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Post by frozenfood on Nov 14, 2016 18:24:00 GMT
What do you guys add to spice up a game in term of extra objectives? Standard is extra VP for - killing the enemy's general - killing the enemy's BSB
I read some stuff about - occupying a haunted forest at the end of a game - having at least 10 wounds of your army in the enemy's start section
I'm thinking about extra VP for - destroying all hostile missile troops - killing an enemy caster with a caster
We could put them on cards (as @mega-game) and randomly draw one at the beginning of a game...
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Post by Naitsabes on Nov 15, 2016 4:59:34 GMT
I like the concept. You'd have to make sure they are rather generic. For example, if your enemy doesn't have a caster, is that just tough luck then? Maybe you could draw three cards and pick one of these as the extra objective? That way the duds won't hurt.
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Post by frozenfood on Nov 15, 2016 5:24:22 GMT
Good point, a backup goal on the card would be too complicated so multiple cards would work. Any ideas what to add?
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Post by Naitsabes on Nov 16, 2016 3:47:22 GMT
how about stuff from the good old days (i.e. earlier editions)? VP for table quarters comes to mind. there must be more if you dig into old books.
also, just spouting off: - killing most expensive enemy character - not losing a particular unit (maybe randomly determined...not sure how you could keep it secret then) - killing a particular unit (maybe randomly determined...not sure how you could keep it secret then)
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Post by frozenfood on Nov 16, 2016 5:27:32 GMT
I like the unit ideas. Need to number the unites beforehand, roll the dice and write it down. How do the table quarters work?
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Post by dannytee on Nov 18, 2016 1:30:53 GMT
I like the concept. You'd have to make sure they are rather generic. For example, if your enemy doesn't have a caster, is that just tough luck then? Maybe you could draw three cards and pick one of these as the extra objective? That way the duds won't hurt. I agree it would work well to do it this way.
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Post by dannytee on Nov 18, 2016 1:34:28 GMT
I like the unit ideas. Need to number the unites beforehand, roll the dice and write it down. How do the table quarters work? Used to be something along the lines of if you had a model in the quarter and no enemy models (I am pretty sure it was just a model as opposed to an entire unit of a certain size) you got 100 VP. This was applicable to all four quarters. You could change this to be a unit with at least one rank or something similar to avoid something fast and cheap like a 50 point greater eagle from flying 20" on the bottom of the last turn to scoop up a quarter.
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Post by Naitsabes on Nov 18, 2016 3:48:35 GMT
I think you'd want to make the cards somewhat even in terms of bonus VP handed out. Or maybe also consider how hard it is to get the points as well? so e.g. a tough card would yield more points than an easy one?
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Post by grandmasterwang on Nov 18, 2016 9:32:46 GMT
One of my favorites is simply to assassinate all the enemy heroes/lords.
That always adds a certain spice to proceedings.....
I had one game where the only hero who survived on either side was a 50 point pleb...
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Post by KevinC on Nov 18, 2016 15:31:08 GMT
For the large game we just played: The Ultimate Alliance of Absolute Power!, these were the victory conditions:
VICTORY CONDITIONS
At the end of the twelfth game turn (or the expiration of the time limit), the following victory points (VP) table is used to determine the winning team. Note: in order to control an objective, a unit must be in/on the particular objective AND no enemy models may be in/on the same objective. Fleeing units are completely ignored.
• 2 VP slaying/running down or causing the enemy Ultimate Grand Marshal to flee from the table.
• 2 VP for controlling the Wicked Woods.
• 2 VP for controlling the Tower of Ultimate Evil. • 1 VP slaying/running down or causing an enemy Lord Commander to flee from the table.
• 1 VP for controlling the Imperial School of Engineering Superstructure.
• 1 VP for controlling the Graveyard of Ultimate Darkness.
• 1 VP for controlling Josef Bugman’s Ultimate Dwarf Brewhouse.
• 1 VP for controlling the Alter of Ultimate Death.
• 1 VP for controlling an entire (6x4’) table section.
• 1 VP for controlling the Ultimate Fungus Forest.
• 1 VP for controlling the Ultimate Tower of Bretonnia Pride.
• 1 VP for controlling a Fortress of Ultimate Order gatehouse section.
• 1 VP for controlling the Ultimate Acropolis.
• ½ VP for controlling each wall section or tower (not including the gatehouse) of the Fortress of Ultimate Order. • X VP for completing a Dark Secret objective (see the particular cards for details).
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Post by frozenfood on Nov 18, 2016 20:35:03 GMT
Sweet, now I kno I'm making those cards! Other ideas are still welcome.
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