raokai
New Member
Daemonish Player
Posts: 9
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Post by raokai on Sept 18, 2023 20:18:59 GMT
I'd love to hear your thoughts on my 2k point army. It has a focus on Khorne but uses a GUO and some Screamers. I only recently started playing WHFB8 so any help is welcome.
- What do you think the pros/cons would be? - Where am I weak and what strategies should I employ?
485 - Great Unclean One - Lvl2 Wizard + 75pt Gifts
215 - Herald of Nurgle - Lvl1 Wizard + 50pt Gifts + Locus of Virulence 305 - 20 Plaguebearers - Champion, Musician, SB - Lichebone Penant for that extra MR 320 - 20 Bloodletters - Champion, Musician, SB - Flaming Attacks (because my opponent plays WE/uses buildings a lot)
120 - 3 Screamers
420 - 6 Bloodcrushers - Champion, Musician, SB - no magic standard
135 - Skull Cannon of Khorne
Basic Strategy: Considering the range of WE, I usually don't move too far on my first turn. I tend to wait for a solid charging opportunity to take advantage of my Khorne units, but I use the screamers to slash and take down a few units here and there before they get beefed. They make great fodder to distract, I've noticed but if my opponent has war-machines its a non-issue. Once I have someone in reasonable range I usually charge with my infantry to act as a tarpit until my Bloodcrushers can flank, but I use my GUO to sit back and cast icky magics so I can bolster my PB ranks and score some reasonably easy wounds before they're in combat.
That's really all I know as far as strategy. I have another army that uses Karanak and some Flesh-hounds instead of screamers and the skull-cannon, with extra bloodletters and the appropriate herald instead of a unit of plaguebearers.
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Post by jamesacon on Sept 20, 2023 2:28:39 GMT
Looks decent to me. How do you find the bloodcrushers? 6 seem very hard to manoeuvre. Have you thought about some nurglings? I find their scout ability good for drawing people out into charge range.
With your other list with Kanarak, how are you finding the outflanking ability against WE?
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raokai
New Member
Daemonish Player
Posts: 9
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Post by raokai on Sept 20, 2023 16:22:44 GMT
Looks decent to me. How do you find the bloodcrushers? 6 seem very hard to manoeuvre. Have you thought about some nurglings? I find their scout ability good for drawing people out into charge range. With your other list with Kanarak, how are you finding the outflanking ability against WE? So I really like Bloodcrushers. They have all the power of a unit of bloodletters, but with seriously increased survivability because of their armor and their wounds. A unit of just 3 is, I would say, pretty even in power to a unit of 15 bloodletters if the RNG gods smile upon you. They're especially powerful against infantry thanks to stomp. As for Nurglings I love their look and feel but I have not had a chance to use them. I need to find a proxy for them. With Karanak, his ambush ability really takes the wind out of WE sails, especially being able to just cross directly into minimum ranges, but if they reform and get some successful shots in it definitely hurts. I like Karanak, but he's very situational. Fleshhounds are good even without Karanak or ambush in general, but they're very expensive for what you get.
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Post by Naitsabes on Sept 20, 2023 18:57:37 GMT
agree, this looks like a solid list. I would drop the 75pt gift to 50+25, I find those more useful. Is there a particular 75pt gift you hope for when rolling on the chart.
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raokai
New Member
Daemonish Player
Posts: 9
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Post by raokai on Sept 20, 2023 19:00:51 GMT
agree, this looks like a solid list. I would drop the 75pt gift to 50+25, I find those more useful. Is there a particular 75pt gift you hope for when rolling on the chart. So I says 75pt gift, but I mean 75pts WORTH of gifts. I kinda just feel it out, but I really like the take-options for the gifts. I've never used anything above a 50pt gift though. Edit: I'm super duper new to the game, so I really don't know the pros and cons of anything specifically. I have been hounding the forums here for weeks/months as a guest to look for more info on Daemons, but it seems like they're not tremendously popular.
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Post by jamesacon on Sept 22, 2023 2:49:33 GMT
Yeah the daemons tactics are not as fleshed out as the others here. But there is some good stuff in it! I must admit that I hardly ever use daemons, I got them to join my WoC and have slowly become stand alone lists. What I like about them though, is that a lot of what happens is out of your control. With Winds of chaos and random magic items it's refreshing to not have to put too much thought in the list building! But downsides is no auto take item like dispel scroll. So competitively they were not popular. But they are fun to play. If you have any particular questions for tactics, drop a post in the tactics section. I'm sure there would be people happy to give advice other than myself
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Post by grandmasterwang on Sept 23, 2023 4:44:47 GMT
I think the list is solid.
Against stronger combat armies the 20 daemon units won't work so well as tarpits.
How have you found the GUO goes in the magic phase vs the Wood elves?
Welcome to Warhammer 8th Edition 😀
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raokai
New Member
Daemonish Player
Posts: 9
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Post by raokai on Sept 26, 2023 13:04:18 GMT
I think the list is solid. Against stronger combat armies the 20 daemon units won't work so well as tarpits. How have you found the GUO goes in the magic phase vs the Wood elves? Welcome to Warhammer 8th Edition 😀 Thanks!!! Also I only have played 1 game against WE, and three against lizards. My first casting phase against WE I miscast on 4 dice and lost all my wizard levels so I didn’t get to find out. To share with everyone, this list really messed up lizards. The screamers ended up tanking a unit of 3 spike shooting lizards until I was able to knock them out with a very lucky panic check. Won my last game because of that.
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Post by knoffles on Oct 5, 2023 17:53:57 GMT
Have you thought about running the bloodcrushers as 2 units of 3. It just gives you more flexibility.
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Post by Luigino on Oct 5, 2023 23:36:28 GMT
Have you thought about running the bloodcrushers as 2 units of 3. It just gives you more flexibility. I second this. 2 units are much more worrisome than a single one and can accomplish so much more
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raokai
New Member
Daemonish Player
Posts: 9
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Post by raokai on Feb 7, 2024 18:08:19 GMT
I second this. 2 units are much more worrisome than a single one and can accomplish so much more So I really do actually like them as a roaming 6. They're so fast, and can accomplish so much with so little time. However I think you might be right, having two units of 3 each is probably much more scary.
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Post by Luigino on Feb 10, 2024 3:54:02 GMT
So I really do actually like them as a roaming 6. They're so fast, and can accomplish so much with so little time. Then it's settled. If you like 6, you should definitely deploy 6 of them.
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