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Post by baaderthegreat on Apr 20, 2022 7:42:32 GMT
The Battle of the Inofficial Armies...
The game took place yesterday. I played Gnoblar Hordes, using the list from Warhammer: Grom. My friend played the Halflings, using the Warhammer Armies project book for the 8th edition.
The story is that a marauding Gnoblar army commanded by Leader Eater invades the Moot...
To be continued...
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Post by baaderthegreat on Apr 20, 2022 10:41:31 GMT
I didn't take notes on a turn by turn basis, so what you get here isn't a detailed battle report, but an overall impression. - The Haflings got the first turn. Their Enchanter cast "Dwellers Below" on a Gnoblar unit of 45 models, killing 34 of them! At least it was a miscast and the Enchanter forgot that spell as a result. Halfling archers killed another 3 of the same Gnoblar unit... - In the first Gnoblar turn, 3 River Trolls (they are allowed to be there because of Boglars) charged a unit of 4 Moot Ogres. The Ogres with their higher Initiative scored 6 wounds... but ALL 6 wounds were absorbed by the Trolls' regeneration! The Trolls in return did 3 wounds, killing one Ogre. The Ogres failed their break test and were run down. Well, that was surprisingly easy. - However, the River Trolls now were very far away from the Boglars (when they are within 3" of the Boglars, they don't need to test for stupidity). As a result, they were stupid for almost the entire rest of the game and were pretty useless from now on. - The Scraplauncher scored a direct hit at the Hafling Militia, killing 10 models.
- In the second turn a unit of Gnoblar Manbiters that included Leader Eater (the general) and the BSB charged the big Halfling Militia unit containig the Halfling general (an Elder), their BSB and a hidden Master Thief. Because of shooting the Manbiter already had lost lots of models, and they lost some more because of the Stand and Shoot reaction. In fact, only Leader Eater, the BSB and the Manbiters' unit champion were still there when close combat began. This fight took a long time (I think the decision came in turn 5 or so...). - The Halflings' Reaper chariot charged the Gnoblar Piggyback Riders, reduced them to 3 models, but didn't catch them after they broke.
To be continued...
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Post by baaderthegreat on Apr 20, 2022 16:03:12 GMT
- The Gnoblar army suffered a lot from the Halflings' shooting. The Giant was killed by Halfling archers before he even entered close combat. A unit of Gnoblar Lucky Gits panicked because of this, but managed to rally in their turn. They didn't do anything of importance in this game, however.
- The Reaper chariot killed the rest of the Piggyback Riders that had escaped. After that, the Reaper and a Halfling regiment made short work of 3 Yhetees.
- The Gnoblar Great Shiny Git (= Level 3 Wizard) was turned into a cockerel by a Halfling artifact... however, he was able to turn into his former self rather quickly.
- A unit of 20 Gnoblars managed to arrive at the Hot Pot catapult and destroy it.
- The big combat that I mentioned before involving both generals and both BSBs ended with a Halfling victory. Leader Eater and his companions were wiped out.
- At some point the Scraplauncher charged into the flank of Kathleen Half-Tank. This was another long fight, with the tank getting a wound from time to time and the Scraplauncher remaining undamaged. This changed, however, when the Halfling Reaper charged the Scraplauncher. It broke, but managed to escape.
- In the last turn, the Gnoblar Great Shiny Git cast the "Final Transmutation" at the Reaper chariot. It went off, but it was still unlikely to have any effect (only on a 6 on d6). However, the 6 was rolled, and the Reaper turned into gold.
Victory Points after the 6th turn (we have a house rule that a unit that is still there but has lost 50% or more of its models gives half VP): Halflings 1398 Gnoblars 701,25
A Victory for the Halflings!
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Post by mrbaldrick on Apr 21, 2022 3:24:39 GMT
Two great looking armies there. We need to see more of these two 👍
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Post by baaderthegreat on Apr 21, 2022 7:48:20 GMT
Two great looking armies there. We need to see more of these two 👍 Thanks.
I promise, there will me more batreps with Halfings and/or Gnoblars.
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Post by KevinC on Apr 23, 2022 14:37:26 GMT
baaderthegreat , Very cool report and armies! I like your conversion of Leader-Eater. Can you post the army lists? Also, I'm in the process of updating Warhammer: Grom, I'd be interested if you had any thoughts about the Gnoblar army list. Thanks for the report.
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Post by baaderthegreat on Apr 23, 2022 19:08:00 GMT
Thanks, Kevin.
Here's the Gnoblar list (I hope there's no mistake in there):
LORDS325 - Leader Eater 160 - Great Shiny Git Level 3 with Earthing Rod 485
HEROES 90 - Shiny Git Level 1 with Dispel Scroll and Grubbi's Dice Bag 61 - Honcho (BSB) with Ogre Head's Standard, light armout and flail 151
CORE 60 - 10 Pigback Riders with full command and shields 160 - 23 Manbiters with full command and Standard of Discipline 95 - 20 Gnoblars with musician, slings and trappers 185 - 45 Gnoblars full command, additional hand weapon and trappers 500
SPECIAL 180 - 20 Lucky Gits with Badluk, standard bearer, musician 130 - 1 Gnoblar Scraplauncher 142 - 3 Yhetees with champion 452
RARE 75 - 10 Boglars with Champion 135 - 3 River Trolls 200 - 1 Giant 410
TOTAL 1998
Some thoughts: - This is the first time I played Gnoblars, so I still don't have any real experience with them. - I had to play with the models that I had which means I couldn't optimize the list. - So, this probably explains their weak performance in this game. - Then again, they probably aren't that strong in general... - But they're fun to play. I like them. The re-rolls is something that gives them their own individual character. - I'm looking forward to play them again.
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Post by KevinC on Apr 23, 2022 22:59:22 GMT
Cool list and I'm glad you're enjoying the Gnoblars. My only suggestion would be to make larger units. A unit of 40-50 Lucky Gits can be nasty (for Gnoblars anyway!).
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Post by baaderthegreat on Apr 24, 2022 7:08:27 GMT
Cool list and I'm glad you're enjoying the Gnoblars. My only suggestion would be to make larger units. A unit of 40-50 Lucky Gits can be nasty (for Gnoblars anyway!). Yes, that'll probably be better. I only had one large unit (45), but it was reduced to rubble in the first turn via "Dwellers Bellow". Don't have the models to make the Manbiters and the Pigback Rider units larger... maybe I should use some unit fillers.
Oh, by the way, I have a rule question...
- The Gnoblars army rule ("Lucky Litttle Gits") says: "For each re-roll, the Gnoblar player may re-roll any single D6 result at any time during the battle. The Gnoblar player may even choose to re-roll a single D6 from a 2D6, 3D6, 4D6, etc. dice roll." - And the "Lucky" rule for the Lucky Gits unit (special choice) says: "Any DICE ROLL thrown by the controlling player on behalf of the Lucky Gits may be re-rolled."
So, what I get from this is... - The "army re-rolls" that can be used by anybody in the army can only re-roll single dice (like, making a leadership test, rolling 3 and 6... the 3 stays, you use a re-roll for the 6). - The Lucky Gits unit, however, always is entitled to re-roll everything and always re-rolls "the whole thing" (so, in case of that leadeship test, they re-roll both dice, the 3 AND the 6).
Did we play that right?
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Post by KevinC on Apr 24, 2022 14:08:28 GMT
Cool list and I'm glad you're enjoying the Gnoblars. My only suggestion would be to make larger units. A unit of 40-50 Lucky Gits can be nasty (for Gnoblars anyway!). Yes, that'll probably be better. I only had one large unit (45), but it was reduced to rubble in the first turn via "Dwellers Bellow". Don't have the models to make the Manbiters and the Pigback Rider units larger... maybe I should use some unit fillers.
Oh, by the way, I have a rule question...
- The Gnoblars army rule ("Lucky Litttle Gits") says: "For each re-roll, the Gnoblar player may re-roll any single D6 result at any time during the battle. The Gnoblar player may even choose to re-roll a single D6 from a 2D6, 3D6, 4D6, etc. dice roll." - And the "Lucky" rule for the Lucky Gits unit (special choice) says: "Any DICE ROLL thrown by the controlling player on behalf of the Lucky Gits may be re-rolled."
So, what I get from this is... - The "army re-rolls" that can be used by anybody in the army can only re-roll single dice (like, making a leadership test, rolling 3 and 6... the 3 stays, you use a re-roll for the 6). - The Lucky Gits unit, however, always is entitled to re-roll everything and always re-rolls "the whole thing" (so, in case of that leadeship test, they re-roll both dice, the 3 AND the 6).
Did we play that right? --------YEs, the Lucky Gits rerolls are standard rerolls as per the rulebook. However, the army-wide rule is a bit special as you can choose a single dice from a dice set rolled together like winds of magic, leadership etc.
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Post by baaderthegreat on Apr 24, 2022 14:20:49 GMT
Yes, that'll probably be better. I only had one large unit (45), but it was reduced to rubble in the first turn via "Dwellers Bellow". Don't have the models to make the Manbiters and the Pigback Rider units larger... maybe I should use some unit fillers.
Oh, by the way, I have a rule question...
- The Gnoblars army rule ("Lucky Litttle Gits") says: "For each re-roll, the Gnoblar player may re-roll any single D6 result at any time during the battle. The Gnoblar player may even choose to re-roll a single D6 from a 2D6, 3D6, 4D6, etc. dice roll." - And the "Lucky" rule for the Lucky Gits unit (special choice) says: "Any DICE ROLL thrown by the controlling player on behalf of the Lucky Gits may be re-rolled."
So, what I get from this is... - The "army re-rolls" that can be used by anybody in the army can only re-roll single dice (like, making a leadership test, rolling 3 and 6... the 3 stays, you use a re-roll for the 6). - The Lucky Gits unit, however, always is entitled to re-roll everything and always re-rolls "the whole thing" (so, in case of that leadeship test, they re-roll both dice, the 3 AND the 6).
Did we play that right? --------YEs, the Lucky Gits rerolls are standard rerolls as per the rulebook. However, the army-wide rule is a bit special as you can choose a single dice from a dice set rolled together like winds of magic, leadership etc. Okay, so we got this one right.
I still have a question ( didn't come up during the game, but... now):
Can Lucky Gits voluntarily forfeit their standard re-roll in order to use the army-wide re-roll? For example, they have to do a leadership test... they roll a 1 and a 6 (fail). If they use their own ("normal") re-roll, they have to roll both dice again, so it is still unlikely that they pass the test. However, if they use an army re-roll instead... they can keep the 1 and only roll the 6 again, which means that they have a much better chance to succeed.
Are they allowed to do that?
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Post by plasticcavanman on Apr 28, 2022 9:46:27 GMT
Great looking game! As far as your rule query is concerned, it may be that one rule takes precedence over the other. I am no expert in gnobblars and their book but do either special rule have the term 'must reroll' or some other imperative? If it doesn't then the rule might just come down to the order in which these rolls must be made. Unless the is a rule stating one reroll must be taken before the other then I would surmise that the controlling player can choose the order of the special rule.
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Post by baaderthegreat on Apr 29, 2022 5:51:29 GMT
Great looking game! As far as your rule query is concerned, it may be that one rule takes precedence over the other. I am no expert in gnobblars and their book but do either special rule have the term 'must reroll' or some other imperative? If it doesn't then the rule might just come down to the order in which these rolls must be made. Unless the is a rule stating one reroll must be taken before the other then I would surmise that the controlling player can choose the order of the special rule. Yes, I thought the same. For the Lucky Gits, it says "may be re-rolled", so of course you can choose not to re-roll (= not using their special re-roll ability).
After you made this decision, their is no rule preventing you from using the "other" (army-wide) re-roll.
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Post by KevinC on Apr 29, 2022 13:10:33 GMT
Great looking game! As far as your rule query is concerned, it may be that one rule takes precedence over the other. I am no expert in gnobblars and their book but do either special rule have the term 'must reroll' or some other imperative? If it doesn't then the rule might just come down to the order in which these rolls must be made. Unless the is a rule stating one reroll must be taken before the other then I would surmise that the controlling player can choose the order of the special rule. Yes, I thought the same. For the Lucky Gits, it says "may be re-rolled", so of course you can choose not to re-roll (= not using their special re-roll ability).
After you made this decision, their is no rule preventing you from using the "other" (army-wide) re-roll.
--------I agree, since I wrote the word "may." This means you could decide not to use the Lucky Git special rule, and decide to use the army reroll.
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