later releases. You could still use them in a casual game but not on tournaments. I would be suprised if the Hurricanum / Luminark shows up without the Mage orders who build and operate them. That is what I expect. The initial index rules will have everything from 8th edition, including named characters and units that don't belong in the Old World timeline. ie. Karl Franz on Deathclaw and Balthasar Gelt on Quicksilver. But the stuff that doesn't belong will be left out of the subsequent army book.
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Post by herjan1987 on Nov 6, 2023 15:50:37 GMT
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Post by KevinC on Nov 6, 2023 15:52:23 GMT
All very interesting! Marching columns and reduced charge ranges (compared to WFB 8E) are interesting changes/additions.
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Post by herjan1987 on Nov 6, 2023 16:26:12 GMT
All very interesting! Marching columns and reduced charge ranges (compared to WFB 8E) are interesting changes/additions. Its worth noting, that pre-measure is a thing and swiftstride cavalry get an extra dice roll. Isnt this a leanning towards a bit towards cavalryhammer?
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Post by thegoat on Nov 6, 2023 16:27:10 GMT
I see positive changes in today's article. I really like the restriction that to maintain combat order a unit must be wider than it is deep. This means no more of those dumb ten plus rank deep units of skaven slaves.
Not sure how useful the marching column formation will be. Unless you can march then reform into combat order formation in a single turn. Then be ready to charge (or receive a charge) in the following turn.
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Post by sedge on Nov 6, 2023 16:27:36 GMT
"Close Order units are arrayed in base-to-base contact, facing the same direction in order to fight in ranks. Where possible, there must be the same number of models in each rank, with more models in the rank than the file"
Take that, conga lines!
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Post by thegoat on Nov 6, 2023 16:32:55 GMT
All very interesting! Marching columns and reduced charge ranges (compared to WFB 8E) are interesting changes/additions. Its worth noting, that pre-measure is a thing and swiftstride cavalry get an extra dice roll. Isnt this a leanning towards a bit towards cavalryhammer? Cavalry was nerfed in 8th edition. So it is par for the course for GW to boost them back up in the subsequent edition. An extra +1D6 on the charge distance doesn't immediately sound over powered to me. But we'll see.
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Post by sedge on Nov 6, 2023 16:35:06 GMT
Balance questions are kind of moot until we see points costs. The charging mechanics do sound like they favour cavalry strongly, but if they're appropriately priced, that's not a problem.
Counter Charges do sound a fascinating addition.
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Post by herjan1987 on Nov 6, 2023 16:44:03 GMT
Counter Charges do sound a fascinating addition. No more of that just The Empire has counter charges stick. Honestly I am fine with cavalry recieving a buff. If they recieve an extra wound aswell, that would be lovely! Of course with points increase.
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Post by bastardfromhell on Nov 6, 2023 17:08:46 GMT
I like the addition of the marching column. Not sure if this is getting used that often, but nice to have the option. Maybe to bring a stranded unit from the edge of the board to the center where all the action is. Overall a good article.
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Post by Naitsabes on Nov 6, 2023 17:56:49 GMT
hey, are the 'creative' skirmisher arrangements back? remember how you could yank the poor regular units around pre-8th. or block them from charging anything including the blocking skirmishers... hopefully they thought it through this time around.
but yes, some good stuff in this article. shorter charges I am happy with.
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Post by thegoat on Nov 6, 2023 18:40:54 GMT
hey, are the 'creative' skirmisher arrangements back? remember how you could yank the poor regular units around pre-8th. or block them from charging anything including the blocking skirmishers... hopefully they thought it through this time around. but yes, some good stuff in this article. shorter charges I am happy with. I see the skirmish example picture shows all the models facing the same direction. That might imply skirmishing units still have a facing and a limited arc of sight. Or it could be an artistic choice and skirmishers are back to the overpowered 360 degree line of sight for shooting and charges. We'll have to wait to find out. Edit: I really wish when charging, the smaller unit was the one to close the door. Using an oddly placed five man unit to force a charging thirty man block into a weird angle, for subsequent pursuit/overrun is incredibly dumb.
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